Sunday, May 25, 2025

[Solo] The Prussian Infantry Marches to Carcosa, Turn 2: Prussians in the Mist

Continuing the adventures of the Prussian on Carcosa. See Turn 1 here.

The Detachment:

  • Captain Friederike “Freddy” Krüger, a woman who entered service disguised as a man, but is by now accepted as she is
  • Brother Paul, Augustine monk and scholar
  • Dr. Krowitz, field surgeon
  • 20 disciplined Infantrymen with muskets
© Helene Schmitz. Alabama Fields. Digigraphie, 108 x 134 cm


Turn 2

Day 1, dusk to night
Location: entering Hex 0410, Forest
Weather: 7, Neutral
Encounter: 11, None

                    Soundtrack: "Aqua" by Edgar Froese 


Time seems to move in an unnatural way. The march towards the forest takes much longer than anticipated, the dark mass of vegetation seems just a few steps away, then snaps back into the unreachable distance the next heartbeat. Strange mirages flicker and the air vibrates around the Detachment. Perhaps a trick of the uncanny light emanated by the multitude of celestial spheres that chase each other through the sky.

Finally, the violet sun sets. The skyline lights up with an orange glow, then goes black. One of the twin moons rapidly wanes into just a narrow segment. The air grows colder and moist.

It is under the cover of this sudden darkness that the Detachment reaches the forest.

But what a strange forest it is. Lush, dense. Roots, branches, vines. The abundance of growth doesn’t feel healthy and natural: it’s a forest choking under its own weight. And this is only the edge of it; it seems to get denser in the deeper parts, but it is hard to make it out in the darkness.

Friederike leads the way, slashing at vines with her sabre. Her blade gets stuck. When she grabs the branch to pull back the weapon, the bark feels spongy and rugose.

However unlikely that seems, they eventually reach a clearing. For some reason, the trees don’t grow in this depression, just crowd around it somberly like mourners around the uncovered grave.

A fine white mist covers the ground.

“Careful, men. Probe ahead of you with your rifles,” Friederike warns her troops.

But it’s too late. The silence is broken by a scream as one soldier slips and disappears. There is an audible crack of bone breaking… Then the screams resume, coming from deep down.

Wednesday, May 21, 2025

[Solo] The Prussian Infantry Marches to Carcosa

I played a solo session today. A Prussian infantry detachment is somehow transported to Carcosa circa 1810. I was very much inspired by this cool session report by Underground Adventures: an Into the Odd one-shot for a single player, about a group of Napoleonic soldiers on Carcosa.

The Detachment:

  • Captain Friederike “Freddy” Krüger, a woman who entered service disguised as a man, but is by now accepted as she is
  • Brother Paul, Augustine monk and scholar
  • Dr. Krowitz, field surgeon
  • 20 disciplined Infantrymen with muskets
(Carcosa art by Rich Longmore)

How I play:

I rolled a random starting hex (0311).
Procedure: 1 Turn = 1 Day
For weather: 2d6 Reaction roll
Wandering encounter: 2-in-12 chance, 1 is daytime, 2 is nighttime


Turn 1

Location: Hex 0311, Wasteland
Weather: 7, Neutral
Encounter: 11, None

...Once the electrified mist disperses, the Detachment finds itself in a strange landscape, a purple wasteland. A violet-crowned sun hangs menacingly above and twin moons race through the light blue sky. The soldiers are nearly blinded by the alien hues.

Friederike checks her compass. The needle whirls around like a madman. It’s useless. So Friederike tries to get her bearings by the strange celestial objects.

Sunday, May 18, 2025

d30 eerie/weird garage rock bands

This is a supplement for the d50 Delinquent Werewolves from Outer Space post. Because your Delinquent Werewolves need some sick tunes to blast in their cars and clubhouses.

