Showing posts with label NPCs. Show all posts
Showing posts with label NPCs. Show all posts

Tuesday, April 5, 2022

Footprints #24 and #25: zine highlights!

The journey comes to an end! Previous installments: #1 through #5, #6 through #10, #11 through #15, #16 through #20, #21 through #23.

Make sure to check out the very last adventure in #25, "Gilded Dream of the Incandescent Queen" by H.D.A. (whose Terrible Sorcery is Without Equal in the West), because it's a great one.

Footprints #24, January 2019

Footprints #24, January 2019

“Centaurs”, by Alan Powers
Continued from #23. Includes tables for Centaur backgrounds and skills.

“Revisiting the Ghost Tower”, by Ken Marin
How to fit C2 Ghost Tower of Inverness into a 4-hour convention game? Ken Marin addresses four key problems and offers his solutions. Reference this article if you face the same task!

New monsters for OSRIC: “Creatures Cthulhic… and Chthonic” by various authors. A cosmic horror/weird fiction bestiary, incl. Gugs, Hounds of Tindalos, Night-Gaunts, Quicksilver ooze, Zoog, a couple of deities; and a couple more abominations from the Chthonic section. A solid selection for dark fantasy and weird fiction games! Some overlap with Realms of Crawling Chaos, but there are differences as well.
And my personal favorite: a random generator of Spawns of Shub-Niggurath by Marco Cavagna! I tried this generator on my blog before.

“Dwarf Backgrounds”, by Alan Powers
There are a lot of solid NPC/PC backgrounds in this issue, plus see the Human/Halfling tables in #23. I’m particularly fond of table IX, Dwarf Secrets! I couldn’t find table X, Traits though ☹

There are two new classes, for 2e, “Western Monk” and “Skald”.

“Ruins of the River Gates”, by Andrew Hamilton
Adventure for levels 3-6. A location-based module, very easy to drop into any campaign. I like the location itself: a “river gate”, two towers standing on opposite banks of the water. There are underground chambers beneath both towers, that eventually connect into a large flooded dungeon. Water levels vary between knee-deep and complete submersion; unfortunately, the water level is not noted uniformly, and not marked on the map, so you have to wade through the text to find this crucial piece of info, or extrapolate from the neighboring areas (e.g. water level is not noted for a key location, the throne room… I guess it’s ~8’, because the adjacent room has 3’, then there is a staircase down?). Lots and lots of small, cramped, claustrophobic chambers, and drowned undead, which is a cool aesthetic.


And thus we arrive to…

FOOTPRINTS #25, June 2021

A giant jubilee issue! 198 pages!!!

“The Beginning of the Brazilian RPG”, by Pedro Panhoca da Silva
A short but interesting account of the early RPG scene in Brazil. I hope such overviews continue in future issues, as I’d like to learn more about RPGs around the world.

“Behind the Fallen God”, by Joseph Mohr
A short adventure for levels 7-10. Based on a nice isometric Dyson map. Delve into the forgotten temple of an ancient Cthulhoid god. The keys are brief, more in the vein of “modern OSR” principles, less in the house style of Footprints (which is based on the high word-count AD&D modules). The monsters are aberration types. Overall, this is a nice short adventure, although I think the map is too linear.

Two useful supplements: “Random Treasure”, by Jeff Wagner - Revised and expanded treasure tables. Unites DMG + UA. “Barbarian”, by Daniel Ottavio - The UA+Dragon #148 Barbarian adapted to OSRIC.

“The Watch Tower of Quasqueton”, by Ken Marin
I like this running theme in Footprints: publishing additional materials for classic adventures. This one is for B1 In Search of the Unknown. The author notes: “The back cover of the original monochrome edition of B1 In Search of the Unknown features a tower, presumably on top of the dungeon’s hill top, not described in the module itself.” So, he maps out a little tower, that provides an extra entrance into the dungeon – sweet!

“Simulated Advancement for NPCs”, by Ken Marin

What are NPC adventurers up to during their “off-screen” time? Answer: they possibly level up, or, possibly die and maybe turn undead or some other mishap befalls them… Some adventurer NPCs simply retire! I think a lot could be added to this foundation: like tables of possible occupations/activities for retired NPC adventurers, or more mishaps… Anyways, a good tool for long-running campaigns.

“Supernatural Diseases”, by Marco Cavagna

A bunch of foul maladies. Yuck.

