Monday, May 5, 2025

The Science Fantasy Frankentable

The Frankentable is an ever-growing multi-purpose random generator. 11,578 lines as of today. I’ve been maintaining and expanding it since 2020-2021, using Inspiration Pad Pro.

It’s gonzo science fantasy, sort of like Carcosa, but with even more stuff added in. I copied some stuff from my favorite PDFs and blogposts. I added tons of names from ancient civilizations. Lists of random adjectives and nouns... And wrote thousands of lines of custom content.

I love it, because it’s finetuned to how my brain works and always inspires gameable ideas... And it’s just fun adding stuff to it. I used to to run solo hexcrawls (session 1, session 2), then a randomized hexcrawl for my friends, use it all the time when I’m creating dungeons (to come up with fresh ideas), generate settlements. I used it to make pre-gens for a recent pick-up game.

Unfortunately, I cannot share it, sorry! It has copyrighted material in it alongside my own stuff. But I can only recommend creating your own Frankentable! Either as a digital tool, or, who knows, maybe as a bunch of index cards?

 


Just a sampling of raw results:

Seeds:

  • regular sisterhood going to polluted inn
  • android (Mawia, Sovereign of the baggy Pterodactyl-infested standing stone) telling bad news regarding lucky spaceman
  • brigand (Mardonius) and archaeologist (ruby warlock Pro-Consul) searching for runaway lover Pharadates (the vigilante)
  • cart-pusher (Urshanabi, Chief of the fountain) going to helipad
  • motley cult embarking on expedition to mist-covered stone circle

 

Objects:

  • stone flower
  • stone staff, imbued with the power to poison
  • oversized cape
  • fake bottle, rumored to hold the power of invincibility
  • glowing pharmacon, imbued with the power to overcome fear


Buildings:

  • narrow bakery closed
  • ancestral cairn is actually a front for something sinister (connected to hierarchic cult)
  • bustling bank under attack from monarchist herald
  • stucco-covered bakery rumored to hide secret knowledge
  • decrepit carpentry rumored to hold treasure

 

Locations:

  • (10 hexes west from here) windswept volcano is the hide-out of militaristic brotherhood
  • (11 hexes west from here) poisonous Sabertooth-infested castle infested with vermin
  • (14 hexes west from here) otherworldly garrison staked out by chimeric food-seller
  • (5 hexes north-west from here) bowl-shaped sierra staked out by Giant Snake
  • (3 hexes east from here) pleasent barrow hides buried treasure

 

Sunday, May 4, 2025

[Actual Play] Secret Hide-Out of Glaxorzis pick-up game! (Searchers of the Unknown)

I ran Glaxorzis as a quick pick-up game on the OSR Discord server yesterday! Around 90 minutes, for three players – a nice group of chill folks, two of them I’ve interacted on the server before (but haven’t played together) and one new person – so, overall, a great time!

We used Searchers of the Unknown. Great ruleset for quick games. “Think D&D without the ability scores. Do you know how in Basic you can write down the scores of a monster in a single stat line? This game just uses that for player characters as well”.

I whipped up some pre-gens using my trusty science fantasy frankentable (a gigantic ever-growing generator I maintain in Inspiration Pad Pro).

The players picked these characters:

 

Baron Chosroes the Purple (enterprising mercenary)

 • Stats: Leather, AC 7, MV 9, HD 1, 8 hp, #AT 1

 • Arms: laser pistol (d8), shield (-1 AC, -1 MV), axe (d6)

 • Equipment: hand-torch, chalk, small sack, electric lamp, holodisk

 

Timo (holographic golem)

 • Stats: Plate, AC 3, MV 3, HD 1, 8 hp, #AT 1

 • Arms: energy pistol (d6), shield (-1 AC, -1 MV), sling (d10)

 • Equipment: 50' rope, hand-torch, 6 rations, 50' wire rope, backpack, moldy looking glass, with the power to make the material immaterial

 

Europa (shy hero)

 • Stats: Chain, AC 5, MV 6, HD 1, 4 hp, #AT 1

 • Arms: shield (-1 AC, -1 MV), grenade (d10), polearm (d6)

 • Equipment: musical instrument (loud synthesizer), water bottle, hand-torch, candle, grappling hook, bedroll, decaying book, acquired from the frightening tower

 

We bumped them up to level 2.

Then the players came up with their motivation to go after Glaxorzis, that sorcerous CREEP!: Timo the golem had been created by Glaxorzis and now wants to take revenge; Baron the mercenary was cheated out of a promising contract by Glaxorzis, and Europa (who joined 30 minutes into the game) was the heroic type who is generally out fighting baddies.