  1. The Aztec Mummies
  2. The Bad Vibrations
  3. The Berenices
  4. The Black Lagoon Divers
  5. The Blowers
  6. The Crypt Keepers
  7. Doctor Tarr & His System
  8. The Draculalas
  9. The Eeries
  10. The Frankenhookas
  11. Gordon & His Flashers
  12. Ilse & Her She-Wolves
  13. Jack Chick & His Tracts
  14. King Tut & His Curses
  15. Las Máscaras
  16. The Milkshakers
  17. The Mortsafes
  18. The Nudes
  19. Los Pornados
  20. The Quasi-Mods
  21. The Reefers
  22. Santo & The Vampire Women
  23. Satan’s Fingers
  24. The Saucerians
  25. The Screamers
  26. The Suburban Rejects
  27. The Teen Wolves
  28. The Tiki Twisters
  29. The Torturers
  30. Victor Noir & His Admirers




Tuesday, May 13, 2025

d30 generic items

I have a couple of all-purpose tables. One of them is the Amazing Inspirational Animal List (d30 animals...), which I've written about previously.

Another simple little table I always keep at hand is this list of 30 items.

For those "what's in its pocketses" situations. Players search the room/body/shelf/table, whatever, you just need something quick.
  1. Alcohol
  2. Blade
  3. Book
  4. Cards/dice
  5. Charm/talisman
  6. Coins
  7. Cosmetics
  8. Creepy
  9. Documents
  10. Drawing
  11. Figurine
  12. Fire-making device
  13. Food
  14. Handkerchief
  15. Jewelry
  16. Knick-knacks
  17. Light source
  18. Live creature
  19. Medication
  20. Mirror
  21. Musical instrument
  22. Pocket lint
  23. Poison
  24. Recreational herbs
  25. Religious item
  26. Sweets/treats
  27. Time-keeping device
  28. Tool
  29. Twine/rope
  30. Weird
This is a generic list, usable in any setting. However, it's also a cool exercise to try and come up with setting-specific reskins for all these items.

E.g., in a modern urban fantasy game, you would have

Alcohol → Fairy beer*
Card → The business card of a shady detective
Cosmetics → Vampire-attracting lipstick
...and so on.


* As elaborated during a discord convo, that's a regular IPA, but you burp rainbows after drinking it.




Monday, May 5, 2025

The Science Fantasy Frankentable

The Frankentable is an ever-growing multi-purpose random generator. 11,578 lines as of today. I’ve been maintaining and expanding it since 2020-2021, using Inspiration Pad Pro.

It’s gonzo science fantasy, sort of like Carcosa, but with even more stuff added in. I copied some stuff from my favorite PDFs and blogposts. I added tons of names from ancient civilizations. Lists of random adjectives and nouns... And wrote thousands of lines of custom content.

I love it, because it’s finetuned to how my brain works and always inspires gameable ideas... And it’s just fun adding stuff to it. I used to to run solo hexcrawls (session 1, session 2), then a randomized hexcrawl for my friends, use it all the time when I’m creating dungeons (to come up with fresh ideas), generate settlements. I used it to make pre-gens for a recent pick-up game.

Unfortunately, I cannot share it, sorry! It has copyrighted material in it alongside my own stuff. But I can only recommend creating your own Frankentable! Either as a digital tool, or, who knows, maybe as a bunch of index cards?

 


Just a sampling of raw results:

Seeds:

  • regular sisterhood going to polluted inn
  • android (Mawia, Sovereign of the baggy Pterodactyl-infested standing stone) telling bad news regarding lucky spaceman
  • brigand (Mardonius) and archaeologist (ruby warlock Pro-Consul) searching for runaway lover Pharadates (the vigilante)
  • cart-pusher (Urshanabi, Chief of the fountain) going to helipad
  • motley cult embarking on expedition to mist-covered stone circle

 

Objects:

  • stone flower
  • stone staff, imbued with the power to poison
  • oversized cape
  • fake bottle, rumored to hold the power of invincibility
  • glowing pharmacon, imbued with the power to overcome fear


Buildings:

  • narrow bakery closed
  • ancestral cairn is actually a front for something sinister (connected to hierarchic cult)
  • bustling bank under attack from monarchist herald
  • stucco-covered bakery rumored to hide secret knowledge
  • decrepit carpentry rumored to hold treasure

 

Locations:

  • (10 hexes west from here) windswept volcano is the hide-out of militaristic brotherhood
  • (11 hexes west from here) poisonous Sabertooth-infested castle infested with vermin
  • (14 hexes west from here) otherworldly garrison staked out by chimeric food-seller
  • (5 hexes north-west from here) bowl-shaped sierra staked out by Giant Snake
  • (3 hexes east from here) pleasent barrow hides buried treasure

 

Sunday, May 4, 2025

[Actual Play] Secret Hide-Out of Glaxorzis pick-up game! (Searchers of the Unknown)

I ran Glaxorzis as a quick pick-up game on the OSR Discord server yesterday! Around 90 minutes, for three players – a nice group of chill folks, two of them I’ve interacted on the server before (but haven’t played together) and one new person – so, overall, a great time!