“Zero is an Apprentice’s Best Friend – Zero Level Spells”, by Delta Demon

A bunch of cantrips. Summon a skunk to spray a random person. Cast “Sleepy” to make a person sleepy…

“Colledician Magic Vol. I. New Vancian Spells… for OD&D games”, by Robert “Bobjester” Weber

Write-ups for titles generated in a Dying Earth spell name randomizer! I approve. “Deour’s Serene Cigarette”, “Meepo’s Memorable Superstition”? “Thoure’s Ghastly Spleen”? O yeah.

“The Tenebristic Orb”, by Malrex

Adventure for levels 4-7. Ooooh I like this setup, this is good fantasy shit. A dungeon inside a magic orb. Light/shadow/darkness themed. Lots of weird and psychedelic images, strange demons, riddles (twisted wizard-created pocket dimensions is the only context where I would use a riddle)… Definitely adding this to my folder!

“Elvish Backgrounds”, by Alan Powers

Rounds out the backgrounds published in #23-24.

“Last Stand”, by Jesse Walker

2e adventure, for levels 2-4. A small 14-room dungeon adventure, pretty modular (easy to drop into any setting or campaign). This means it is also quite generic, there is not much theming going on in the dungeon itself. I do, however, like the final artifact that can be found here: an arcane clockwork recording device, that can also be used by the DM to deliver hooks to further adventures.

“Gilded Dream of the Incandescent Queen”, by H.D.A.

Labyrinth Lord adventure for levels 3-6. Yes. Oh yes. I really like this adventure, and I already have it printed out separately, ready to be run. It’s a big, complex, and flavorful adventure. A double-tetrahedron-shaped floating golden edifice. Psychedelic and weird. Inside, space and time do not follow the laws of nature. The concept of a witch-queen’s failed ascension to the higher planes is interesting. “I wrote this adventure so that it could fit into almost any campaign. It does however rely upon that old stumbling-block, alignment”, discloses the author: yes, at certain points in the adventure character alignment comes into play.

The silver jubilee issue of Footprints, thus, ends on a high note!

Looking forward to #26!

Footprints #25, July 2021


Saturday, April 2, 2022

Footprints #21 through #23: zine highlights!

Previous installments: #1 through #5, #6 through #10, #11 through #15, #16 through #20.

The issues are getting longer (although more spaced out in time), so I'll do three in this batch, and the final two separately! Oh, very impressive cover arts beginning around #22.

Footprints #22, February 2015


Footprints #21, May 2014

“Monsters of All Sizes”, by R.N. Bailey

Guidelines for scaling monsters up and down, how their HD and abilities change, pretty useful stuff!

“The Wizard’s Laboratory”, by Marco

An EXTREMELY detailed random table of d100 types of things one can find in a wizard’s lab. With subtables for each entry. *roll roll roll* Spell components for a random spell for 9 castings, explosives, cheese cultures!

“The Conjuror”, by Ian Slater

A magic-user subclass specialized in summoning spells. I’m not a fan of subclass bloat, but I like the new spells! “Svintooth's Mighty Carriage”, for example, “summons a wyvern carrying an iron cage in its talons. Up to eight medium-sized creatures, or the equivalent, may be carried in the iron cage at a time.”

“Lake of Sorrows”, by Steve McFadden

Adventure for levels 1-3. Felt like a lot of text… There is some good imagery, though! A lake in a caldera, shrouded in permanent mist, a banshee trapped underwater… Pine forest, glacier yeti ambush, lake ghouls…

 

Footprints #22, February 2015

“Feelin’ Trapped?”, by Tony Chaplin

Random traps for dungeon stocking! Great material. Traps are divided into 4 levels of danger, and rolled like monsters depending on dungeon level. 66 different traps, with smaller tables for trigger types, etc.

“Treasures & Tables”, by Stuart Marshall

This is “an optional, alternative system for generating random magical items. These tables allow for more variation in the kinds of items found”, looks useful!

“Blacktop Vale”, by Steve McFadden

Adventure for levels 1-2. A lot of dense text (I guess this is McFadden’s style), so it’s hard to get a good overall feeling of this adventure without reading all of it. I read the first page of long backstory, and it says that the wizard’s tower was “recently damaged” and the wizard disappeared, but there is no explanation of this here (although it would be important for the DM to know right off the bat). I think you only learn about the background some 10 pages later, in one of the room descriptions? Not a fan of this. I like the wintery setting.

