- Lost-world style tribe who worship a great idol. The idol is in fact a spaceship (rocketship) that landed here, and since then the pilot has been staging divine epiphanies (Wizard of Oz?) – see also “Flash Gordon and the God of the Beastmen”, Flash Gordon #5, 1967, King Comics.
- Tribe of reptiloid creatures, who currently live in a surprisingly democratic society. However, there is a great danger looming. Their race can rejuvenate/live forever, as long as they hibernate from time to time for a 100 years. The greatest tyrant of their history is soon returning from hibernation and will surely overpower the newly-formed democracy (aided by his troops that also went with him to “sleep”). Their place of hibernation is well-hidden… Quest to find it and destroy them, before they can enact their hideous plans?... (see Arthur Conan Doyle’s The Lost World TV show, S01E03 “More Than Human”, 1999, for Roman Reptile inspiration).
- If the party is imprisoned, the local authority (prince, king…)’s representative approaches one of them, who is the most interesting (e.g. a Magic-User = man of knowledge, or a Fighter = mighty adventurer). The character taken to an audience with the authority and is asked to regale stories about their adventures.
- An expedition to the North, to retrieve “antediluvian” bones and tusks. Superstitious local folks. Sub-arctic perils. Greedy merchants looking for ivory. And perhaps an ancient vampyric creature, that wishes to relive its youth by feeding on the beasts of yore…
- Giant hermit crab in post-apocalyptic wasteland uses burnt-out vehicle as its shell. As seen in The Barren Earth, “The Long Trek”, incl. in The Warlord, #64, DC.
- Swift-moving glacier. In a year’s time the lower terminus will reach a settlement, while up in the mountains a dungeon or cave will be revealed.
- Amphibian city; a city of amphibian creatures, their buildings are half-submerged towers. Movement is possible by swimming, boats, and the occasional walkway.
- Sea of Primordial Muck. Created by a botched terraforming attempt – the aliens liquefied a large territory as part of the process, but never got around to reshaping it. Perhaps only a small island is shaped in the middle of the sea.
Thursday, December 29, 2022
d8 entries from my commonplace book
Sunday, December 11, 2022
[Secret Santicorn!!] Equipment List for Miyazaki-style Science Fantasy Games
It's Secret Santicorn Season again over at the OSR discord server. Vilecultofshapes requested a "basic equipment list for a Miyazaki style science fantasy game"... Great prompt! I love Miyazaki and science fantasy, so I put on the Nausicaä soundtrack and set to work.
Read it here or download as PDF over at my itch.io page!
BASIC AND ADVANCED INDUSTRIES
Basic variants of equipment are produced
locally, from all kinds of available resources. Such items are cheaper, more
common, easier to maintain and replace.
Advanced variants are either products of
skilled craftsmen, or looted from the ruins of former, technologically superior
civilizations. They are generally more durable. However, once broken, they are
much harder to repair.
The listed trade value is for the basic
variant. This value doesn’t fluctuate significantly. Advanced items are worth 5-10
times as much, or even more (make a ruling or roll 1d6+4).
Garments, basic
Basic garments are usually layered and
loose, patchwork or handspun, with drab colors. This doesn’t mean that basic
garments lack personality. There is
usually a detail or item that makes the character recognizable.
Garments, advanced
Advanced outfits are often of synthetic materials, with vibrant or unusual, yet impeccably coordinated colors. Most of them provide additional protection against the elements or even against damage.
