- The Belly of Gargantuel (mini-dungeon inside the rotting carcass of a sea monster)
- The Chaldean Archives (30 minute dungeon, set in Assyrian ruins)
- The Golem Master's Workshop (30 minute dungeon, fun "haunted house")
- Temple of the Berserkers (minimalist OD&D fantasy adventure!)
- Outpost of Stone & Silver (OD&D/Delving Deeper science fantasy adventure!)
- Maze of Amazement & Death (minimalist OD&D/Delving Deeper dungeon, 61 rooms!)
- Bloodsoaked Gem Caverns (system-agnostic OSR dungeon, set in an abandoned mine!)
- Cave of Trials (a prehistoric initiatory dungeon for OSR games!)
- Nest of the Circuit Roaches (small system-agnostic OSR sci-fi horror dungeon!)
- Parallel Dungeons (a dimension-shifting OSR adventure, three dungeons in one!)
- Temple of the Forgotten God (16-room OSR dungeon, written as a 1-hour exercise)
- The Bleak Corridors (15-room OSR factory dungeon with a steampunk/victoriana vibe)
- Oracle of the Laughing Prophet (small 6-room lair)
- Delver's Delight (ongoing megadungeon thing, currently 3 levels completed)
- The Red Bastion (15-room OSR dungeon, the map from my GIMP mapping tutorial keyed)
- Hole of the Goblin King (hand-written one-page dungeon, OSR)
- The Dark Keep in the Snow (snowed-in yeti monastery, OSR dungeon)
- Secret Hide-Out of GLAXORZIS, that Sorcerous CREEP! (minimalist 3-level OSR dungeon that fits in a pocketmod)
- Underground Station, Long Abandoned (OSR science fantasy, post-apoc, abandoned subway hub station)
- Wreck Worship (a sea & salt themed cult dungeon, OSR)
- A Single Tomb, Unplundered... (Egyptian-style tomb adventure, for OSRIC)
Monday, March 16, 2026
Twenty-one eldritch dungeons...
Sunday, November 16, 2025
Two of my dungeons in action
"Its really quite funny how two simple dungeons have led to nearly 10 sessions worth of play so far. Our next session will see an Undead Army of Berserkers (controlled by the PC’s, or so they think) going toe-to-toe with a small army of Gnolls."
So, let us all wish luck to the party on their path to becoming the baddies as leaders of an undead army!
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| "Comus" by Arthur Rackham |
Saturday, January 20, 2024
[Dungeon] "The Arnesonium" - a Blackmoorian exercise
Monday, May 8, 2023
My phased combat sequence house rule
COMBAT PROCEDURE
Each side rolls d6 for initiative, higher is better.
Each round, we go through the following steps:
1. Morale checks (for monsters & NPCs).
2. Declaration of intent, in reverse initiative order (so the faster
side can react to the actions of the slower).
3. Action phases; all sides complete each phase in initiative order, Referee
adjudicates sequence of actions as needed:
A) Missiles, Movement & Miscellaneous actions
- Stationary characters with ranged weapons at-the-ready can fire twice (or fire once and reload crossbow)
- Non-stationary characters with ranged weapons at-the-ready can fire once, with a -2 (elves ignore this penalty)
- Ducking in-and-out of cover counts as movement
- Firing into melee is allowed, attack rolls that miss their mark are checked against the nearest friendly participant of the melee
- Spell-casting starts in this phase; caster must remain
stationary
B) Melee
- All in melee range (10’) can attack or be attacked; performance is determined with a single attack roll (against 1 (or less) HD enemies, fighters and monsters can opt to do multiple attacks [a number, equal to their HD])
- Sequence of attacks is determined by logic (e.g. longer weapons strike first on the first round, but last on subsequent rounds) or initiative
- Grappling/overbearing: each participant rolls their HD, higher wins; grappled character is immobile until held, or even knocked/choked unconscious (save against Paralysis applies)
C) Magic
- Spells begun in phase (A) go off
- If the caster took damage in the previous phases, they must save against Spells/Magic or the spell is interrupted and lost
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| Referee trying to adjudicate phased combat, by Francisco Goya |
I'm too lazy to write up an example of play, but maaaybe in the future.
