The OSR thrives on random tables. *I* thrive on random tables. I have books of random tables. Print-outs of blogposts. I've
written a couple. I respect the prolific creators of random tables, let's chant their names together:
ktrey,
Konsumterra,
Jason Sholtis,
semiurge and many more. Meticulously crafted lists of infinite random inspiration for any situation. But ultimately, there are a set archetypical results one might find on a random table of any kind. Without further ado, I present thee...
The Universal Random Table (d10)
|
1–3
|
Predictable stuff
|
|
4–5
|
Outré/gonzo stuff
|
|
6
|
Annoying curse, trap
or mutation
|
|
7
|
Delayed effect that
has to be tracked or forgotten forever
|
|
8
|
Quirky or whimsical
thing
|
|
9
|
Meta-gamey element
or campaign-breaking bullshit
|
|
10
|
Painful pun or pop
culture reference
|
That's it. The only random table you'll ever need!
PS: Idea for next post: a random table of the greatest random table creators of the OSR blogosphere.