We used Searchers of the Unknown. Great ruleset for quick games. “Think D&D without the ability scores. Do you know how in Basic you can write down the scores of a monster in a single stat line? This game just uses that for player characters as well”.

I whipped up some pre-gens using my trusty science fantasy frankentable (a gigantic ever-growing generator I maintain in Inspiration Pad Pro).

The players picked these characters:

 

Baron Chosroes the Purple (enterprising mercenary)

 • Stats: Leather, AC 7, MV 9, HD 1, 8 hp, #AT 1

 • Arms: laser pistol (d8), shield (-1 AC, -1 MV), axe (d6)

 • Equipment: hand-torch, chalk, small sack, electric lamp, holodisk

 

Timo (holographic golem)

 • Stats: Plate, AC 3, MV 3, HD 1, 8 hp, #AT 1

 • Arms: energy pistol (d6), shield (-1 AC, -1 MV), sling (d10)

 • Equipment: 50' rope, hand-torch, 6 rations, 50' wire rope, backpack, moldy looking glass, with the power to make the material immaterial

 

Europa (shy hero)

 • Stats: Chain, AC 5, MV 6, HD 1, 4 hp, #AT 1

 • Arms: shield (-1 AC, -1 MV), grenade (d10), polearm (d6)

 • Equipment: musical instrument (loud synthesizer), water bottle, hand-torch, candle, grappling hook, bedroll, decaying book, acquired from the frightening tower

 

We bumped them up to level 2.

Then the players came up with their motivation to go after Glaxorzis, that sorcerous CREEP!: Timo the golem had been created by Glaxorzis and now wants to take revenge; Baron the mercenary was cheated out of a promising contract by Glaxorzis, and Europa (who joined 30 minutes into the game) was the heroic type who is generally out fighting baddies.

 

The session was enough to cover most of the first level.

  • The group explored the passages, got into a fight with the Orange Goblin guards, routed them, took and interrogated a hostage (“Bingus”), then let it go free.
  • They went back to free the imprisoned giant. They gave him rations and started working on bending the prison bars.
  • The goblins returned with back-up and their leader, striking from two directions, and another fight ensued.
  • But in the meantime one character managed to free the giant (using that randomly rolled dematerialization device). The giant (“Chungus”) went berserk – well, it couldn’t do too much, as he is a 15’ tall dude in narrow cave passages. So he crawled through with great fervor, sometimes blocking the passage, which added an interesting element to the fight.
  • After defeating the goblins, the party explored some more. They steered clear of the lake with mist, got the giant to clear the passage blocked by the collapse and went round. They found the shaft to level 2, descended, and this is where we finished.
  • They left three rooms on this level unexplored (which is where the treasure was…). However, they did grab the goblin chief’s Scimitar of Unhealing Wounds!

Glaxorzis, you sorcerous creep, they are coming after you! AND THEY ARE GONNA FEED YOU TO CHUNGUS.




Friday, May 2, 2025

[Dungeon] Secret Hide-Out of GLAXORZIS, that Sorcerous CREEP!

I drew and wrote a quick little dungeon by hand, in that foldable pocketmod format.

GRAB IT HERE FOR THE PRICE OF FREE!


What it says on the tin! 

You are after GLAXORZIS, THAT SORCEROUS CREEP, who wronged you somehow. Kidnapped your friend, stole your shiny artifact, played a stupid prank on you. Follow him underground into a complex of 21 rooms spread out over three levels. 

This is a barebones thingie, printable/foldable as a pocketmod

No stats. For fantasy adventure games where you die in a hole.