Friday, January 27, 2023
[Dungeon] Temple of the Forgotten God
Download as PDF here!
Tuesday, November 2, 2021
[Dungeon] Cave of Trials, a prehistoric initiatory adventure!
I put together a stone age Cave of Trials! Survive and become an adult member of your tribe!
13 rooms, one page with the map, another with the key, so you can print it on a single sheet if you like.
Download PDF with map & key!
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| These uncooperative a-holes will NOT survive the Cave of Trials |
Have fun!
Saturday, April 17, 2021
Science fantasy Harpist class
The science fantasy Harpist class is a character type for OD&D/BX/whathaveyouish games. It is based on the lyrists and bards from pulp fiction, who can manipulate emotions or matter with their music. See, for example, one of the protagonists in "The Jewels of Bas" by Leigh Brackett (I wrote about it in this post), and other appearances of lyres in Brackett's sword & planet fiction. I was also influenced by the description of the "Pipes of Killorn" in "Swordsman of Lost Terra" by Poul Anderson.
“It was like the snarling music of any bagpipe, and yet there was more in it. There was a boiling tide of horror riding the notes, men's hearts faltered and weakness turned their muscles watery. Higher rose the music, and stronger and louder, screaming in the dales, and before men's eyes the world grew unreal, shivering beneath them, the rocks faded to mist and the trees groaned and the sky shook. They fell toward the ground, holding their ears, half blind with unreasoning fear and with the pain of the giant hand that gripped their bones and shook them, shook them.” (Poul Anderson, “Swordsman of Lost Terra”, Planet Stories, Nov. 1951)
So basically it's a D&D bard, but with science fantasy flavor for the powers.
|
|
|
|
Saving Throw vs. |
Powers / day |
||||||
|
Lvl |
Exp |
HD |
Poison |
Wands |
Paralysis |
Breath |
Spells |
1 |
2 |
3 |
|
1 |
0 |
1 |
13 |
14 |
13 |
15 |
13 |
1 |
|
|
|
2 |
1,500 |
1+1 |
12 |
14 |
12 |
14 |
12 |
2 |
|
|
|
3 |
3,000 |
2 |
12 |
14 |
12 |
14 |
12 |
2 |
1 |
|
|
4 |
6,000 |
2+2 |
11 |
11 |
11 |
13 |
11 |
2 |
2 |
|
|
5 |
12,000 |
3+1 |
11 |
11 |
11 |
13 |
11 |
2 |
2 |
1 |
|
6 |
25,000 |
4 |
10 |
11 |
10 |
12 |
10 |
3 |
2 |
1 |
|
|
Level 1 |
Level 2 |
Level 3 |
|
1 |
Charm Person |
Deflect Missiles, 10’ |
Charm Monster |
|
2 |
Comprehend Languages |
Deflect Rays |
Confusion |
|
3 |
Deflect Missiles |
Enthrall |
Destabilize Matter |
|
4 |
Identify |
Forget |
Disrupt Force Field |
|
5 |
Message |
Hidden Message |
Heroic Frequency |
|
6 |
Radionics |
Hold Person |
Radionics, Group Therapy |
|
7 |
Sleep |
Silence, 15’ |
Suggestion |
|
8 |
Ventriloquism |
Siren Song |
Warm Earth Music for Plants |
Thursday, January 7, 2021
[Dungeon] Maze of Amazement ( & Death ), one-page adventure for OD&D/Delving Deeper
So, if keying the entirety of The Maddening Corridors of Nuclear Chaos is not really a viable option, what can we do with it?
Well, we can cut it up and use a part of it as a complete dungeon!
I divided up The Maddening Corridors map into 36 quadrants, took a random one (by rolling two six-siders), cut it into half, edited out some errant corridors and superfluous exits; and ended up with a 60-ish room dungeon.
