Thursday, April 30, 2026

Mask, Number 28: The Dungeon Mask

This shiny black but amply scratched visor-like half-mask covers the eyes, ears and nose.

The Dungeon Mask completely overrides the wearer’s senses. The wearer feels as if they are transported into a stylized dungeon – all magenta, cyan and yellow against a black background. Numbers and icons float in the wearer’s field of view, displaying Lives (3), Ropes (2), Weapons (2), Level (1) and Score (0).


The Game starts here

Follow this algorithm:

1. Enter new Area (roll on the Areas table. If this is the first roll on the Level, roll a d4, d6 next, then a d8 afterwards)

2. Resolve the Area OR Take alternate route (roll again) for the price of Level x 50 from your Score (if this would bring

3. If the Area is Stairs, safely Exit the game OR go to the next Level

4. If Lives are at zero, reset Lives to 3 and bounce back to the previous Level

5. Go to Step 1


Safe Exit: After a game, the high score list is displayed. The delver puts their name (up to 6 characters long) and score on it. The player character (who put on the mask), gains Experience points equal to the Score!

Unsafe Exit: At any point, the player can crash out of the game to escape.

 

Areas:

1             Pit. A wide chasm. Roll d6 over the current Level or discard Rope to pass. Lose 1 Life on failure.

2             Swinging Trap. Roll d6 over the current Level or lose 1 Life.

3-4         Monster! Roll d6 over the current Level. Discarding a Weapon grants +1 (can be done after the roll). Failure: -1 Life and no reward. Success: add Level x 10 to the Score, roll d6 the Treasure table.

5             Ancient Altar. Your next d6 roll is automatically a 6.

6             Boss Monster! Roll d6 over the current Level + 2. Discarding a Weapon grants +1 (can be done after the roll). Failure: -2 Life and no reward. Success: add Level x 50 to the Score, roll d6+2 the Treasure table. The next Area is automatically Stairs.

7             Stairs. You can go to the next Level OR safely Exit the game (tally Score and go to the Hall of Fame).

8             Secret Room! Roll d6+2 on the Treasure table.

 

Treasure table:

1-3         None

4             Add Level x 10 to the Score

5             +1 Weapon

6             +1 Rope

7             Flamethrower (+6 Weapons, knowledge of the location of a magic weapon for the player character in the outside world)

8             The Holy Grail (+6 Lives, knowledge of the location of a healing spring for the player character in the outside world)

 

During the delve, the mask’s facial expression changes from calm to a tortured grin to reflect the number of Lives the delver has left.

 

Hall of Fame:

GOOBER              999999999 (who the hell is this player? Are they stuck in the Dungeon?)

OZZY                     3500

DYSON                 2220

NERD66               1500

GLAXOR              660

BOOBSZ               300

 

Post your score in the comments to be added to the Hall of Fame!!


I was tagged by Jenx; I tag ktrey!




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