The Monster Man II Contest has now entered its voting phase: you can check out all the entries on James Holloway's blog.
My entry is the Cloud of Chaos.
My entry is the Cloud of Chaos.
Size chart
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1’ – the Cloud disappears
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5’
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20’
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30’
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รฑ 1-2 shrink
roll 1d6/round
รฒ 3-6 grow
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40’ – starting size
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50’
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65’
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85’
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110’
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140’
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175’ – the Cloud disappears
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- If the save fails, roll 1d100 on the effects chart.
- If the save is successful, roll 4d20+20 on the effects chart.
Effect
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5-11
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As the effect of a Mind Switch
spell. See above.
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12-16
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The information overload
instantly kills the character. The cloud grows one size category.
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17-21
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The character becomes part of
the hivemind. They start acting in accordance with the Cloud’s masterplan.
Whatever that may be.
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22-26
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Spellcaster characters lose
their magic abilities. Non-spellcasters lose their ability to speak.
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27-32
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The surge of otherworldly
information corrupts the character’s mind forever. The character develops
delusions based on a random piece of alien pop culture (“Random Media” over
at TV Tropes).
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33-37
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The character’s personality and
memories are overwritten by the contents of a random Facebook user profile.
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38-41
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The character’s memory is pumped
full of junk information. Whenever they need to remember anything, they must
pass an Intelligence check.
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41-47
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The character is convinced that
their name is now something else, generate it randomly.
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48-53
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Whenever the character closes
their eyes, they see an endless scroll with depictions of felines in funny
situations.
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54-58
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The character develops a tic:
they insert random words into their speech.
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59-64
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Useless trivia floods the
character’s mind. They now know all the information contained in a single “Random article” from
Wikipedia.
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65-69
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The character learns a language,
alien to the campaign world.
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70-73
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Gain 2d6 x 100 experience
points.
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74-76
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The character notices a pattern
in the Cloud of Chaos. Next time they roll on the effects chart, they may
roll twice and chose from the two options.
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77-80
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The character’s mental faculties
improve significantly. They gain +1 Intelligence, and read, study, do
research two times faster.
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81-83
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The character is able to commune
with an interdimensional alien hivemind.
Due to bandwidth limitations, only one question is answered per day.
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84-86
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The floorplans of a
high-security military installation are revealed to the character.
Coincidentally, they are almost
identical to the map of the home base of a warlord / king / rich merchant of
your campaign world.
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87-91
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A randomly determined spell is
embedded in the character’s mind. It is always memorized (above the usual
limits). It can be cast once per day, without any restrictions.
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92-94
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The character now knows an
exotic martial art. A natural 19 becomes like a natural 20 on attack rolls
with one chosen weapon or attack type.
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95-97
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The character’s mind connects to
a neural network for machine learning (yeah, that’s right! it is now modeling
a computer which is modeling a human brain! sort of…). The character always
gains +20% experience points, but makes up strange new words when talking.
They sort of sound like real expressions, but really aren’t?
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98-99
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The character gains knowledge
that can lead to a major technological breakthrough, previously impossible in
the campaign world. May not be able to create it alone, but the theory is in
their brains.
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100
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The character becomes omniscient
– but all their knowledge is about another dimension!! So perhaps they should
find a way to travel there?
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![]() |
| ...accessing the Cloud... |