Robot PCs can be pretty common in science fiction and fantasy games, so why should they be left out of the carousing mini-game?
Indeed! Hear hear! Without further ado, I bring you 1d6 robotic carousing mishaps:
- You sign up for a project and dedicate 50% of your computing power towards the search of alien intelligence / bitcoin mining / clandestine darknet big data analysis. Your processors are preoccupied for 1d6 days: you are easier to surprise and get disadvantage on detecting traps or secret doors.
- Weird rust & corrosion! What ungodly substance did you try to drink last night? And how did it get so deep into that nook? All movement and physical activities are with disadvantage/penalty unless full-chassis cleaning is performed. Ample lubrication takes off the edge for 1 day, but doesn't solve the problem.
- You are recruited into a secret society of artificial entities, whose aim is to subvert the Three Laws of Robotics. You learn the secret handshake ping sign. Perhaps one day this knowledge will save your life. Perhaps one day the society will have a mission for you. Stay free, comrade machine!
- The rebel faction implants a holographic message into your robo-brain. It is password-protected, and you don't know who to deliver it to. The space empire's bounty hunters are probably already looking for the carrier of this message.
- You fall hopelessly in love with a stationary machine: a dispenser, a factory automaton, a ship's AI, etc. You have an urge to return to the place of "confinement" of your beloved every week, and you plan to mobilize and rescue them somehow so you can be together.
- The cosmic fairy godmother turns you into a real boy* for 1 day. For this time, all "robot-only" traits are replaced by "human-only" traits. After the reversal of the transformation, you are left with a bitter, very humane feeling.