I made a dungeon module. It's very "dungeony", it doesn't have much logic or reason behind it, but it has fun rooms, traps, treasure and monsterrrrs. Stocked with OSRIC/AD&D.
Update, Oct. 8, 2023: NOW WITH TWO LEVELS!
Have fun!I made a dungeon module. It's very "dungeony", it doesn't have much logic or reason behind it, but it has fun rooms, traps, treasure and monsterrrrs. Stocked with OSRIC/AD&D.
Update, Oct. 8, 2023: NOW WITH TWO LEVELS!
Have fun!Introduction and links to other sessions can be found here.
The cast of characters:
Day 6 [travel from 3508 to 3408 (barren hills on
west bank, lightly forested hills on east bank), weather worsening, no random
encounter]
The terrain on the east bank of the river becomes less
rugged, more of a hill than a mountain. The weather, however, becomes worse:
the first cold of Mid-Winter sets in. The first snowflakes also appear – early
scouts of the oncoming storms and impassable roads. So, the Circus tries to
pick up speed.
They get their hopes up when they see the outlines of
buildings in the distance at the bend of the river – but as they get closer,
they notice, that there is no smoke rising from the chimneys. It is just the
ruins and remains of an abandoned hamlet, half a dozen empty, dilapidated
buildings. Most are beyond repair. Some might be restored to livable
conditions.
The deserted place gives everybody the creeps. It’s that
uncanny feeling, when a place that should be “lived in” instead stands empty.
“I feel like we are being observed,” shudders Callisto, and glances backwards,
but can’t see anybody. The party decides to not search the buildings, and
instead roll on towards a hopefully populated settlement.
+ [travel from 3408 to 3509 (barren hills on west
bank, densely forested plains on east bank), weather worsening, random
encounter: the Lycanthropes, party not surprised, creatures surprised)
The terrain on the east bank evens out, but the forest
gets thicker. The snowfall intensifies. The branches of ancient trees look like
skeletal arms outstretched against the gray, clouded sky.
Pointy Kid drives the wagon. Griswold volunteered to be
on watch – which means sitting on top of the wagon – not the most pleasant
position in the winter. The others huddle in relative “comfort” inside the
cabin.
“I tell you, I don’t like this Griswold fella,” Callisto
grumbles. “His words are pleasant, but his eyes are just not right. I recognize
this type… He is a liar and a con-man, that’s what he is.”
“Birds of a feather, aye?” Julia pokes him in the side.
“First of all, I’m not a con-man, I’m a con-artist,
and a master of illusions, not a liar. But yes, I’ve seen people like him
before. I bet that tale about his traveling companions getting killed by
monsters is a great big lie. They are either following us, or, hell, for what
we know, he killed them himself and will do the same to us! And why did he
volunteer for watch duty?! In this damn cold?”
“All right, all right, I’ll check on him, just stop
nagging me!” Julia Maxima gives in.
A little trapdoor built into the ceiling leads to the top
of the wagon, the “sentry post”. Julia Maxima climbs up the ladder, and emerges
from the hatch, but not completely yet. She looks around.
Griswold kneels on the roof of the wagon, with his back
to the trapdoor. And he is… waving? Gesturing? Signaling to somebody in the
distance behind the wagon! Julia Maxima barely makes out three figures trotting
after the wagon. Three dark figures… Wolves? WOLVES!
Julia drops back into the wagon and secures the trapdoor
below.
“You were right, Callisto. I’m sorry. To arms, everybody!
There’s a pack of…”
Her words are interrupted by a blood-curdling howl from
above --- which is answered by a choir from the distance.
“…wolves. Or something worse,” Julia Maxima finishes the
sentence and starts donning her chain shirt.
There’s another howl, and the sound of claws scraping
against the roof of the wagon.
“POINTY! Pointy, look out! Behind you!” Sheila screams,
hoping that her voice will penetrate through the wall of the wagon.
