This post is a collection of things a high-level wealthy Magic-User can use to stock her laboratory and library. This is mostly for flavor, extending and fleshing out the abstract approach of the Lamentations of the Flame Princess rulebook (p. 80-83). With a distinct early modern science feel.
Cabinet of curiosities
No laboratory can be complete without a nice collection of curiosities!
Creatures preserved as skeletons or taxidermic
mounts can be added to the cabinet of curiosities. The preparation of such objects
requires special knowledge and skill. For taxidermy, the corpse must be
relatively fresh (1d6 days after death). For skeletal mounts, most of the bones
must be present.
Where to find: Collected personally or
purchased from adventurers.
Price & value: Depends on the type and hit
dice of the creature.
Type
|
Price & value / hit dice
|
Common
|
50sp
|
Exotic
|
100sp
|
Supernatural
|
250sp
|
Samples
Minerals, gems, jewels, crystals, stones, metals
and ores, various substances (resins, oils, liquids, etc.); and also seashells,
corals; butterflies, insects.
Where to find: Collected personally or purchased.
Price & value: If the value is not
evident, set it as 1d10 x 10sp.
Medical oddities
Specimen displaying signs of illnesses,
pathologies, malformations. Usually preserved in fluids, displayed in glass
jars.
Where to find: Purchased from medical facilities, collectors, unfortunate parents...
Price & value: Depends on the rarity
and state of preservation: 2d10 x 25sp.
Exotica
Curios and various objects from faraway
lands. Masks, costumes, jewelry, paintings, drawings, dolls, puppets, idols, art
pieces, musical instruments, anything.
Where to find: Collected personally or
purchased from merchants, travelers, agents. Good connections with trading companies
can give the opportunity of first picks from any haul…
Price & value: Calculated based on the
distance the object had to travel to get to the collector. Add 1d10 x 10% on
top of that for agents’ fees (only added to the buying price, not the value).
Distance & complications
|
Price & value
|
For every 100 miles over 500
|
50sp
|
Transportation included both land & sea
|
+100sp
|
The original owners of the object would kill to get
it back
|
+100sp
|
Laboratory equipment
A well-equipped laboratory must include a wide range of vessels, both simple and complex, which can be used for sublimation, distillation and other processes. Including, but not limited to:
- alembic – two vessels connected by a tube, used for distilling chemicals
- aludel – clay subliming pot, made up of two parts
- athanor – a special furnace that provides uniform and constant heat
- crucible – a small vessel or container that can withstand high temperatures
- “Moor’s head” still – distillation apparatus, with an extra vessel for cooling water
- mortar – for grinding up various substances
- retort – spherical vessel with a long neck, protruding downwards
Where to find: Most of the equipment is available for purchase only in major cities. Some pieces are produced on special orders.
Price & value: Any amount of money can be invested into this sinkhole…
Price & value: Any amount of money can be invested into this sinkhole…
Extended and specialized laboratory spaces
These rooms are counted towards the value
of the laboratory as usual, but might give situational advantages (a bonus on the Magic save, etc. – Referee’s
discretion).
Additional space is a one-time extra, counted
over the base space requirement of a 10 feet square / 1000sp value.
Additional space required
|
Price & value
|
|
Anatomical theatre
|
50 feet square
|
>3000sp
|
Animal kennels
|
none
|
100-500sp
|
Botanical garden
|
20 feet square
|
500-1000sp
|
Ä Hothouse, greenhouse, orangery, conservatory
|
20 feet square
|
>1000sp
|
Observatory
|
50 feet square (tower or top floor)
|
>5000sp
|
Special implements
Additional space required
|
Price & value
|
|
Calculating devices
|
none
|
>2000sp
|
Printing press
|
10 feet square
|
>1000sp
|
No comments:
Post a Comment