|
Garments,
basic (1d20) |
Garments,
advanced (1d20) |
1 |
Wide-brimmed hat |
Techno-paladin full-plate |
2 |
Tie-dyed poncho |
Military uniform with golden braids and
epaulettes |
3 |
Utility belt |
Slick bodysuit |
4 |
Brightly colored scarf |
Moonlit glamour |
5 |
Spiked leather armbands |
Exoskeleton with servo-arms |
6 |
Thigh-high boots with spurs |
Special agent three-piece suit |
7 |
Oversized bandolier |
Mirrorshade visor, body armor |
8 |
Horned headgear |
Pulsating tubes and glowing lights |
9 |
Dysfunctional tubes and wires |
Decadent courtly dress |
10 |
Pauldrons |
Adaptive camouflage |
11 |
Trinkets and beads |
Haughty noble |
12 |
Patterned leggings |
Returning space explorer |
13 |
Leather aviator cap |
Deep-sea diving suit |
14 |
Flowing robes |
Segmented chitinous nightmare |
15 |
Fancy belt buckle |
Luxurious furs |
16 |
Dangerously dangling scarf |
Burnished muscle cuirass and greaves |
17 |
Miner’s helmet |
Magnificently starched collar, pristinely
ironed outfit |
18 |
Animal mask |
Glowing and shimmering aura around naked
body |
19 |
Knit winter hat with tassel |
Well-tailored suit, heavenly perfume
scent |
20 |
Fur-trimmed |
Holographic disguise layer |
COMMON EQUIPMENT
Item |
Value |
Basic |
Advanced |
Bedroll |
2 |
Patchwork blanket or sleeping furs |
Insulated sleeping bag |
Container, small |
0.5 |
Small woven basket or wooden box, ceramic
or glass vials, pouches |
Same sizes, but of synthetic materials,
with adjustable straps, safety or locking mechanisms, alarms, traps |
Container, medium |
1 |
Medium woven basket or wooden box,
flasks, bottles, jars, backpacks, medium-sized sacks |
|
Container, large |
3 |
Crates, barrels, large storage vessels |
|
Filter-mask |
2 |
Hand-made from textile, provides
protection against smoke and some toxins |
Includes microscopic and chemical
filtering |
Food, 1 day |
0.5 |
Roots, tubers, berries, eggs, bugs,
worms, honey, milk, small game (birds, lizards, burrowers) *double value if preserved (dried,
salted) |
Synthetic foods from the uncanny valley
(“chicken”) or completely unlike anything you’ve ever tasted… *double value if preserved (canned,
permafrozen…) |
Garments |
1-3 |
*see above |
*see above |
Goggles |
3 |
Murky glass or plastic lenses, low
protection against flashes or glare |
Protective lenses, possibly with advanced
features (nightvision, zoom) |
Light source, 1 hour |
0.5 |
Wax or tallow candle, pitch torch, oil
lantern, fireflies in a jar |
Torch |
Medicine |
10-50 |
Herbs, teas, poultices, simple bandaging |
Pills, syringes, advanced bandaging
materials, anesthetics, antidotes, |
Musical instrument |
5-10 |
Flute, horn, whistle, bell, percussion,
non-fretted string instruments; made out of wood, bones, animal parts,
sometimes bits of metal |
Most “advanced musical instruments” are
actually tech. devices of unknown purpose that give off nice beeps and boops
when handled; but see also thermenvoxes, touchpad-controlled oscillators… |
Rope, 100’ |
1 |
Natural fibers |
Nylon, fleximetal |
Tools, agricultural |
10-30 |
Plough, hayfork, hedge cutters |
Motorized equipment, but also artificial
fertilizers, pesticides |
Tools, crafting |
20-50 |
Hammer, chisel, hand drill, etc., also the
pottery wheel and the like |
Fine cutting and drilling tools,
soldering equipment |
Tools, mining |
30-50 |
…or digging… shovels, picks, pickaxes… |
Tunneling shield, sounding equipment,
seismic devices |
Tools, surgical |
100 |
Blades, forceps |
Nano-blade, medical lasers |
WEAPONRY
Item |
Value |
Basic |
Advanced |
Bargaining and diplomacy |
N/A |
Gift offerings, looking for common
ground, asking questions, listening |
|
Deescalating the conflict |
N/A |
Calm voice, true innocence, sincerity *see also Bargaining and diplomacy |
