A second round of Jackalopery over at the OSR discord. Sticks requested "1d10 (or some other number of) magical or otherwise "special" teas and the places their unique ingredients can be found"
Happy Jackalope day! Imbibe responsibly!
|
Tea |
Effect |
1 |
“Gnome-bucha”. Fermented
fungi-based brew. The mushrooms are gathered near underground thermal vents,
so they have an increased sulfur content as well. |
Causes
sleepwalking. |
2 |
Cloud Special. Harvested late in
the season, in the hidden valley which is constantly covered by mist and fog:
hence the name of the tea. |
Imbiber sees
through illusions with ease. |
3 |
The One Tea. Every tea
plantation has a special shrub, the very first one that was planted. However,
its location is only known to the moles and worms. |
Functions as a
truth serum. |
4 |
Pu’er of
Foresight.
Harvested in the forbidden zone. This tea must be buried and fermented
underground for 1 to12 years. |
Provides vision
as far into the future as long as the tea was buried. |
5 |
Sargassam. Actually seaweeds,
not tea. Sailors cold-brew it, because sometimes you cannot light a fire on
the ship. |
Helps staying
awake when on watch duty. |
6 |
Emperor’s Secret. A blend
containing a single tea leaf from each province of the Empire, no more, no
less. |
Imbiber learns a dark
state secret. |
7 |
Tea of
Tranquility. Harvested
at night, during the new moon. |
Potent tranquilizer. |
8 |
Earl Greyhawk. Leaves can only
be harvested by travelling back in time to the 1970s and participating in
Gary Gygax’s campaign. |
Grants perfect
sense of time and direction. |
9 |
Hair of the Dog. The tea itself
is nothing special, but it must be brewed with love and care. |
Imbiber sobers up
instantly. |
10 |
Tea of Diplomacy. Harvested from
the deadliest place, a jungle crawling with were-tigers or something similar.
Brewed into a mellow, soothing drink. |
Drinking from the
same pot makes people more likely to agree with each other |