Showing posts with label Maze of Amazement & Death. Show all posts
Showing posts with label Maze of Amazement & Death. Show all posts

Sunday, November 16, 2025

Two of my dungeons in action

It always makes me happy when other people play the dungeons I share here. I want to highlight the play-reports and versions made by A Level 3 Dork. They repurposed two of my dungeons for their OD&D campaign. My Maze of Amazement & Death became their Lair of the Serpent Men. And my Temple of the Berserkers was transformed into, well, another Temple of the Berserkers, only these Berserkers are UNDEAD, HELL YEAH

They are good examples of how far simple reskinning can go. Reskinning is an easy and fun way of integrating a dungeon into your campaign's setting. For example, my Temple of the Berserkers has remnants of modern technology - a CCTV security camera and a television screen. In A Level 3 Dork's version, the television screen became a scrying pool. My "14 Spiders" are transformed into "14 Child-Faced Spiders", yikes! In my version, I already had "Pale Children (as Goblins)" to make low level monsters more interesting, so such palette-swapping is part of the DNA of the adventures. 

A Level 3 Dork also writes that 
"Its really quite funny how two simple dungeons have led to nearly 10 sessions worth of play so far. Our next session will see an Undead Army of Berserkers (controlled by the PC’s, or so they think) going toe-to-toe with a small army of Gnolls."

So, let us all wish luck to the party on their path to becoming the baddies as leaders of an undead army!


"Comus" by Arthur Rackham


Thursday, January 7, 2021

[Dungeon] Maze of Amazement ( & Death ), one-page adventure for OD&D/Delving Deeper

So, if keying the entirety of The Maddening Corridors of Nuclear Chaos is not really a viable option, what can we do with it?

Well, we can cut it up and use a part of it as a complete dungeon!

I divided up The Maddening Corridors map into 36 quadrants, took a random one (by rolling two six-siders), cut it into half, edited out some errant corridors and superfluous exits; and ended up with a 60-ish room dungeon.

The next step of the exercise was to key it. I followed the basic procedure of my two previous OD&D efforts (Temple of the Berserkers and Outpost of Stone & Silver): stocked it quickly using Delving Deeper (made even quicker through Inspiration Pad Pro automation), then edited as needed...

You can fit 61 rooms on a single page... Of course, the key becomes very minimal, but still, I think this is playable. See for yourselves:

Download PDF with map & key!




Enjoy!


UPDATE 2025: A Level 3 Dork turned this into The Lair of the Serpent Men! Compare & contrast to see how far a little re-skinning can take you in making a dungeon your own.