Wednesday, February 4, 2026

What do I love in dungeons?

A classic element or two... Idols with gems for eyes. Secret passage behind a waterfall. Statues coming alive. Torch sconce that opens a secret door. Eyes of a portrait that follow you – animate art object or peepholes for a hidden observer? Okay, so most classic elements are about EYES and SECRETS and STATUES. Crystals, too. Crystals, fungi, tentacles. Classic archetypical dungeon stuff that gives you a buzz when it shows up. We don't get to play often. So don't skimp on the classics.

Variety and reveals. A big change in the dungeon is always cool. Two thirds of the dungeon might be dwarven-engineered corridors. But then you suddenly transition into a large natural cave area. Or maybe a section is flooded. Somehow a flooded area is the biggest fear or many players – it is a gamechanger, your lights and movement are not as you are used to.

ROPE PLAY. A good dungeon always provides opportunity for rope play. And masks! Uh... I mean. Yeah, the dungeon must have places where players can satisfy their urges to fix ropes to each other. Grappling hooks, basic mountaineering.

Verticality. This ties in with the rope play aspect, but not only. I love balconies, overhands, BRIDGES, esp. rope bridges, stairs, ramps. When the way forward is also above or below. And the opportunity to spy a place before reaching it.

Which also leads to cool architecture. You don’t have to make every room special, but rectangular boxes become boring quickly. A couple of pillars, niches, platforms. Think about the ceiling, is it flat, domed, vaulted? Are all doors rectangular slabs of wood? Vault doors. Airlocks. Arched passageways. Dunno, horizontal slits for all those slithering creatures.

 

Anyway, I just wanted to put this in writing quickly.

Obligatory links to the OSR’s classic posts, Goblin Punch’s Dungeon Checklist and Grognardia’s Old School Dungeon Design.

 

don’t forget,

ROLE PLAY IS ROPE PLAY

and the game is the door game


AD&D DMG, p. 68


Monday, January 26, 2026

[Random table] A winged amazon with six-shooters riding a pegasus and more sick airbrushed panel van art pieces

Dunno, I guess roll on this when you airbrush your van or get your next tattoo OR JUST RUN A GAME AND GENERATE THE CHARACTERS WITH THIS, GO BIG OR GO HOME.

The Hero is...

 

Appearance

Type

Weapon

Mount/Ride

1

buff

amazon

crystal sword

pegasus

2

sexy

barbarian

moon staff

unicorn

3

masked

paladin

lightning wand

Harley Davidson

4

lion-maned

sorceress

machine gun

warhorse

5

winged

wizard

pair of six-shooters

sabretooth tiger

6

golden-skinned

supersoldier

katana

dragon

7

bionic

princess

battle axe

woolly mammoth

8

mighty-thewed

skylord

laser rifle

giant eagle

9

armored

angel

rocket launcher

antigrav skiff

10

chain bikini/loincloth

cyborg

psychic enhancer

nuclear warhead

 

Vanquishing…

 

Appearance

Type

Minions

Animals

1

skull-faced

giant

zombies

serpent

2

one-eyed

tyrant

skeletons

vulture

3

undead

high priestess

mutants

scorpion

4

half-*Animal

cult leader

*Animal-men

fish

5

*Animal-headed

lich

harpies

frog

6

oozeified

warlock

mindless fanatics

roach

7

flaming

godling

fungoids

worm

8

cthulhoid

alien

super

spider

9

tentacle

robot

imps

shark

10

serpentine

demon

goblins

bull

 

Against the backdrop…

 

Backdrop

Color/Pattern

1

erupting volcano

rainbow-hued

2

jagged rocks

shimmering

3

sunset

orange

4

clouds & mists

purple

5

cosmic vistas

green

6

lush jungle

translucent

7

post-apocalyptic wasteland

aquamarine

8

megapolis skyline

silver

9

ringed planet

black

10

fetid swamp

yellow

 




(Images from Cvlt Nation)

Thursday, January 1, 2026

Hand-drawn deck for Scoundrel, the solitaire dungeon crawling game

Happy new year!

Yesterday I played a lot of Scoundrel. Scoundrel is a wonderful little solitaire dungeon crawling game, created by Zach Gage and Kurt Bieg. You can find the rules here (free PDF). The game is played with a standard deck of cards. E.g., a 10 of Spades is a monster of level 10, an 8 of Diamonds is a weapon with 8 damage, and so on. I drew my own minideck, with little images for all the monsters and items.

or from itch.io (it's free, of course),
cut it up & play!!

Have fun!

On the itch page, you can also download a template for you to draw your own deck.



And here's a list of the cards:

 

(Diamonds)

Weapons

(Hearts)

Health

(Spades)

Monsters 1

(Clubs)

Monsters 2

2

Dagger

Bandages

Skeleton

Goblin

3

Battle Axe

Soothing Ointment

Pixie

Cultist

4

Bow

8-hour Sleep

Ghoul

Mimic

5

Trident

Potion of Lesser H.

Killer Bees

Fishfolk

6

Scimitar

Potion of Greater H.

Giant Snake

Chaos Dwarf

7

Magic Wand

Antidote

Plant Monster

Moon Elf

8

Blunderbuss

Meditation

Smilodon

Ooze

9

Sword of Legends

Divine Intervention

Werewolf

Troll

10

Laser Rifle

Regeneration Vat

Mummy

Rival adventurers

J = 11

-

-

Ghost

Giant

Q = 12

-

-

Beholder

Evil High Priestess

K = 13

-

-

Lich

Hydra

A = 14

-

-

Elder Dragon

Mindflayer