Eldritch Fields
Wednesday, November 1, 2023
Painting my first miniature (after a 16-year hiatus)
Sunday, October 22, 2023
[Dungeon] The Red Bastion - old-school adventure
Last week, I wrote about my process of drawing dungeon maps. Now I stocked the "tutorial map" and turned it into a proper little adventure location!
The Red Bastion - the prison of a dwarf ghost princess... A 15-room dungeon for levels 2-3.
Tuesday, October 17, 2023
How do I make dungeon maps? A tutorial...
I learned the basis of my approach from this video: https://www.youtube.com/watch?v=_agst3lSQ7A&ab_channel=P3RPLEX3D
I use custom brushes for dungeon symbols. I downloaded a set from a blog many years ago, and cannot find it :( The file was shared openly, so I feel mildly comfortable including it here.
Then I add everything else on top… Here’s my process:
- I put on some music (“Hejira” by Joni Mitchell today)
- I sketch out the map on paper. This is not the final version, but it’s good to have the general layout from the start
- I open GIMP
- I already have a blank map file, so that I don’t have to go through basic setup every time. This blank has several layers:
a. Background
b. Dungeon wall outline
c. Dungeon grid
d. Symbols
e. A group of text labels
f. Optional layers to contain stuff like water, overlays, or cover-ups for secrets and traps if I want to create a players’ map - I set the editor’s grid to 70 x 70. This is the standard scale for Roll20 digital maps, but you can use any scale you want
- I draw all the walls
a. Brush size for walls is 8 pixels
b. For built architecture, I switch on “snap to grid”. Sometimes you have to adjust the grid to 35 x 35 etc., as needed. For natural cave areas, I switch “snap to grid” off - I leave gaps for doors and similar features
- Fill up the dungeon with the grid pattern (see the video tutorial above)
Draw the rest of the fckin owlAdd in symbols for doors, secret doors, traps, main room features like statues and coffins- Add “indoor” cliffs, bodies of water – these all go on extra layers. The slider for layer opacity helps a LOT!
- Add labels and room numbers on top. I always number the rooms on my paper sketch first, and only after that add the digital labels. I use Jost, font size 54 for room numbers, 40 for smaller notes
And so on. There’s a lot of trial-and-error, janky additions and overlays,
Sunday, October 15, 2023
[Dungeon] Delver's Delight - "lost world" level complete!
Another update to my dungeon, Delver's Delight! This time I added a large "lost world" style level, called Land of Dusk. It has a stronger overarching theme than the previous dungeony dungeon levels. Weird dino jungle & lake in a hollow earth cavity!
This is Level 3A.
Level 3B is also in the works, it's a dungeon/fortress area that connects up with the Land of Dusk.
Sunday, October 8, 2023
[Dungeon] Delver's Delight, a very dungeony dungeon, now with a second level!
Wednesday, October 4, 2023
[Dungeon] Delver's Delight, Level 1 - a very dungeony dungeon adventure!
I made a dungeon module. It's very "dungeony", it doesn't have much logic or reason behind it, but it has fun rooms, traps, treasure and monsterrrrs. Stocked with OSRIC/AD&D.
Update, Oct. 8, 2023: NOW WITH TWO LEVELS!
Have fun!Tuesday, October 3, 2023
7 more carousing mishaps/events in the jungle
- A handsome young fellow/lass clad in a leopard-skin loincloth/bikini teaches you how to swing effectively on vines. You get a +2 on rolls of this type from now on. But deep down you are also hopelessly in love with the mysterious jungle boy/girl.
- You are bitten by something slithering and nasty. Save against Poison or suffer an effect until the end of the next session. Roll d4 – 1: double vision, -2 on ranged attacks, 2: muscle cramps, -2 on all attacks, 3: fatigue, encumbrance counts as one level worse, 4: you become immune to all poisons for the duration!
- A highly intelligent but hapless explorer/scientist falls into quicksand! If you rescue them, they follow you around for a session, providing helpful insight, according to their field of expertise. Which is a 5-in-6 in a random skill, roll d4 – 1: Architecture, 2: Bushcraft, 3: Languages, 4: Explosives.
- You step into a clever little snare. Take d6 damage, save against Paralysis for half. If you succeed on your save with a roll of 16 or more, you learn how to craft such snares! It takes 10 minutes, some rope and some sticks to set up one.
- Drums! Drums in the night! Check Languages to see if you can decipher and learn the rhythmic code.
- That cactus juice really packs a punch! Once during the session, you can question the very nature of reality and, like, walk through a solid wall or something. Afterwards, save against Poison or fall unconscious for an hour.
- You find a large gold nugget, reach for it, only to realize that it’s inside a giant Venus flytrap! Save against Paralyze: on success, you retrieve the nugget (worth d6 x 100 sp), on failure, you lose your arm.
Sunday, September 24, 2023
1d10 pirate rumors and superstitions
- The blood of a sea serpent can be used to create an infallible compass.
- Commander Noland’s treasure is buried under the breeding ground of the man-eating crabs.
- In calm weather on midsummer day, the reflection of your ship is real and you can climb over there to find all the treasure that was stolen from you.
- Captain Kate “Ruthless” Hawk ascended to the night sky and became a patron saint. Pray to her every day, and she shall send down a mist to cover your escape route.
- Patch up your sails with captured flags and ride the winds twice as fast.
- The old pirate king is still alive, imprisoned in the Imperial fortress! The new pirate king is illegitimate!
- Some shanties are nasty enough to dislodge nails from wood.
- Every ghost ship has a heart. Steal it to claim command over the vessel!
- The pearl divers of Taboo Island can talk to fish.
- You can capture thunder in a brass bell. But beware, you can only keep it imprisoned for a week!
Monday, August 21, 2023
1d6 carousing mishaps/random happenings in the jungle
- Stumbling through the jungle, you fall into a spike pit. Seriously, who digs all these? Some people are just mean. Take d8 damage, save against Paralysis for half.
- You are finally invited to the cool kids’ party. Turns out, the cool kids are necromancer cannibals. They are about to do a sick ritual. Peer pressure is strong. If you agree to cut off one of your fingers and eat somebody else’s, you gain the ability to cast a random spell (of levels 1, 2 or 3) once per day.
- You find a cannibal recipe book. Don’t ask what the parchment is made of. A day of studying the book teaches how to extract the double amount of rations from a human body.
- You find a valuable golden idol. However, a handsome fellow in a hat holds you at gunpoint and takes away the idol, saying that it “belongs in a museum”. At least you steal his whip from him.
- A giant ape takes fancy to you. The next time when an attack would kill you or knock you out, the ape swoops in and takes the damage instead. After this, it loses interest in you.
- A giant flying creature picks you up and takes you to its nest. After some struggles, you escape, with (d6): 1-3 a lot of scratches, d3 damage, 4 an unhatched egg, 5 a bunch of shiny colorful feathers, 6 a gem worth 100 sp.














