In my games, I use these tables to spice up wilderness encounters. They are pretty generic, usable in various settings. Just to add a basic activity, goal, or complication to random encounters.
|
Non-sentient |
Sentient |
Activity |
|
1-2 |
1-2 |
Dead or
Dying |
|
3-4 |
3 |
Trapped |
|
5-15 |
4-7 |
Hunting,
foraging, feeding or moving through |
|
16-18 |
8-10 |
Fighting
another creature [roll additional encounter] |
|
19-20 |
11-12 |
Investigating |
|
- |
13-15 |
Travelling,
on the move |
|
- |
16-17 |
Travelling,
resting/camping |
|
- |
18-19 |
Producing |
|
- |
20 |
Congregating |
|
Non-sentient |
Sentient |
Activity |
|
1-2 |
1-2 |
Dead or
Dying, because of... |
|
3-4 |
3 |
Trapped |
|
5-15 |
4-7 |
Hunting,
foraging, feeding or moving through |
|
16-18 |
8-10 |
Fighting
another creature [roll for additional encounter] |
|
19-20 |
11-12 |
Investigating
(natural feature (cave, grove, spring), ruins, building/complex, crash site,
abandoned settlement, tracks, weird phenomenon) |
|
- |
13-15 |
Travelling,
on the move (caravan, patrol, war party, scouts, spies, diplomats,
messengers, adventurers, explorers, prospectors, exiles, prisoner transport) |
|
- |
16-17 |
Travelling,
resting/camping |
|
- |
18-19 |
Producing
(farming, herding, excavating (mining), cutting, constructing) |
|
- |
20 |
Congregating
(teaching, worshipping, holding council, ritual, funeral, feast, court) |

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