- I picked 8 monsters that fit thematically, put them on the wandering encounters list, and also used that list to stock the monster rooms.
- I rolled up the basic structure and contents from the Atelier Clandestin Sandbox Generator (pretty sweet book!)
- I re-rolled results that didn't quite fit (like overlong corridors) and then modified everything on the go to make it fit better with the theme
Eldritch Fields
Thursday, February 12, 2026
[Dungeon] Wreck Worship - a sea & salt themed cult dungeon
Wednesday, February 4, 2026
What do I love in dungeons?
A classic element or two... Idols with gems for eyes. Secret passage behind a waterfall. Statues coming alive. Torch sconce that opens a secret door. Eyes of a portrait that follow you – animate art object or peepholes for a hidden observer? Okay, so most classic elements are about EYES and SECRETS and STATUES. Crystals, too. Crystals, fungi, tentacles. Classic archetypical dungeon stuff that gives you a buzz when it shows up. We don't get to play often. So don't skimp on the classics.
Variety and
reveals. A big change in the dungeon is always cool. Two thirds of the dungeon
might be dwarven-engineered corridors. But then you suddenly transition into a
large natural cave area. Or maybe a section is flooded. Somehow a flooded area
is the biggest fear or many players – it is a gamechanger, your lights and
movement are not as you are used to.
ROPE PLAY.
A good dungeon always provides opportunity for rope play. And masks! Uh... I
mean. Yeah, the dungeon must have places where players can satisfy their urges
to fix ropes to each other. Grappling hooks, basic mountaineering.
Verticality.
This ties in with the rope play aspect, but not only. I love balconies,
overhands, BRIDGES, esp. rope bridges, stairs, ramps. When the way forward is
also above or below. And the opportunity to spy a place before reaching it.
Which also
leads to cool architecture. You don’t have to make every room special, but
rectangular boxes become boring quickly. A couple of pillars, niches,
platforms. Think about the ceiling, is it flat, domed, vaulted? Are all doors
rectangular slabs of wood? Vault doors. Airlocks. Arched passageways. Dunno,
horizontal slits for all those slithering creatures.
Anyway, I
just wanted to put this in writing quickly.
Obligatory
links to the OSR’s classic posts, Goblin Punch’s Dungeon Checklist and
Grognardia’s Old School Dungeon Design.
don’t
forget,
ROLE PLAY
IS ROPE PLAY
and the
game is the door game
Monday, January 26, 2026
[Random table] A winged amazon with six-shooters riding a pegasus and more sick airbrushed panel van art pieces
The Hero is...
|
|
Appearance |
Type |
Weapon |
Mount/Ride |
|
1 |
buff |
amazon |
crystal sword |
pegasus |
|
2 |
sexy |
barbarian |
moon staff |
unicorn |
|
3 |
masked |
paladin |
lightning wand |
Harley Davidson |
|
4 |
lion-maned |
sorceress |
machine gun |
warhorse |
|
5 |
winged |
wizard |
pair of six-shooters |
sabretooth tiger |
|
6 |
golden-skinned |
supersoldier |
katana |
dragon |
|
7 |
bionic |
princess |
battle axe |
woolly mammoth |
|
8 |
mighty-thewed |
skylord |
laser rifle |
giant eagle |
|
9 |
armored |
angel |
rocket launcher |
antigrav skiff |
|
10 |
chain bikini/loincloth |
cyborg |
psychic enhancer |
nuclear warhead |
Vanquishing…
|
|
Appearance |
Type |
Minions |
Animals |
|
1 |
skull-faced |
giant |
zombies |
serpent |
|
2 |
one-eyed |
tyrant |
skeletons |
vulture |
|
3 |
undead |
high priestess |
mutants |
scorpion |
|
4 |
half-*Animal |
cult leader |
*Animal-men |
fish |
|
5 |
*Animal-headed |
lich |
harpies |
frog |
|
6 |
oozeified |
warlock |
mindless fanatics |
roach |
|
7 |
flaming |
godling |
fungoids |
worm |
|
8 |
cthulhoid |
alien |
super |
spider |
|
9 |
tentacle |
robot |
imps |
shark |
|
10 |
serpentine |
demon |
goblins |
bull |
Against the backdrop…
|
|
Backdrop |
Color/Pattern |
|
1 |
erupting volcano |
rainbow-hued |
|
2 |
jagged rocks |
shimmering |
|
3 |
sunset |
orange |
|
4 |
clouds & mists |
purple |
|
5 |
cosmic vistas |
green |
|
6 |
lush jungle |
translucent |
|
7 |
post-apocalyptic
wasteland |
aquamarine |
|
8 |
megapolis skyline |
silver |
|
9 |
ringed planet |
black |
|
10 |
fetid swamp |
yellow |
Thursday, January 1, 2026
Hand-drawn deck for Scoundrel, the solitaire dungeon crawling game
|
|
♦ (Diamonds) Weapons |
♥ (Hearts) Health |
♠ (Spades) Monsters 1 |
♣ (Clubs) Monsters 2 |
|
2 |
Dagger |
Bandages |
Skeleton |
Goblin |
|
3 |
Battle
Axe |
Soothing
Ointment |
Pixie |
Cultist |
|
4 |
Bow |
8-hour
Sleep |
Ghoul |
Mimic |
|
5 |
Trident |
Potion
of Lesser H. |
Killer
Bees |
Fishfolk |
|
6 |
Scimitar |
Potion
of Greater H. |
Giant
Snake |
Chaos
Dwarf |
|
7 |
Magic
Wand |
Antidote |
Plant
Monster |
Moon
Elf |
|
8 |
Blunderbuss |
Meditation |
Smilodon |
Ooze |
|
9 |
Sword
of Legends |
Divine
Intervention |
Werewolf |
Troll |
|
10 |
Laser
Rifle |
Regeneration
Vat |
Mummy |
Rival
adventurers |
|
J = 11 |
- |
- |
Ghost |
Giant |
|
Q = 12 |
- |
- |
Beholder |
Evil
High Priestess |
|
K = 13 |
- |
- |
Lich |
Hydra |
|
A = 14 |
- |
- |
Elder
Dragon |
Mindflayer |





