I really
like the Men-type encounters in the AD&D Monster Manual. The listings
include all kinds of rolls to flesh out the group of ne’er-do-wells, be that
Bandits, Brigands (which are, we learn, chaotic evil Bandits), Buccaneers,
Pirates (that is, chaotic evil Buccaneers…) or what have you.
Generating
them on the fly is a pain in the ass, but during prep/hex stocking you can
create the whole group that has a lair and sends out patrols/raiding parties in
their area.
Here’s a Bandit group, rolled up by hand:
THE BLACK SNAKES GANG
Leader: 10th level fighter
Lieutenant:
7th level fighter
Personal
guards: 6 x 2nd level fighters
Elite
fighters: 3 x 3rd level fighters, 2 x 4th level fighters,
1 x 5th level fighter, 1 x 6th level fighter
No magic-users
or clerics.
Regular
bandits: 60
Equipment (total no. of combatants: 75):
medium horse, chainmail & shield, sword 10% 7
light horse, leather armor & shield, spear 10% 7
light horse, leather armor, light crossbow 10% 8
leather armor & shield, sword 40% 30
leather armor, pole arm 10% 7
leather armor, light crossbow 10% 7
leather armor, short bow 10% 8
Lair:
Type:
informal camp
Important
prisoners: 12
Camp
followers/slaves: 15
Treasure: 4,000 sp, 4,000 ep, 300 pp, 40 gems
So this is what you get just from the Monster Manual.
For additional details, I would use my humanoid lair generator. The Black Snakes lair in a ruined manor, they are plagued by inner strife and low morale. Perhaps all those elite fighters are planning a coup.
What a fascinating deep dive into the lore of the Black Snakes Gang! The level of detail and creativity in their backstory is truly impressive, and it’s always exciting to see such rich content for AD&D enthusiasts. Tailored Perfection: Top 5 Men’s Suits and Tuxedos for Every Gentleman
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