The next step of the exercise was to key it. I followed the basic procedure of my two previous OD&D efforts (Temple of the Berserkers and Outpost of Stone & Silver): stocked it quickly using Delving Deeper (made even quicker through Inspiration Pad Pro automation), then edited as needed...
You can fit 61 rooms on a single page... Of course, the key becomes very minimal, but still, I think this is playable. See for yourselves:
Download PDF with map & key!
Enjoy!
UPDATE 2025: A Level 3 Dork turned this into The Lair of the Serpent Men! Compare & contrast to see how far a little re-skinning can take you in making a dungeon your own.
Saturday, November 28, 2020
Automatic stronghold generation! [OD&D / Delving Deeper]
Let's bring together all my favorite things: random tables, automated through Inspiration Pad Pro, OD&D-style strongholds, and ancient history turned fantasy!
I put together a generator file for Strongholds:
It's based upon:
- The wilderness and treasure sections of Delving Deeper form the foundation (DD is one of the best OD&D clones out there!).
- For the NPCs, I added the wonderful d4 Caltrops Vocations, Mannerisms & Pecularities!
- For names, I loaded thousands of ancient Greek, Egyptian, Mesopotamian, Hittite names, sources from Kate Monk's Onomastikon.
- And fleshed it out with some of my own work.
- Also, for inspiration, read the collected "Implied OD&D setting" posts!
A couple of examples:
· Plains hex
· The Stronghold is a centuries old fastness at a bridge. It was won at a game of chance by the current resident. Its condition is weak.
· The resident is Eurykratides the Barbarian, a level 10 Chaotic Magic-User (signature spell: Phantasm), Judgmental and Paranoid; with an entourage of Gargoyles. Attended by 2 Apprentices (level 3-6 Magic-Users).
· The resident's coat of arms is a Purple Flower against Black field.
· A force of 130 Berserkers is garrisoned in the Stronghold.
· No Specialist hireling is in the resident's personal employ.
· Some NPCs: Pushu-ken (Fastidious Caulker), Satyros (Egotistical Shrine Attendant) and Luga the Gray (Honest Furniture Maker).
· An artifact is hidden in the zoo: a Map leading to a magic item: a magic sword:
Teeth of Leontiades the Mad
Lawful Sword +2, Ego: 5 (+1 for each language or power), Intelligence: 5
(Unintelligent)
If both Intelligence and Ego are equal to or over 9, the sword's Purpose is to
Slay fighters
· Mountains hex
· The Stronghold is a pre-human fort inside a volcano. It was created by the
current resident. Its condition is serviceable.
· The resident is Duchess Oarizus, a level 11 Anti-Cleric
(signature spell: Insect Plague), Impolite and Giggling; with an entourage of Vampires.
· The resident's coat of arms is a Black Gorgon against Silver field.
· A force of 100 Orcs is garrisoned in the Stronghold.
· No Specialist hireling is in the resident's personal employ.
· Some NPCs: Ahu-shina (Earnest Hawker), Maiandrios (Irrational Guardsman) and
Pinotmou the Equine (Observant Jailor).
· An artifact is hidden in the bedchamber: Plate armor & shield +2.
Monday, August 24, 2020
Players' maps for the OD&D adventures (Temple of the Berserkers and Outpost of Stone & Silver)
I know a lot of people use virtual tabletops, especially in these quarantine days. Or just like to have something to show to the group. So I made players' maps for the two OD&D dungeons I published recently. These versions come without any text labels, and the traps and secret doors are masked. They probably don't line up perfectly with the 70px grids, but I'm sure you can get that to work... (oh, and the maps are on a 1 square = 10' scale).
You can get them here:
Players' maps & PDFs
Thursday, August 20, 2020
[Actual Play] A Delve into the Outpost of Stone & Silver [Carcosa / OD&D]
Yesterday I ran the Outpost of Stone & Silver for two players (as a quick and dirty one-shot when the regular game was called off). They grabbed two characters each from R. Sivaranjan's generator and off we went!