 

The session was enough to cover most of the first level.

  • The group explored the passages, got into a fight with the Orange Goblin guards, routed them, took and interrogated a hostage (“Bingus”), then let it go free.
  • They went back to free the imprisoned giant. They gave him rations and started working on bending the prison bars.
  • The goblins returned with back-up and their leader, striking from two directions, and another fight ensued.
  • But in the meantime one character managed to free the giant (using that randomly rolled dematerialization device). The giant (“Chungus”) went berserk – well, it couldn’t do too much, as he is a 15’ tall dude in narrow cave passages. So he crawled through with great fervor, sometimes blocking the passage, which added an interesting element to the fight.
  • After defeating the goblins, the party explored some more. They steered clear of the lake with mist, got the giant to clear the passage blocked by the collapse and went round. They found the shaft to level 2, descended, and this is where we finished.
  • They left three rooms on this level unexplored (which is where the treasure was…). However, they did grab the goblin chief’s Scimitar of Unhealing Wounds!

Glaxorzis, you sorcerous creep, they are coming after you! AND THEY ARE GONNA FEED YOU TO CHUNGUS.




Friday, May 2, 2025

[Dungeon] Secret Hide-Out of GLAXORZIS, that Sorcerous CREEP!

I drew and wrote a quick little dungeon by hand, in that foldable pocketmod format.

GRAB IT HERE FOR THE PRICE OF FREE!


What it says on the tin! 

You are after GLAXORZIS, THAT SORCEROUS CREEP, who wronged you somehow. Kidnapped your friend, stole your shiny artifact, played a stupid prank on you. Follow him underground into a complex of 21 rooms spread out over three levels. 

This is a barebones thingie, printable/foldable as a pocketmod

No stats. For fantasy adventure games where you die in a hole.



Tuesday, April 29, 2025

Actual play report for Parallel Dungeons by Starmonkey

Starmonkey ran my adventure PARALLEL DUNGEONS in Into the Odd (great fit!) and posted a session report. It's great to see other people using (and enjoying!) my work.

Parallel Dungeons, if you haven't seen it, is a free adventure that has three dungeons on a shared map; they exist in parallel realities and the player characters can jump between them using an arcane device. It's fun.

Just a Crab Monster. By Erol Otus, from White Plume Mountain


Friday, March 28, 2025

Random table synergy

Yesterday I had some free time but not much brain power, so pulled out my old random table print-outs and just shuffled through them, browsing, rolling dice or dealing cards now and then.

I got to a couple of hex stocking tables by The Welsh Piper.

On the RUINS generator, I rolled

Temple – Flood – Restoration – Fighter – Hybrids

Good stuff. I can imagine the whole situation right away: a pious knight and their human-animal hybrid companions restoring a flooded temple.

I moved on to the next table on my print-out, LAIRS, and got

Deep Horror – Expanding – Weird Things – Partially Submerged

Now this is good random table synergy! Clearly, this is not a separate lair in a different hex. This is the flooded (“partially submerged”) undercroft of the temple, where a bunch of weird creatures nest. Maybe they seeped in somehow with the tainted groundwater which caused the temple’s ruination?



Saturday, February 8, 2025

[Secret Santicorn Dungeon] The Dark Keep in the Snow




My contribution for the OSR discord server's Secret Santicorn event! envymania's prompt was simply "The Dark Keep in the Snow". I cycled through several ideas (one was to make a classic murder mystery! I might return to it...) then ended up creating a dungeon.

Frankly, feature creep is always a problem. I could have made something less ambitious. 

Underground dungeons are easy. You only have to care about the interior space... While when making something "architectural", there is also the exterior, and you are under more pressure to make it "make sense".

But here we are, in early February 2025, and The Dark Keep in the Snow is ready!

It's a fortified monastery of sorts, high up in the mountains, populated by Yetis - for a reason!

No stats, you can find all these monsters in OSRIC.

Get your snowshoes on and




(I hope to eventually re-draw the maps. For now, they are here in all their hand-drawn beauty)



Tuesday, September 24, 2024

[Dungeon] Hole of the Goblin King

Buckle up and put on some Grieg, we are going on a trip to the Hall of the Mountain King! ...what? The DM blew all our money on novelty dice and now we can only afford infiltrating the Hole of the Goblin King? Uhhh I guess that's our life now.

