- Camp of 16 Lizard Men rebels, in opposition to the Reptile Lord. The group is led by Garmorzu, a one-eyed beastmaster, who successfully trained 3 Giant Crabs to serve as mounts.
- Large decrepit manorhouse with seven gables, constantly surrounded by 4 Wyverns. Embullion the Wizard hides in the basement: he stole a Wyvern egg for his magical experiments, but drew a protective circle around the building. The circle will hold for 3 more days.
- Half-flooded cave, home to 3 Trolls. The eldest has a laser blaster (an ancient alien artifact) attached to its arm. Inside their cave, there is a magical spring that grants the power of regeneration, but turns the imbiber into a troll after 12 days.
- A creepy fairground, half-sunken into the morass. 21 Skeletons (former carnies and visitors) continue their routine of riding the merry-go-round, firing rifles at the shooting gallery, devouring toffee apples... An animated Cave Lion skeleton inhabits a cage.
- Five-strong adventuring party (2 Dwarfs, 1 Thief, and 2 Magic-Users who always bicker) at the entrance of a haunted cave. They plan to sacrifice somebody at the altar in the first chamber to rid the area from the ghostly presence.
- A herd of 5 Pegasi with clipped wings guard a shimmering amethyst grotto. Inside, there is a map of the local ley-line network carved onto black rock.
Sunday, September 18, 2022
Six Swamp Lairs/Encounters
Six swamp locations created using my quick lair generator and random encounters on the OSE SRD site.
Labels:
adventure seed,
hexcrawl,
lair,
OSR,
six lairs,
swamp,
wilderness
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