Thursday, June 12, 2025
Searchers of the Unknown - pocketmod version
Sunday, June 8, 2025
Rules for pulpy barbaric solo/CYOA games
Quick resolution rules for solo games. With a pulpy sword&sorcery feel. Quite likely this is all based on a misremembered version of a choose-your-own-adventure gamebook I'd read as a kid.
You are a barbarian warrior
Your name, gender and appearance
are all up to you.
You start with 3 Might and 3 Luck Tokens. Keep a record of your maximum and current Might and
Luck Tokens. You maximum Might raises as you level up. You can never have more
than 3 Luck Tokens.
You start with 0 Experience. You level up at 12, 36
and 92.
You can carry one Weapon. You start with a Spear (Weapon
Rating 5). If you haven’t got a weapon, you fights with your Fists (Weapon
Rating 6).
You can have one Mount, which is usually a tamed beast
or a vehicle. You start without a Mount.
You can carry up to three Items,
five if you have a Mount. Your Weapon doesn’t count towards this tally. You
start with no items.
Facing Danger & Combat
Life-threatening situations and
enemies have a Danger Rating.
Roll a number of dice equal to
your current Might. Optionally, you can burn a Luck Token to add an extra die.
In combat, any die that scores
equal or over your Weapon Rating counts as a success.
In non-combat situations, a 5 or
a 6 is a success.
Compare the number of successes
to the Danger Rating:
|
Over |
Triumph! Choose one Reward, or
two Rewards and take a Wound. Progress to favourable outcome. |
|
Equal |
Hard-earned victory. No Reward,
or choose one Reward and take a Wound. Progress to favourable outcome. |
|
Less |
Defeat! Take a number of Wounds
equal to the enemy’s Danger Rating. If you are still alive,
progress to unfavorable outcome. |
After resolving the situation
Lower your current Might rating
by one for each Wound. A Wound can be negated by burning a Luck Token or losing
your Weapon or an Item.
Add the Danger Rating to your
Experience tally. If you reach a level-up threshold, raise your maximum Might
and choose a Reward.
Rewards
|
Regain one Luck Token. |
|
Regain one Might. |
|
Gain Item or Weapon (if available). |
Weapon Ratings
|
Unarmed combat |
6 |
|
Common weapons |
5 |
|
Rare and powerful weapons |
4 |
There is no difference between
ranged and melee weapons.
Items
Valuables. Catch-all category for all kinds of treasure & fancy
objects. Each such Item can be used to barter for something else, bribe, reward
or hire somebody, and so on.
Explosives/Magical Artifacts. Burn to achieve an automatic Triumph
in a combat or use contextually.
Armor. Negate a single Wound after every combat. Only rolls of 6
count as success when resolving non-combat situations.
Shield. Burn to negate a single Wound after combat.
Foes & Danger Ratings
|
Regular foe, small group |
1 |
|
Trained foe, medium group |
2 |
|
Deadly foe, large group |
3 |
|
Unusual power |
+1 |
Approximate chance to
achieve at least a Hard-earned victory:
|
Danger
Rating |
3
Might, WR 5 |
3
Might, WR 4 |
4
Might, WR 5 |
|
1 |
70% |
87,5% |
80% |
|
2 |
26% |
50% |
70% |
|
3 |
3,7% |
12,5% |
11% |
|
4 |
- |
- |
1,2% |
![]() |
| From "American Barbarian" by Tom Scioli |
Sunday, June 1, 2025
[Solo] The Prussian Infantry Marches to Carcosa, Turn 3: Dinner Invitation
Continuing the adventures of the Prussians on Carcosa. See Turn 1, Turn 2.
The Detachment:
- Captain Friederike “Freddy” Krüger, a woman who entered service disguised as a man, but is by now accepted as she is
- Brother Paul, Augustine monk and scholar
- Dr. Krowitz, field surgeon
- 20 disciplined Infantrymen with muskets
Turn 3
Day 2, dawnLocation: Hex 0410, ForestWeather: 7, NeutralEncounter: 1, Daytime: 58, 3 Mummies. Party surprise: 1, yes. Encounter surprise: 1, yes. Encounter distance: 100’. Encounter reaction: 7, Neutral
Soundtrack: "Mummified Fragment of Everyday" by Zofie Siege
With sunrise, the blackness of night first shifts into an indescribable blue iridescence, then into a purple haze. Light filters through the black leaves. The infantrymen lay wrapped in their cloaks, huddled together for warmth.
