Tuesday, October 3, 2023

7 more carousing mishaps/events in the jungle

A follow-up to the first 1d6! Our Isle of Dread campaign is about to end soon, but we cannot end without a big reckless carousing session, so we need MOAR weird stuff. So I put on some tacky exotica music (courtesy of Soma FM), got some inspiration from TVTropes, and came up with seven more entries. Yeah, that's a d13... But we play online, so that doesn't really matter...

  1. A handsome young fellow/lass clad in a leopard-skin loincloth/bikini teaches you how to swing effectively on vines. You get a +2 on rolls of this type from now on. But deep down you are also hopelessly in love with the mysterious jungle boy/girl.
  2. You are bitten by something slithering and nasty. Save against Poison or suffer an effect until the end of the next session. Roll d4 – 1: double vision, -2 on ranged attacks, 2: muscle cramps, -2 on all attacks, 3: fatigue, encumbrance counts as one level worse, 4: you become immune to all poisons for the duration!
  3. A highly intelligent but hapless explorer/scientist falls into quicksand! If you rescue them, they follow you around for a session, providing helpful insight, according to their field of expertise. Which is a 5-in-6 in a random skill, roll d4 – 1: Architecture, 2: Bushcraft, 3: Languages, 4: Explosives.
  4. You step into a clever little snare. Take d6 damage, save against Paralysis for half. If you succeed on your save with a roll of 16 or more, you learn how to craft such snares! It takes 10 minutes, some rope and some sticks to set up one.
  5. Drums! Drums in the night! Check Languages to see if you can decipher and learn the rhythmic code.
  6. That cactus juice really packs a punch! Once during the session, you can question the very nature of reality and, like, walk through a solid wall or something. Afterwards, save against Poison or fall unconscious for an hour.
  7. You find a large gold nugget, reach for it, only to realize that it’s inside a giant Venus flytrap! Save against Paralyze: on success, you retrieve the nugget (worth d6 x 100 sp), on failure, you lose your arm.
To be continued?..



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