Here's a short entry for this month's Blog Carnival: Terrain, Seasons, Weather!
By now using Reaction rolls to adjudicate, umm, everything and anything, has become an OSR staple, and I'm here for it! I think I first stumbled upon this idea over at Talysman's The Nine and Thirty Kingdoms blog. Since then, this little table has been on my DM screen/binder.
|
Weather |
2 |
Worst possible, anomalous, no
travel |
3-5 |
Very bad, |
6-8 |
Normal for season, regular travel |
9-11 |
Advantageous,
bonus travel speed |
12 |
The best possible, bonus travel
speed and morale |
I like it, because it gives me a baseline, from which I can improv the actual conditions. If I'm stuck, I use the old "Dolmenwood Hex Crawl Procedure" document (no longer available on Gavin's blog, but pdf's hosted in other places are still around), which has a very nice 4xd8 table of possible seasonal weather types.
Giorgione, you rock. |
I've done that as well, backing out of of the old Traveller reaction roll. Though the hex flower weather maps seem a better way to have weather per day and not be entirely random
ReplyDeleteI like hex flower weather in theory. In practice, it's another piece of paper I have to have before me or on the screen, another marker to keep track of... It's a lesser cognitive load for me to just make up how the weather gets better or worse based.
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