Back to dungeoneering!
- Psamtek, the psionic Grey pilot (Halfling 4)
- Keteus, the dark prophet or something (Magic-User 4 with Space Age Sorcery spells)
- Ugazum, the gladiator (Fighter 3)
- Phireus, priest of the Mountain Mother (Cleric 4)
- + Rex, riverboat captain (Fighter 3, NPC follower)
The party
waited for the next anti-light phase, then moved out. Rex led them up the south
ziggurat. They just barely avoided a Black Sun paladin patrol and reached the
top platform. Here, nestled between a bricolage of latter-era habitats, they
found a large round concrete platform and a small concrete building (which
looked like the creepy abandoned building where Demi Moore picks up her doses
in The Substance). They forced the door, cleaned out some rubble, then forced
another door (its code lock without power) and found an elevator. This too was
without power, so they opened a hatch in its floor, climbed down and managed to
reach the ladder in the side of the shaft.
The descent
was LONG, at least 500’. At one point, they disturbed a flock of small flying
creatures, and Ugazum fell off the ladder. Keteus saved him with a Wand of
Flying (they had picked this up back in the Spire of Iron & Crystal, an
ivory wind with wings carved into it, they thought it might be for flight, but
weren’t sure…).
They
explored the west-bound corridor and ran into a closed door marked “Workshop”.
They tried 1312 (ACAB!) at the keypad to no effect.
They turned
around and took the stairs at the intersection. At the upper level, the
north-bound corridor was closed off with yellow-black “Danger!” tape, so they
went east to another door.
They
examined the keypad to see if any of the buttons were particularly worn: yes,
1, 2 and 4.
[For the
keypads, I generated the codes by rolling 4d10, one for each digit. For this
door, I rolled 1412 :D So I handwaved it that if they put in 1312 again, it
would be close enough]
They
entered the room, a storage area for tools, equipment, spare parts, etc. The
north wall of the place had caved in, opening into a moldy underground tunnel.
Psamtek
picked up some weird psychic vibrations from one of the crates. He managed to
commune with a hive-mind. They opened the crate and found a formicarium with
psionic ants! They decided to leave them be for now and marched into the moldy
tunnel.
This
natural passage soon intersected another built feature, a wide tunnel with a
monorail in the middle.
Looking
north-west, the party noticed a short, stocky person in a mask and a jumpsuit,
similar to the one they’d found in the beginning of the campaign. They called
out, but the person fled.
They exited
the door at the other end of the train and found themselves in a rectangular
hall. The train car serving as a sort of gate into this area, half of it stuck
in the tunnel, half of it reaching into the middle of the room.
The
stranger was nowhere to be seen at first, but then they noticed them back at
the barricade. There were three garage doors which suddenly started to rise,
revealing giant monstrous mutants!
The
stranger climbed up on the top of the train car.
The party
won initiative and they retreated into the car. Psamtek used his Precog ability
to predict that the obvious fact that the mutants are going to attack them, and
that they were somehow controlled or set off by the stranger.
Two of the bulbous
mutants, a two- and a single-headed one, roared and ran towards the entrance of
the train car. The fighters opened fire with their hi tec riffles. They kept on
retreating. The mutants tear through the seats, but couldn’t quite catch up
yet. They were also sometimes “glitching out”, pausing for seconds.
The party
retreated back into the tunnel.
Psamtek
climbed up the car from this side, and noticed that the passage wasn’t
completely blocked on the top. He saw the stranger kneeling on the roof of the
train, operating a small hand-held device.
The giant mutants
came charging out of the train car, only slightly damaged and slowed by the
barrage. Then they started regenerating their wounds!
Psamtek
fired at the stranger and killed him…
One of the
mutants glitched out and stopped.
The
two-headed one continued to fight.
Psamtek
picked-up the device and randomly started mashing buttons, and got lucky – the two-headed
mutant also stopped in its tracks.
Everybody
climbed up on top of the train, searched the dead stranger. With his mask
removed, he was revealed to be a wrinkled humanoid with a single eye in the middle
of his forehead. The mask turned out to be a cyclopic night-vision device.
The party
decided to learn more about the controller, hoping to use the giant mutants for
their own battles.
Ugazum
advanced to level 4!
To be
continued!



Great sessions reports! Any chance we may see some of the dungeons you have created for The Word Of Tomorrow?
ReplyDeleteCheers! Yes, I plan to share the wave cult cave and the monorail station. I've already prepared pretty good digital maps for them. Keys, I still need to to type them up, though, cause my notes are hand-written.
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