Four sentries sit, leaning on their rifles. The last shift was trying, the alien forest full off invisible insects and bizarre whispers. But they persevered – driven by discipline… or fear?
///
But something else stirs in the forest.
Three dark, gaunt, sickly thin figures stalk between the trees. Their joints seem bloated, yet their movements are fluid. Ribbons and thin veils float behind them. Their gazes are trained downwards. From time to time they examine the leaves of certain trees.
Sunday, May 25, 2025
[Solo] The Prussian Infantry Marches to Carcosa, Turn 2: Prussians in the Mist
The Detachment:
- Captain Friederike “Freddy” Krüger, a woman who entered service disguised as a man, but is by now accepted as she is
- Brother Paul, Augustine monk and scholar
- Dr. Krowitz, field surgeon
- 20 disciplined Infantrymen with muskets
![]() |
| © Helene Schmitz. Alabama Fields. Digigraphie, 108 x 134 cm |
Turn 2
Day 1, dusk to nightLocation: entering Hex 0410, ForestWeather: 7, NeutralEncounter: 11, None
Soundtrack: "Aqua" by Edgar Froese
Wednesday, May 21, 2025
[Solo] The Prussian Infantry Marches to Carcosa, Turn 1
The Detachment:
- Captain Friederike “Freddy” Krüger, a woman who entered service disguised as a man, but is by now accepted as she is
- Brother Paul, Augustine monk and scholar
- Dr. Krowitz, field surgeon
- 20 disciplined Infantrymen with muskets
How I play:
Turn 1
Location: Hex 0311, WastelandWeather: 7, NeutralEncounter: 11, None
Sunday, May 18, 2025
d30 eerie/weird garage rock bands
- The Aztec Mummies
- The Bad Vibrations
- The Berenices
- The Black Lagoon Divers
- The Blowers
- The Crypt Keepers
- Doctor Tarr & His System
- The Draculalas
- The Eeries
- The Frankenhookas
- Gordon & His Flashers
- Ilse & Her She-Wolves
- Jack Chick & His Tracts
- King Tut & His Curses
- Las Máscaras
- The Milkshakers
- The Mortsafes
- The Nudes
- Los Pornados
- The Quasi-Mods
- The Reefers
- Santo & The Vampire Women
- Satan’s Fingers
- The Saucerians
- The Screamers
- The Suburban Rejects
- The Teen Wolves
- The Tiki Twisters
- The Torturers
- Victor Noir & His Admirers
Tuesday, May 13, 2025
d30 generic items
Another simple little table I always keep at hand is this list of 30 items.
- Alcohol
- Blade
- Book
- Cards/dice
- Charm/talisman
- Coins
- Cosmetics
- Creepy
- Documents
- Drawing
- Figurine
- Fire-making device
- Food
- Handkerchief
- Jewelry
- Knick-knacks
- Light source
- Live creature
- Medication
- Mirror
- Musical instrument
- Pocket lint
- Poison
- Recreational herbs
- Religious item
- Sweets/treats
- Time-keeping device
- Tool
- Twine/rope
- Weird
Monday, May 5, 2025
The Science Fantasy Frankentable
The Frankentable is an ever-growing multi-purpose random generator. 11,578 lines as of today. I’ve been maintaining and expanding it since 2020-2021, using Inspiration Pad Pro.
It’s gonzo science fantasy, sort of like Carcosa, but with
even more stuff added in. I copied some stuff from my favorite PDFs and blogposts.
I added tons of names from ancient civilizations. Lists of random adjectives
and nouns... And wrote thousands of lines of custom content.
I love it, because it’s finetuned to how my brain works and
always inspires gameable ideas... And it’s just fun adding stuff to it. I used
to to run solo hexcrawls (session 1, session 2), then a randomized hexcrawl for my friends,
use it all the time when I’m creating dungeons (to come up with fresh ideas),
generate settlements. I used it to make pre-gens for a recent pick-up game.
Unfortunately, I cannot share it, sorry! It has copyrighted
material in it alongside my own stuff. But I can only recommend creating your
own Frankentable! Either as a digital tool, or, who knows, maybe as a bunch of
index cards?
