I numbered the areas on the map from yesterday's geomorph post. Feel free to use/modify it if you are in need of a weird 94-room complex. Or parts of it. It's under the CC BY/SA licence. This was also an interesting exercise in room numbering... I tried to keep the flow of the numbers, so that if keyed, the descriptions of interconnected areas are nearby.
Friday, October 16, 2020
Thursday, October 15, 2020
DIY dungeon geomorphs
I made a set of dungeon geomorphs yesterday! Took a sheet of cardboard, divided it into 30 equal squares, and then drew various combinations of rooms, corridors, caverns. I made sure to have the entrances/exits meeting roughly around the middle of each side of the square. On some tiles, all spaces are connected to each other; while other tiles have two or more separate areas. I filled the leftover spaces with dead-ends and finials - tiles that only have one entrance.
The drawing was done in pencil first (but basically with no erasing/corrections), then inked it with one of those Stabilo black pens.
Cut it up with a hobby knife and scissors, and ended up with a nice pile of dungeon tiles!
The first dungeon was a random draw of six tiles:
The second dungeon I started out with a random draw, then "curated" it: switched, reorganized or rotated some of the tiles, and added dead-ends to close off passages towards the borders.
I used the tiles where the areas are not interconnected to limit the sprawl of the dungeon too.
Then I fired up my trusty GIMP, and turned a photo of the tiles into a janky but also kinda stylish dungeon map! I cut off all the unconnected areas for now, to create an enclosed space.
It's an evenings craft project, and lots of fun! The geomorphs can be used to create a quick dungeon (draw a couple of tiles, assemble, take a photo, edit out all the unnecessary passages) during prep, or even on the fly; or just to inspire yourself.
P.S.: I numbered the areas on the final map, you can see it here: https://eldritchfields.blogspot.com/2020/10/map-forgotten-depths-of-geomorphic.html