Pointy Kid turns around just in time to gaze into the
gaping maw of a gigantic wolf perched behind him over the driver’s box…
Instinctively, he hits it with his only weapon at hand – the whip! The leather
strap would scare any other creature – but this monstrosity doesn’t even flinch
– and it lunges forward – and misses! The sudden movement brings the creature
dangerously close the edge, but it stays on top of the wagon. Pointy throws the
reins and stands up to face the monster. Bamboo the horse needs no urging by
this point, as she feels the horrible smell of the werewolf. She strains to go
as fast as possible.
Meanwhile, below in the wagon Julia Maxima is still
struggling with her chain shirt. Sheila grabs her scimitar. “I cannot let
Pointy fight that… thing… all alone!” She opens up the back window of the
wagon, crawls out, and pulls herself up onto the top. As a trained dancer, she
manages this little acrobatic feat alright… But she also sees that the three
wolves are gaining. Callisto watches in horror at the pursuers and tries to
come up with a clever idea.
Up top, the monstrous wolf prepares for another attack.
But first, Pointy Kid lashes out with the whip once more – this time he tries
to hook it around the creature’s leg, but only causes some mild annoyance.
Luckily, he doesn’t lose his balance. Griswold (or rather, “Griswolf”…) charges
again – but Pointy Kid sidesteps, and the wolf jumps straight off the
carriage!!
Callisto tries to use his only trick, and “throws” his
voice, towards the approaching wolves. On a hunch, he imitates Griswold’s
monotone speech: “Fall back! This prey is no good!” And, to the Grand
Illusionist’s great surprise… the trick works! At least, the three pursuing
wolves stop and look around in confusion.
Sheila and Pointy look below and try to find the wolf.
At the same time, Griswolf “resurfaces” from under the
speeding wagon and snarls at Callisto (who is still standing at the open back
window). And then the monster jumps, tries to latch onto the vehicle – his
vicious claws miss the window just by a couple of inches.
Pointy climbs back into the driver’s box and takes up the
reins. Sheila stays on top of the wagon to see how things unfold.
Griswolf snarls angrily, shakes himself – and turns back
into a person! “You haven’t seen the last of us, carnies!!” he shouts after the
wagon, then, butt naked, runs off into the snow-covered forest to find his
pack.
Julia Maxima finally finishes putting on her chainmail.
“I’m never taking this off again,” she says.
The wagon speeds on, pulled by the panicking Bamboo, in
an unknown direction…
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| Cool Michael Stroganoff wolf encounter diorama by Taipeh |
Here's a short entry for this month's Blog Carnival: Terrain, Seasons, Weather!
By now using Reaction rolls to adjudicate, umm, everything and anything, has become an OSR staple, and I'm here for it! I think I first stumbled upon this idea over at Talysman's The Nine and Thirty Kingdoms blog. Since then, this little table has been on my DM screen/binder.
|
|
Weather |
|
2 |
Worst possible, anomalous, no
travel |
|
3-5 |
Very bad, |
|
6-8 |
Normal for season, regular travel |
|
9-11 |
Advantageous,
bonus travel speed |
|
12 |
The best possible, bonus travel
speed and morale |
I like it, because it gives me a baseline, from which I can improv the actual conditions. If I'm stuck, I use the old "Dolmenwood Hex Crawl Procedure" document (no longer available on Gavin's blog, but pdf's hosted in other places are still around), which has a very nice 4xd8 table of possible seasonal weather types.
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| Giorgione, you rock. |
Introduction and links to other sessions can be found here.
The cast of characters:
Day 4 – continued [camping in 3507 (river flowing
from north-east to south-west, swamp on northern half, barren mountain on
southern half), weather worsening, random encounter: Lycanthrope: Werewolf,
party not surprised, creature not surprised]
Cold Fore-Winter rains make the life of the Circus worse.
Pointy Kid is on lookout duty, Callisto cooks, Sheila and Julia Maxima work on
the broken wheel. The party has the tools and some spare materials, but lack
the expertise. It quickly becomes obvious, that even if they manage to finish
the work today, they have to camp here in the wilderness.
Dusk sets in. The wagon is complete, but it’s too late to
move. The troupe huddles around the fire.
“Somebody’s coming!” Pointy Kid points towards the rocky
slope of the mountain.