Just a sampling of raw results:
Seeds:
- regular sisterhood going to polluted inn
- android (Mawia, Sovereign of the baggy Pterodactyl-infested standing stone) telling bad news regarding lucky spaceman
- brigand (Mardonius) and archaeologist (ruby warlock Pro-Consul) searching for runaway lover Pharadates (the vigilante)
- cart-pusher (Urshanabi, Chief of the fountain) going to helipad
- motley cult embarking on expedition to mist-covered stone circle
Objects:
- stone flower
- stone staff, imbued with the power to poison
- oversized cape
- fake bottle, rumored to hold the power of invincibility
- glowing pharmacon, imbued with the power to overcome fear
Buildings:
- narrow bakery closed
- ancestral cairn is actually a front for something sinister (connected to hierarchic cult)
- bustling bank under attack from monarchist herald
- stucco-covered bakery rumored to hide secret knowledge
- decrepit carpentry rumored to hold treasure
Locations:
- (10 hexes west from here) windswept volcano is the hide-out of militaristic brotherhood
- (11 hexes west from here) poisonous Sabertooth-infested castle infested with vermin
- (14 hexes west from here) otherworldly garrison staked out by chimeric food-seller
- (5 hexes north-west from here) bowl-shaped sierra staked out by Giant Snake
- (3 hexes east from here) pleasent barrow hides buried treasure
Sunday, May 4, 2025
[Actual Play] Secret Hide-Out of Glaxorzis pick-up game! (Searchers of the Unknown)
I ran
Glaxorzis as a quick pick-up game on the OSR Discord server yesterday! Around
90 minutes, for three players – a nice group of chill folks, two of them I’ve
interacted on the server before (but haven’t played together) and one new person
– so, overall, a great time!
We used
Searchers of the Unknown. Great ruleset for quick games. “Think D&D without
the ability scores. Do you know how in Basic you can write down the scores of a
monster in a single stat line? This game just uses that for player characters
as well”.
I whipped
up some pre-gens using my trusty science fantasy frankentable (a gigantic
ever-growing generator I maintain in Inspiration Pad Pro).
The players
picked these characters:
Baron Chosroes the Purple (enterprising mercenary)
• Stats: Leather, AC 7, MV 9, HD 1, 8 hp, #AT
1
• Arms: laser pistol (d8), shield (-1 AC, -1
MV), axe (d6)
• Equipment: hand-torch, chalk, small sack,
electric lamp, holodisk
Timo
(holographic golem)
• Stats: Plate, AC 3, MV 3, HD 1, 8 hp, #AT 1
• Arms: energy pistol (d6), shield (-1 AC, -1
MV), sling (d10)
• Equipment: 50' rope, hand-torch, 6 rations,
50' wire rope, backpack, moldy looking glass, with the power to make the
material immaterial
Europa (shy hero)
• Stats: Chain, AC 5, MV 6, HD 1, 4 hp, #AT 1
• Arms: shield (-1 AC, -1 MV), grenade (d10),
polearm (d6)
• Equipment: musical instrument (loud
synthesizer), water bottle, hand-torch, candle, grappling hook, bedroll,
decaying book, acquired from the frightening tower
We bumped
them up to level 2.
Then the
players came up with their motivation to go after Glaxorzis, that sorcerous
CREEP!: Timo the golem had been created by Glaxorzis and now wants to take
revenge; Baron the mercenary was cheated out of a promising contract by
Glaxorzis, and Europa (who joined 30 minutes into the game) was the heroic type
who is generally out fighting baddies.
The session
was enough to cover most of the first level.
- The group explored the passages, got into a fight with the Orange Goblin guards, routed them, took and interrogated a hostage (“Bingus”), then let it go free.
- They went back to free the imprisoned giant. They gave him rations and started working on bending the prison bars.
- The goblins returned with back-up and their leader, striking from two directions, and another fight ensued.
- But in the meantime one character managed to free the giant (using that randomly rolled dematerialization device). The giant (“Chungus”) went berserk – well, it couldn’t do too much, as he is a 15’ tall dude in narrow cave passages. So he crawled through with great fervor, sometimes blocking the passage, which added an interesting element to the fight.
- After defeating the goblins, the party explored some more. They steered clear of the lake with mist, got the giant to clear the passage blocked by the collapse and went round. They found the shaft to level 2, descended, and this is where we finished.
- They left three rooms on this level unexplored (which is where the treasure was…). However, they did grab the goblin chief’s Scimitar of Unhealing Wounds!
Glaxorzis, you
sorcerous creep, they are coming after you! AND THEY ARE GONNA FEED YOU TO
CHUNGUS.



