Here's the hide-out of a shipwreck-worshipping cult of weirdos! They even have their own lighthouse to lure sailors onto the reefs. The dungeon is this best situated on a seaside cliff.
19 keyed areas, minimal keys. Print on two pages or even on a single page. Stats are for Searchers of the Unknown, so, you know, D&D.
There are stairs to a potential level 2 (I envision it to be a Deep One cave?), but who knows if that ever gets created.
The lighthouse is not described in detail here. I imagine it to be a tall tower without an overground entrance, only reachable from below (or if somebody manages to scale the walls).
Actually, now I have TWO sea-cult dungeons. I'm gonna post the other one later as well, because it's also good, plus it was playtested in The World of Tomorrow campaign. But there is some overlap between them, so I cannot just connect them together.
The process was simple:
- I picked 8 monsters that fit thematically, put them on the wandering encounters list, and also used that list to stock the monster rooms.
- I rolled up the basic structure and contents from the Atelier Clandestin Sandbox Generator (pretty sweet book!)
- I re-rolled results that didn't quite fit (like overlong corridors) and then modified everything on the go to make it fit better with the theme
Have fun.


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