“Greetings,” the approaching person waves from a
distance. “Can a weary and unfortunate traveler warm himself by your campfire?”
The characters exchange a couple of words, then invite
the stranger over, as it has been the way of Circus-folks for centuries. Only
Callisto eyes the stranger with some slight suspicion.
He is a middle-aged fellow, with greying unruly hair, torn
dirty clothes, a sword on his belt and just a small bundle of stuff. “My name
is Abil Griswold,” he introduces himself. “I was traveling with three
companions through the mountains, but we were ambushed by monsters – I was the
only one to get away.” He speaks in a monotone voice. Grieving his companions,
Sheila thinks.
“Where are you headed?”
“To Tabriz first, then Turachow,” Griswold explains.
“Come travel with us, it would be safer. Of course,
you’ll be expected to contribute something to the performance or the running of
the circus – that’s the Circus custom – do you have any talents?” Julia Maxima
asks.
“I might have a couple of tricks up my sleeve,” says
Griswold, and for the first time his voice becomes lively. He even smiles a
little. “I can imitate the sounds of wild animals. Children love it,” he says,
and does a pretty good growling dog impression.
“We could use that as the sound of the troll, too, what
do you think, Sheila? Maybe in Tabriz, he can play the monster instead of you,”
Julia Maxima offers.
“Yes, I guess I could become a monster,” Griswold nods.
“But let us rest now…”
Watches are set – the night passes uneventfully.
Day 5 [travel from 3507 to 3407 (river makes a bend,
barren mountain on east bank, lightly forested hills on the west bank), weather
neutral, no random encounter]
In the morning, a light mist blankets the area. Callisto
is almost sure that he spies a couple of shadowy figures in the mist… But
perhaps that’s just his imagination running wild, or a bit of contact high from
Pointy Kid’s morning pipeweed.
The Circus (with new temporary member Abil Griswold)
continues its journey along the river. The swamp on the other bank ends and the
river now runs in a valley between lightly forested hills and mountains.
The wheel holds – although one particular bump gives the
whole party a scare – but nothing scary happens. Investigating, they find that
they ran over a slab of stone, half-sunk in the ground: an ancient grave
marker… Now this sends some chills down their spines, especially that the mist
hasn’t lifted yet. The name is unreadable.
But these small things don’t hinder them much.
The river takes a strong bend towards the east, where
more lightly forested mountains loom.
+ [travel from 3407 to 3508 (lightly forested
mountain), weather worsens, no random encounter]
Further progress is hindered by cold rain. The troupe
soldiers on. Just before darkness, they happen upon a cabin – built atop a tall
tree! There are no lights in the windows, nor smoke from the chimney. Nobody
answers their calls. So Pointy Kid throws up a grappling hook, then climbs up
to the little platform at the cabin’s entrance. Knocks – no answer. He opens
the door. A small living room: all furniture and implements cozy and
halfling-sized, but covered by dust. There are books and scrolls, all of
religious and philosophical content. Most of them are signed by a certain
Glomol Glomolkan Glomolklari – the owner of the cabin. A little silver
sea-shell is displayed in a prominent place: proof that the inhabitant of this
cabin made the pilgrimage to the holy site of the Birth of the Goddess, far up
to the north-east [5001]. Glomolklari must be a hermit. But where is he?
Pointy Kid doesn’t want to disturb the stuff of a hermit,
so instead he just climbs down and reports to the others.
They park the wagon under the tree, and camp. Julia
Maxima rations the food pretty strictly tonight: with an extra mouth to feed
(Griswold lost his bag), the Circus is running low on supplies…
The night passes uneventfully.
To be continued!
I made a dungeon today, in about 90 minutes. The Bleak Corridors: a 15-room factory complex with a dark Victorian/steampunk vibe.
It includes a 2-page PDF with the room descriptions, the DM's map, and a players' map with the secrets and traps hidden for use in VTTs (the grid size is 70 px, the standard for Roll20).
There are stairs leading down to a deeper level - just erase those or use something else... Like the Bloodsoaked Gem Caverns!
Let me know what you think!