Sunday, August 29, 2021

[Spell] Bloody Communion

A quick homebrew spell, before the summer ends...

Bloody Communion

Level 1

Duration: 1 + 1 turn/caster level

A group of 2-7 targets (which might or might not include the caster) enter into a blood pact. Each participant pours 1 hit point worth of blood into a chalice, then each participant drinks from it. Afterwards, for the duration of the spell, they can communicate telepathically, regardless of distance. To send a message to one or a select few participants, the sender must concentrate (which counts as an action); message heard by the whole group do not require concentration.

Each participant must also save against Poison, or possibly suffer a malady (d10). The spell works as intended, regardless of the save’s result.

 

Effect

1-5

No effect.

6

Bad Blood. The character loses the ability of natural healing for 1 week/caster level. Magical healing still works.

7

Weakness. The character’s total hit points are reduced by d6 for 1 week/caster level.

8

Involuntary Thought-Projection. The character is unable to shield their thoughts from the others. The communication network suffers from a constant “noise” emanating from this participant. Every time somebody sends a message, there is a 1-in-6 chance the message gets drown out by noise. The chance is cumulative if more participants get this malady.

9

Unmasking. One of the character’s secrets is disclosed to all other participants.

10

Bloodlust. The character is cursed with vampirism and must drink fresh blood every day to function properly. For each day without sating this urge, the character loses a hit die.

Some say the spell will even work if the blood of a recently deceased person is added to the mix…




Friday, August 6, 2021

[Monster] Tarot-based weird encounter generation

Captain Ahab's Leg posted a wonderful evocative system for generating unusual encounters based on Tarot cards. I love random content generation, I have a Tarot deck, so... here we go!



The Form: Eight of Pentacles

A craftsman chisels pentacles on golden discs – perhaps these creatures (because there are several of them) are constructs.

The Human: The Fool

Perhaps these monsters can be underestimated at first…

The Inhuman: Death

…but then they present a significant threat. The image shows Death as a mounted knight. A high priest in a tiara stands on the ground before the knight. Maybe praising him, but maybe trying to barter with him. In any case, the knight towers above him, subdues him just as he’d subdued an enemy previously. So perhaps the creatures have some sort of awe-inducing mind control power.

The Cycle:

The Larva: Six of Wands

The wands are carried, not mobile on their own. In their initial state, the creatures need an outer force to propel them forward. Maybe tumbleweed? They roll in, surround the enemy, and then build up into something unified and bigger.

The Pupa: Queen of Swords

Majestic and bellicose… But the Queen sits upon a throne, doesn’t fight. She towers over the enemy, and prepares to unleash the final attack.

The Imago: Nine of Pentacles

Pentacles again, but at a higher value than the Form, so I interpret this as a growth in power. The image shows a falconer, so maybe the great monstrous attack (the “awe-inducing mind control”, see above) is a swift, targeted thing.

The Encounters:

First Encounter (Eight of Pentacles, The Fool, Death)

An abandoned workshop, eerily silent, dead bodies lying around it – no evident cause of death. Inside lie eight golden discs with pentacles engraved on them. A priest kneels in the middle of the room, mumbling “please don’t hurt me, oh most magnificent one… please don’t hurt me!”

Second Encounter (Six of Wands, Queen of Wands, The High Priest)

The priest suddenly snaps out of the condition and starts arranging the discs in a specific shape.

Third Encounter (Nine of Pentacles, Ten of Wands, The Judgement)

A force of magnetism starts pulling together the discs, they gather, lift up from the ground, and form a sphere mid-air. They shine gold and bright, majestic… And now one person of the party is struck with awe – they must serve the sphere.