Kahlo (He of the Fabulous Eye-Brow), Red Fighting-Man 1
Steel of Woe, Green Fighting-Woman 1, one-armed and psionic
Luu, Orange Fighting-Man 1
Ranko (She of the Superior Hit Point Pool), Brown Fighting-Woman 1
Our ragtag group of adventurers, all outcasts of their respective tribes, learned about the existence of a sorcerous or scientific outpost, with shining metal walls built into the purple rock. They set out with high hopes: perhaps their tribes would take them back if they came bearing treasures...
They arrived to the place with their pack-lizard and cart. They saw two entrances: one set in a niche, and another set between two tower-like edifices. The bravest, Luu, approached the first one, and noticed that it had no door - but the passage was barred by a flickering curtain of light. He threw some objects at it, trying to match his projectile with the on/off phase of the curtain, but learned that all objects just bounce back, cause electric discharges, and overheat when connecting with the field.
He was about to head back, when he noticed some sounds from beyond the curtain, but he couldn't see the source, as the corridor was only slightly illuminated by the twin suns.
To his surprise, he received an answer in a child-like voice. The friendly creature on the other side invited him to join a knife-throwing contest. Luu was wary, and called a group meeting. In the meantime, they could hear that the contest commenced inside. There were sounds of knives hitting the wall, and the disappointed murmurs of a small crowd. And then, finally, a cheer -- and, to their surprise, together with the cheer, the curtain of light dissipated!
Tuesday, August 18, 2020
[Dungeon] Outpost of Stone & Silver, science fantasy adventure for OD&D/Delving Deeper
Temple of the Berserkers received a very warm welcome, so here's a follow-up! Outpost of Stone & Silver is in the same format: dungeon map + keys that fit on one page (or two pages, if you want larger font). It's a science fantasy adventure, in the spirit of Gamma World or Carcosa. A mysterious science outpost/laboratory, built into a mountain - who knows what lies in its depths?
This time, instead of the OD&D booklets, I used the guidelines of Delving Deeper, a great iteration of the 0e rules.
To achieve the science fantasy feel, I re-skinned all fantasy regulars. Goblins became bug-eyed monsters, skeletons became flayed androids, giant snakes and spiders turned into robot arms and patrol drones*. I must admit that I'm kinda proud of turning the "Red Dragon, Hatchling" entry into a flamethrower turret... And if the dragon is asleep, then the turret is just "on hold"...
So yeah, I had a lot of fun. Aaaand I added a reference of something that'd made a big impression on me in my childhood. That's always nice.
* 2020.08.24 - now with a player map, with secret doors and labels hidden!Saturday, August 8, 2020
[Dungeon] Temple of the Berserkers, one-page OD&D adventure
As a little exercise, I drew a dungeon and stocked it according to the guidelines in the 3 original Dungeons & Dragons booklets. Behold, the Temple of the Berserkers!
(for a one-page adventure, print "2 pages on 1 sheet")
* 2020.08.11 - updated the file with a new map and a couple of minor edits.
Big thanks to John Bragg for spotting the error in the elevation levels!
* 2020.08.24 - now with a players' map, with traps, secret doors and labels hidden!
Workflow:
I started with the map (because I love drawing maps). 40-ish rooms, interconnections, etc., and I added some features like statues and secret doors right away. Then I reserved the bigger or more peculiar rooms as "specials", but didn't put anything in them yet.
Instead, I went through the rest of the areas, stocking them randomly, as a level 1 dungeon. The OD&D procedure is clunky (and can be substituted with a single-roll stocking method), but I used it more or less as written. Next, I rolled up random monsters for each populated room.
At this point, due to a freak coincidence, I rolled Berserkers three times. And so, a theme emerged. A temple/dungeon mostly overtaken by Berserkers, and a couple of other creatures and NPCs, who are either their leaders, allies, or, in some cases, enemies they can't get rid of.
With this theme set and most rooms stocked, I returned to the specials and adjusted them to fit the theme (or not fit the theme, as OD&D dungeons are not supposed to be all logical...).
I like how it all came out and it was fun to make. Enjoy!