 

Footprints #23, September 2015

“Centaurs! More than just horsing around”, by Alan Powers

This is a pretty comprehensive look at centaurs as D&D characters. It brings together rules from the 2e Complete Book of Humanoids and the author’s home game.

“No Bones About It”, by Darren Dare

Darren brings another small 2e adventure, for levels 3-4. This is a classic abandoned wizard tower. I think the lack of any visually distinct characteristics is a missed opportunity. There is only one room that has “Intricately carved arches depicting snakes and vines”, that’s good. But the tower is supposed to be just this featureless cylindrical thing in the wilderness. Perhaps useful to drop into a hexcrawl as an adventure location?

“A Digest Alchemical”, by Ryan Coombes

Write-up of the author’s alchemy system. Ryan says, “I prefer that alchemical methods be non-magical in nature, rather than the properties of the compounds produced being the result of mystical or arcane energies”, and he delivers. A big list of about 50 various potions and concoctions, with requirements to brew them, and a paragraph of details for each. Definitely a good supplement if you need a more mundane set of alchemical things!

“Human and Halfling Background Tables”, by Alan Powers

What it says on the tin! Good if you need details for NPCs. There are several tables to roll on, Social class, Sibling rank, Social rank, Skills & professions, many of them with subtables. If you just need a single quick detail, pick that particular table and ignore the rest.

“B11a: Priest’s Errand”, by Leon Baradat

A supplement to use in conjunction with B11: King’s Festival, to bring characters up in levels before B12: Queen’s Harvest. “I created this add-on adventure when my children suffered a total party kill (TPK) at the end of module B11,” discloses the author. I haven’t read or played B11, so cannot comment on this much. I like the opening: the characters arrive and see the tavern besieged by goblins! I think this is a good setup, a clear call to action. The next task at hand can be to pursue the goblins and find where they came from, which is actually the tunnels they dug and reached the Temple of the town. This is a 13-area underground goblin cavern. So, mostly standard stuff, but I like how these staples are put into a wider context.

New monsters: About a dozen new monsters, pretty good ones. One that stood out is the “Decanter Golem”, by John A. Turcotte. I came up with this monster too! Had it in the lair of a decadent satyr. Only I had my “glass servants” be filled with booze. Turcotte’s variant is the offensive type, often filled with acids or poisons.

“Citadel of the Carrion Eaters”, by Andrew Hamilton

For character levels 10-14. Heavy on marauding gnolls (no lairs in the adventure, but the author provides a couple of sources that can be referenced), in the Borderlands. Probably ties in with Hamilton’s gnoll shaman from Footprints #18. The gnolls build a fortress (the titular citadel). There are simple maps for the citadel, which also look instantly reusable if you need a stronghold map. There is a ghoul-infested dungeon underneath. The gnolls and their shaman worship a demon lord, so, good luck, there’s your really high-level component… Overall, this looks like a solid adventure, although not one I’d see myself using as-is.


Footprints #23, September 2015


Tuesday, March 8, 2022

6 Tarot-based NPCs (using Captain Ahab's oracle)

Phill Loe over at Captain Ahab's Leg wrote a great post about oracles - symbolically charged random generation methods for use in gaming. Phill made some great Tarot-based generators, and I tested the monster generator before. This time his quick NPC creation method caught my interest, let me quote (emphasis mine):
"I always bring a deck of tarot cards with me to the gaming table. They can also be used to answer questions about the world—but I find that they can be a little cryptic if you’re asking the deck anything concrete like “what does this magic item do?” or “what taverns are in the area?” They are much better at generating high-level concepts.
For NPCs, I will use a simple three card layout. The left card represents the character’s past, the middle card represents the character’s appearance or how they “seem” to other people, and the right card represents the character’s motivations. It’s generally important to try to make that character’s motivation something the party would potentially care about."
This is an interesting method, so I gave it a try, and generated six NPCs. Each spread took about two minutes. I based my interpretation on personal visual associations with the iconography (I have a Rider-Waite-Smith deck), in certain cases a simple printout of Tarot meanings, and in two cases rolls on the "36 character types" table.