Hole of the Goblin King is a dungeon I drew and wrote by hand. 18 keyed areas of an underground lair. I guess it's what you *might* call "vanilla fantasy", because it's about goblins in a hole, with by-the-book stuff. It has kind of a whimsical/tongue-in-cheek tone. Leveld 2-3? 

Anyway, this was FUN. You should have more FUN.




Saturday, September 21, 2024

A variant for Magic Word spellcasting

For Magic Word spellcasting, see, e.g., Papers & Pencils or d4 caltrops! The gist is that instead of a fixed spell list, the Magic-Users are given a list of words which they can combine on the fly into spells. So it leads to more free-form and varied magic.

Here’s a simple variant on using such a system.

  • Magic Words are recorded in the M-U’s spellbook.
  • Every day, a set number (depending on level) of Words can be memorized.
  • The M-U can opt to cast one-, two- or even three-Word spells. The more Words, the more powerful the spell can be.
  • After casting, all but one Words are crossed off the memorized list. If a one-Word spell was cast, that Word is crossed off.

There is a tactical element: if you want to keep a particular Word, keep casting it with other components, so that you can keep your lil’ favorite. But, of course, don’t be afraid to kill your idols either.

As for the number of Words available for daily memorization, 2 + caster level feels alright. So that’s three Words for a starting M-U.


Example

Gambozo, Magic-User 2, memorizes these Words from their spellbook: Darkness, Mind, Water, Free (rolled from the d4 caltrops list)

During their next adventure:

  1. They cast Water of Darkness, a sort of flowing/mobile darkness that engulfs creatures (Darkness, Mind, Water, Free)
  2. Then they cast Free Mind to break out a comrade from under vampiric influence (Darkness, Mind, Water, Free)
  3. Then they cast Mind Darkness to wipe the memories of a guard (Darkness, Mind, Water, Free)
  4. And they have a weak single-component Darkness to cast if they need to cover their escape.

 

Quick recommendations for interpreting new spells:

Caster level

Range

Area of effect

No of targets

Damage

1

10’

1’

1

d6

2

20’

5’

2

d6

3

30’

10’

3

2d6

4

40’

15’

4

2d6

5

50’

20’

5

3d6

6

60’

25’

6

3d6

etc.

Putting more component Words in a spell can bump it up a bit.


Sun Ra, because why not


Wednesday, September 4, 2024

Oracular exercise: Fallen starship in the Sargasso Sea

Benign Brown Beast posted The Minideck, a wonderful 18-card set with all kinds of themes combined on a single card. Let's see how it fares when used as a spark/inspirational tool for gaming content creation!

Here's a quick adventure location, generated based on the following draw of three cards:


Fallen starship in the Sargasso Sea

·       Cigar-shaped shining metal vessel, at 45 degree angle, half of it waterlogged

·       Residual cosmic radiation caused mutations in local flora & fauna:

o   Kelp monsters

o   Fire-vomiting seagulls

o   Sentient krill swarms

o   Seaweed which accelerates healing when applied as bandages + causes weird plant-based mutations

·       Inhabitants: Pike-people from Beyond the Dog-Star

o   Elongated silvery bodies, fluid movements, naga-style, four upper appendages

§  weaponry: anchor-guns and boarding hooks

o   Actually fear saline water

o   They kidnapped 6 people from the planet, who are now in suspended animation in the waterlogged area

o   Want to repair their ship and leave the planet


This took me about 5 minutes. Weird nautical adventuring is GO!

Wednesday, August 21, 2024

d10 Treasures of great potential for science fantasy settings

These are powerful, perhaps potentially setting-changing artifacts which cannot be used – yet!
  1. Stash of discharged but functional energy weapons, enough to arm a squad
  2. Giant metal bird with broken wings, large enough to carry 20 men
  3. Weapon of mass destruction, lacking its trigger mechanism
  4. Recipes and formulae of miracle cures, written in undeciphered language
  5. A portal of instantaneous travel to other realms, but the coordinates are unknown
  6. Two dozen giant eggs, unhatched, but full of life
  7. Treasure map engraved on basalt slab, vital fragment missing
  8. Great sage or warrior in suspended animation on the verge of death from incurable disease
  9. Air-generator or Water-purifier, sealed by mad curse
  10. Satellite array and radar complex that, due to a malfunction, kills anybody who interfaces with it

Bonus: The local community’s relationship with the artifact:
  1. Secretly researched by a small group
  2. Actively and openly researched by all
  3. Worshipped by all as a divine effigy
  4. Feared, shunned and quarantined
  5. Buried and hidden, unbeknownst to all (but rumors exists…)
  6. Buried and hidden, guarded by a small group (but rumors exists…)