Tuesday, October 20, 2020

Four new spells (writing up randomly generated spells)

 A while back, I wrote a generator of random spell names in Excel. And decided to write up descriptions for some of these random incantations. In the meantime, I stumbled upon Paul's Gameblog, who's doing the same thing... and from his posts, I also learned about a magnificent tool: Inspiration Pad Pro, a versatile (and free! free as a Windows desktop application; and reasonably priced as an app for tablets/devices; you can also use chartopia for your online random generation needs!) piece of software you can use to create random generators!

The .ipt file for my generator is here - I've extended it, so now it gives you a weird spell name, and some basic ideas about the spell's obscurity and casting requirements (this second half is still very much work-in-progress; for the following write-ups I didn't use them).


Grant Body (5th level spell, affects: one incorporeal/disembodied entity, duration: special, range: 60’)

This spell forces one incorporeal or disembodied entity (ghosts, spectres, floating souls and the like) into a nearby body of a creature. The body must be in a relatively good condition, e.g. recently deceased, not burned to cinders or dissolved in acid. If the body is already occupied (e.g. if it is a living human with a soul), the current “owner” of the body gets to save vs. Spells. An unwilling entity can also save vs. Spells to resist the arcane compulsion.

However, as with all necromantic spells, there is a risk of the material body and the immaterial substance rejecting each other. Make a Reaction roll:

2

The body rejects the entity and is irrevocably damaged in the process.

3–5

The entity is instantly ejected from the body and takes one die of damage.

6–8

The entity enters the body, can see, sense & hear through it (speak – at Referee’s discretion), but cannot move or take actions. This state lasts for 1–8 turns, then the entity is ejected from the body without harm.

9–11

The entity takes full control of the body. The possession lasts 3–24 turns, then the entity is ejected from the body without harm

12

Full compatibility. The entity is in control until the body’s physical destruction; but cannot leave it voluntarily.



 

Recall Dreams (2nd level spell, affects: one target, duration: instantaneous, range: touch)

“I can say it again: some ideas arrive in the form of a dream,” – as one of the greatest sybils of our time declared. However, the mind is not always capable of comprehending the greater oneiric truths. This spell aids the target (the caster or anybody they touch) to recall the dream in vivid details, reliving it, but not forgetting like one would upon awakening. If the caster or the target have a Wisdom of 15 or more, they are considered to be lucid dreamers, and can assert some control over how the dream is recalled, perhaps can even obtain additional information, move in a different direction inside the dreamworld than during the original slumber.

 

Shallow Skin of Metal (2nd level spell, affects: one target, duration: 1 + 1 turn/level, range: 30’)

The spell creates a layer of metal just under the skin of the target. This layer provides effective protection against mundane weapons: the person in considered to be wearing plate armor, and all damage is reduced by 1. Movement and reflexes are not hindered in any way. However, at the end of the spell’s duration, as the sorcerous metal dissolves, the person must save vs. Poison or lose a hit die and re-roll their maximum hit points with the new amount. Reduction to zero hit die means death.

 

Sign of False Vitality (1st level spell, affects: one target, duration: 1 turn/level, range: 10’)

With this illusion, a dead body can be made to appear just a sleeping or resting person. Injuries and signs of decay are masked, and there is even an illusion of breathing and a beating pulse. An onlooker won’t be able to tell by a cursory glance if the target is dead; and a save vs. Spells must be made if the corpse is investigated. If an especially suspicious or curious person tries to awaken the corpse, then, of course, the spell is automatically broken. Can also be used to make an undead creature appear living for the duration of the enchantment.


2 comments:

  1. Nice spell writeups. Especially sign of false vitality. Imagine using that in a modern day game. It could cause no end of consternation and confusing to a variety of investigation based games.

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    1. Yeah, I had this investigation / whodunnit setup in mind while writing that spell! And also all those times when the party has to get rid of a body quickly before the guards enter the room... "No, officer, our good friend here is just sleeping!"

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