|
Running away |
N/A |
Good timing, fleetness of foot, instinct
of self-preservation |
|
Weapon, stun |
3-10 |
Blackjack, club, holding traps, poison
needles, stunning arrows |
Shock batons, nerve toxins, sleeping gas,
sonic wave |
Weapon, lethal |
5-50 |
Pointy sticks, blades, bullets, fire |
High-precision rifles, lasers, explosives |
Weapon, mass destruction |
1000-10000 |
Conscription, mercenaries, siege engines |
Nuclear warheads, chemical weapons, war machines |
MOUNTS & GROUND VEHICLES
Item |
Value |
Basic |
Advanced |
Beast, riding |
100 |
Flightless bird, bipedal lizard, giant
cockroach or stag beetle *double value if combat-trained |
N/A, or possibly a genetically engineered
or robotic equivalent |
Beast, of burden |
50 |
Large lizard, woolly beast-thing with two
or more pairs of legs, giant centipede |
|
Beast, flying |
500 |
Flying lizard, giant dragonfly |
|
Cart |
75-200 |
Two- or four-wheeler, dune buggy, covered
wagon; animal-drawn |
Broken-down advanced vehicles are often
repurposed as animal-drawn carts |
Ground vehicle, small |
1000 |
N/A |
On wheels, tracks, antigrav pads… Fits up to 4 people. |
Ground vehicle, medium |
3000 |
N/A |
Fits up to 10 people. |
Ground vehicle, large |
5000 |
N/A |
Fits up to 30 people. |
WATERBOURNE VEHICLES
Item |
Value |
Basic |
Advanced |
Boat |
300 |
Wooden rowing or sailing boat, fits 4-12
people |
Engine-propelled, with a metal or
metalloplastic shell |
Raft |
50 |
Something simple, carries 4-8 people |
N/A |
Ship, small |
1500 |
Wooden rowing or sailing ship, fits up to
20 people |
Engine-propelled, with a metal or
metalloplastic shell. Might include submersibles or hovercrafts. Capacity
same as the Basic variants |
Ship, medium |
4000 |
Fits up to 50 people |
|
Ship, large |
8500 |
Fits up to 100 people |
FLIERS
Item |
Value |
Basic |
Advanced |
Flier, one-person |
1000 |
Only if created by a mad inventor,
possibly hand-driven or drawn by flying beasts… |
Motorized glider, antigrav skiff |
Glider |
150 |
Tarp or skin suspended on a light frame.
Used by one person, maximum two |
Same, but of advanced & durable
materials |
Hot air balloon |
750 |
Woven basket suspended under a textile
balloon, roping and nets everywhere, dangerous open fire to heat the air,
ballast to control ascent… |
Same, but of advanced & durable materials;
with finer control of flight direction, ascent and descent |
Aircraft, small |
5000 |
N/A |
Engine- or jet-propelled small aircraft
(scouts, hunters) or blimps. Fits up to 6 people |
Aircraft, medium |
10000 |
N/A |
Same, fits up to 20 people. |
Aircraft, large |
20000 |
N/A |
Giants in the air… Zeppelins and “The
Flying Fortress”… Fit up to 100 people. |
SAMPLE SPECIAL ITEMS
Cleanwater Lichen
Beat-up tin box, once colorfully painted,
now only the rigging of a sailing ship visible. Inside, there are six small
balls of dry lichen. This special lichen absorbs all toxins and appeases
miniscule water spirits. Each ball can purify a gallon of water.
Memory Disk
Palm-sized stone disk with labyrinthine
engravings. Can eternally store and holographically project any kind of message,
up to a minute in length.
Multiprism
A pristinely cut rock crystal prism,
capable of transforming light rays in many ways: breaking down monochromatic
light into its spectral colors, or changing the color of a ray into a different
one. Useful when interacting with arcane technology.
True Compass
The thin, trembling needle always points
towards the owner’s home.
Universal Translator
This silver helmet taps into the wearer’s
brainwaves and translates all languages to pure thought. It is rumored that more
advanced versions can help understand animals, plants, and even stones.