Wednesday, October 12, 2022

Wilderness Encounter Details/Activities

In my games, I use these tables to spice up wilderness encounters. They are pretty generic, usable in various settings. Just to add a basic activity, goal, or complication to random encounters.

Non-sentient

Sentient

Activity

1-2

1-2

Dead or Dying

3-4

3

Trapped

5-15

4-7

Hunting, foraging, feeding or moving through

16-18

8-10

Fighting another creature [roll additional encounter]

19-20

11-12

Investigating

-

13-15

Travelling, on the move

-

16-17

Travelling, resting/camping

-

18-19

Producing

-

20

Congregating

  More details:

Non-sentient

Sentient

Activity

1-2

1-2

Dead or Dying, because of...
...Old age, hunger, exposure
...Disease (non-contagious, contagious!)
...Accident (rockslide, falling, lightning strike,
...Other creature [roll another encounter] (which is still present, just leaving, laying in ambush, long gone)

3-4

3

Trapped
Natural trap (sinkhole, quicksand, tar pit, landslide, plant)
Hunter’s snare (beartrap, mantrap, pit, spiked pit, net, spell/magic)

5-15

4-7

Hunting, foraging, feeding or moving through

16-18

8-10

Fighting another creature [roll for additional encounter]

19-20

11-12

Investigating (natural feature (cave, grove, spring), ruins, building/complex, crash site, abandoned settlement, tracks, weird phenomenon)

-

13-15

Travelling, on the move (caravan, patrol, war party, scouts, spies, diplomats, messengers, adventurers, explorers, prospectors, exiles, prisoner transport)

-

16-17

Travelling, resting/camping

-

18-19

Producing (farming, herding, excavating (mining), cutting, constructing)

-

20

Congregating (teaching, worshipping, holding council, ritual, funeral, feast, court)

 



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