Six Tarot-based NPCs

  1. King of Wands, inverted + Page of Wands, inverted + Knight of Cups
    Scion of disgraced noble house, disguised as a lowly servant, conspiring to achieve personal grandeur.
  2. The Empress, inverted + The Fool, inverted + Six of Cups
    Matronly woman, grieving the loss of her sons in the recent war, asks to retrieve lost heirlooms. 
  3. Ace of Pentacles, inverted + Four of Pentacles, inverted + The Devil
    Adventurer ready to gamble away everything but a single gold medallion – it was given to them by a dead friend, but is in fact cursed and the source of bad luck.
  4. Four of Swords, inverted + Knight of Swords + Seven of Pentacles, inverted
    Famed warrior, the last of his militant order, must lead a last charge, while dreaming of settling down and growing grapes.
  5. Ten of Cups + The Tower + Knight of Pentacles
    Family sorting through the ruins of their destroyed home suspiciously optimistic about the future.
  6. Two of Swords, inverted + Ace of Cups, inverted + The Magician, inverted
    Mysterious stranger from the Upper Spheres dispenses healing water, but preaches against the tenets of local authority.


Thursday, March 3, 2022

Example of the "36 Character Types" random table in use

I posted the "36 character types" table on Reddit, and r/thebalckveil asked for an example of the generator in use. I thought I would save the example here:

"For example, I would use it to create a court intrigue situation. Roll three times to get three NPCs or inspirational details. *roll roll roll*

65 The Weak, 61 Murderers & Assassins, 21 The Avaricious and Grasping

Interpretation:
NPC #1: Prince Bernardo, the king's eldest but sickly son, heir to the throne (The Weak)
NPC #2: Jacopo, the ambitious husband of the king's daughter (The Avaricious & Grasping)
Situation: Prince Bernardo fears that Jacopo, the newcomer to the family, will try to take advantage of his bad health and seize the throne for himself. Prince Bernardo hires assassins (Murderers & Assassins) to take care of the matter.

How to use this situation in your game? Well, there are a couple of ways, for example:
  • The party is approached by Jacopo, who fears for his life and hires bodyguards.
  • The party is approached by Prince Bernardo's agent, who wants to hire them as assassins.
  • The party hears rumors about the tension between Prince Bernardo and Jacopo, and might try to exploit the situation. Or they hear rumors about the Prince hiring assassins."


Saturday, February 26, 2022

36 character types (extracted from Georges Polti's "The Art of Inventing Characters")

Georges Polti (1867-1946) compiled long classifications of different types of literary devices. His most famous book is "The Thirty-Six Dramatic Situations", a description that was also taken as a prescription by future authors. He also did a similar work on character types, "The Art of Inventing Characters". In it, he outlines 36 types of literary characters.

36 you say?

THAT'S A D66 TABLE OF COURSE!

So I took the e-text of the 1922 English translation (available on archive.org!) and turned it into a random table. There are also freakin' subtables for each of the 36 entries, with a dozen or so types.

Warning: Mind, though: the source text is quite awful. It's essentialist, moralizing and misogynistic. It's naive in how the author thinks that a classification of things (including literary constructs) is the revelation of the true nature of the whole world, and a key to understanding human psychology.

Nevertheless, here's a random table!

Good for melodramatic RPGs?

 

 

 

CHARACTERS

1

1

VESTA

The Pious

2

The Wise

3

The Faithful

4

JUNO

The Jealous

5

The Vengeful and Just

6

The Strict and Severe

2

1

NEPTUNE

The Avaricious and Grasping

2

The Despotic

3

The Ambitious

4

MINERVA

The Daring and Romantic

5

Adventurers

6

The Eloquent and Boastful

3

1

VENUS

The Seductive and Seducing

2

Courtesans

3

The Vicious

4

APOLLO

The Impassioned

5

The Chimerical

6

The Intellectual

4

1

MERCURY

The Shrewd

2

The Traitorous

3

The Knavish

4

JUPITER

The Arrogant and Insolent

5

The Haughty and Dignified

6

The Majestic and Protecting

5

1

CERES

The Generous and Prodigal

2

The Gay and Sensual

3

The Vulgar and Practical

4

VULCAN

The Earnest and Serious

5

The Deluded and Discouraged

6

The Unselfish and Devoted

6

1

MARS

Murderers and Assassins

2

The Violent and Rebellious

3

The Bold and Fearless

4

DIANA

The Tender and Sentimental

5

The Weak

6

The Pure





Subtables for each type: