Monday, October 8, 2018

[LotFP] Napoleon's Egyptian campaign as a sandbox setting?



I have this idea in the back of my mind. A pseudo-historical exploration/adventure sandbox game.

Take Napoleon's Egyptian campaign (1798-1801).

The player characters are soldiers, officers, personnel in Napoleon's army. They learn about the riches of the land - the tombs to plunder, the treasures to find. Henchmen/replacement characters are local guides, guards, workmen, and lower ranking soldiers and camp personnel.  Each night, they sneak out of the encampment, risk being shot as a deserter, to reach the Valley of the Kings and get some of the sweet ancient gold. Avoid guards, Mamluk patrols, sandstorms. Gather information from locals, try to decipher hieroglyphics. Or perhaps the players choose the "legal" route, and get an official commission from Vivant Denon.

Monster-wise, as much as I like Hammer Horror/Universal Monsters, I'd like to break away from the standard "fantasy ancient Egypt" routine. Mummies and scarabs are tried and true, but perhaps some other things can be introduced. This is a hard task. Something to think about.


So, I'm not working actively on this. Just slowly accumulating ideas...

1d6 Rumors


1
Napoleon entered the Great Pyramid and came out pale and shaking. He’s seen a vision of the future.
2
One of the officers found a gold bracelet, but the next day, he was found dead, strangled, in his own tent.
3
All the nearby tombs are already robbed. You need to venture deep into the desert to find riches.
4
Scrapings of mummies have healing properties.
5
A man named Vivant Denon is researching the tombs on Napoleon’s behalf. He knows more about these monuments than anybody else, and is ready to pay for artifacts.
6
The ancient tombs are always bigger than they seem!

And some standard spells, now noted down as Egyptian incantations (pulled from historical sources):

1d3 Spells


1
Unseen Servant
O shabti, allotted to me, if I be summoned or if I be detailed to do any work which has to be done in the realm of the dead, if indeed any obstacles are implanted for you therewith as a man at his duties, you shall detail yourself for me on every occasion of making arable the fields, of flooding the banks or of conveying sand from east to west; 'Here I am', you shall say.
2
Speak with Dead
My mouth has been given to me that I may speak with it in the presence of the Great God.
My mouth is opened, by mouth is split open by Shu with that iron harpoon of his with which he split open the mouths of the gods.
3
Protection from Evil
May I have power in my heart, may I have power in my arms, may I have power in my legs, may I have power in my mouth, may I have power in all my members may I have power over invocation-offerings, may I have power over water ... air ... the waters ... streams ... riparian lands ... men who would harm me ... women who would harm me in the realm of the dead ... those who would give orders to harm me upon earth.




2 comments:

  1. "Monster-wise, as much as I like Hammer Horror/Universal Monsters, I'd like to break away from the standard "fantasy ancient Egypt" routine. Mummies and scarabs are tried and true, but perhaps some other things can be introduced. This is a hard task. Something to think about."

    My thought here would be to draw upon later, non-Pharaonic Egyptian folklore. Hellenic, Roman, or (obviously my preference) Sasanian or Islamic Egypt are all areas almost entirely untapped by "Egypt in RPGs" treatments.

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    Replies
    1. I was thinking about tackling Hellenistic and Roman Egypt. I'm afraid, though, that there won't be so many distinctive "monsters". Some older Egyptian stuff continues, of course, so animal headed god figures are still a thing. Maybe go more with strange humanoids? Another thing that comes to my mind is Apuleius: no strictly Egyptian stuff, but definitely lots of weird magic going on...

      Hellenistc/Roman Egypt is a good choice, because it also means the use of languages the player characters might understand. Although in my games I allow "Read Magic" to understand alien scripts, so hieroglyphics can be "deciphered" as well.

      I have almost zero knowledge on Sasanian and Islamic Egypt :( Got any tips or introductory reading?

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