Showing posts with label quote. Show all posts
Showing posts with label quote. Show all posts

Monday, May 1, 2023

Science fantasy campaign with floating islands, quick notes

Floating islands are cool. I want a science fantasy campaign, a big hexmap, with, like, five islands floating above it, each with its own quirks and behavior. Of course, there is Skyrealms of Jorune, I'm intrigued by it, but I cannot use settings so dense (and I envy Samwise who can grok it and runs a BRP Jorune campaign!).

Anyway, in this campaign I envision, the Referee would have to track the movements of the floating islands, which could be a hassle, but perhaps could be done in weekly turns. 

The islands would be like wildcards, most of them moving around randomly. Due to the randomness, they could crash into each other, into the ground, or tall mountains. And some islands would have environmental effects. Obv. all of them would be adventure locales with ruins and dungeons and treasure and conflict and peril.

Something along these lines:

Floating island

Movement

Special

1, Inhabited by monsters

Immobile

Weird weather magnet.

2, Inhabited by sentient beings, split into two warring factions

Controlled by dominant faction, 1 hex/day or 30 degree turn/day

Mostly functioning tech and ecosystem.

3, Inhabited by monsters

Erratic, roll 1/week

Corruption field. If the island stays on the same hex for more than 1 week, the hex becomes Corrupted.

4, Inhabited by a single sentient being and a bunch of monsters

Continuous, roll 1/week

Transporter beam. Every midnight, a 30’ diameter column of red light projects from the lower tip of the island, stays for 1 minute, then teleports everything in its reach to the island (incl. a hemisphere of ground below).

5, Inhabited by sentient beings

Continuous, roll 1/week

Crumbling. There is a chance of either a rain of small debris or a large chunk falling down from it.

Movement types:

 

Erratic

Continuous

1

Turn clockwise

2

Descend 1000’

3-4

Move 1 hex

Move 1 hex

5-6

Stop

7

Ascend 1000’

8

Turn counter-clockwise




Bonus Lin Carter quote:

Monday, April 17, 2023

[Map] LEG DAY! The Dungeon of Stairs

I drew a slightly ridiculous dungeon map - a level chock-full of stairs leading up and down. Ridiculous as this map is, I do like certain parts, like the bridge/tower above the water caves in the north-east corner (#32-32).
I don't have keys or even a particular concept. I guess this dungeon was built by creatures who just LOVE stairs. So, this isn't a great fit for Barsoom (where they use ramps instead of stairs). 


Or for certain areas of Jane Gaskell's The Serpent:

'Now we should like to see our rooms,' Zerd said.

The governor led him over to the staircase - the more menial of us followed closely, the rest trailed behind or simply didn't bother - and the governor stood aside to let his guests precede him. I ran up, two steps at a time, and only when I was at the top did I realise that everyone else was still at the bottom.

They all stood quiet, with upturned faces, then gasped.

'What's the matter?' I said, feeling appallingly self-conscious alone at the top there. T'm sorry, I thought we were supposed to come up here - ' and I began to descend again, feeling the blushes rising up my throat and scorching my cheeks.

'How do you do it?' 'Where did you learn?' said several voices.

'Learn what?' I asked, most embarrassed.

'She ran up, two at a time,' said someone.

I was now at the bottom and a crowd of winegirls ran forward cheering me, and Isad came up, dripping wet, hooting on his pet horn. Lara looked sour.

'Do it again, do it again!' cried the winegirls to me.

'What is it?' I said.

'You're so fast, could you do it again just as fast?'

'Of course, my country is full of stairs. Our houses are often four-storeyed - aren't yours?'

'No,' Zerd said. 'We don't have stairs in the North. Do it again, Cija, it's fascinating to watch.'

So I ran up and down the stairs for them twice more, and they cheered me and chanted compliments, and at last all trooped up after me.

This version has the relative depth of areas:



Wednesday, January 9, 2019

Machen's "The White People" and The Gardens of Ynn

Just a quick follow-up: another quote from "The White People". This time a good fit for the Rose Maidens in The Gardens of Ynn...
"What would your feelings be, seriously, if your cat or your dog began to talk to you, and to dispute with you in human accents? You would be overwhelmed with horror. I am sure of it. And if the roses in your garden sang a weird song, you would go mad. And suppose the stones in the road began to swell and grow before your eyes, and if the pebble that you noticed at night had shot out stony blossoms in the morning? "Well, these examples may give you some notion of what sin really is."

Machen's "The White People" and LotFP-style alignment



I'm re-reading Arthur Machen's "The White People", which is an awesome story, and also some of the quotes are great for explaining the alignment system of LotFP - specifically the Prologue in which Ambrose explains his philosophy of Sin. Probably it's where Raggi got it in the first place?
"Alignment is a character’s orientation on a cosmic scale. It has nothing to do with a character’s allegiances, personality, morality, or actions."  (LotFP, Rules & Magic, p. 8)
There is this fatalistic predeterminalism: Magic-Users and Elves must be Chaotic, Clerics must be Lawful. All others are free to choose their alignment. I actually really like this part of the LotFP rulebook, because it captures the cosmic horror part so well, and transforms this old D&D trope into something else. Being Lawful doesn't make you a "good guy" or vice versa. Both Lawful and Chaotic are deviations from the norm, and signal a transgression.

The following passages are quotes from "The White People":

"Sorcery and sanctity," said Ambrose, "these are the only realities. Each is an ecstasy, a withdrawal from the common life."
...

"Great people of all kinds forsake the imperfect copies and go to the perfect originals. I have no doubt but that many of the very highest among the saints have never done a 'good action' (using the words in their ordinary sense). And, on the other hand, there have been those who have sounded the very depths of sin, who all their lives have never done an 'ill deed.'"
...

"You astonish me,” said Cotgrave. “I had never thought of that. If that is really so, one must turn everything upside down. Then the essence of sin really is—” “In the taking of heaven by storm, it seems to me,” said Ambrose. “It appears to me that it is simply an attempt to penetrate into another and a higher sphere in a forbidden manner. You can understand why it is so rare. They are few, indeed, who wish to penetrate into other spheres, higher or lower, in ways allowed or forbidden. Men, in the mass, are amply content with life as they find it. Therefore there are few saints, and sinners (in the proper sense) are fewer still, and men of genius, who partake sometimes of each character, are rare also. Yes; on the whole, it is, perhaps, harder to be a great sinner than a great saint.”
...

"Then, to return to our main subject, you think that sin is an esoteric, occult thing?” “Yes. It is the infernal miracle as holiness is the supernal. Now and then it is raised to such a pitch that we entirely fail to suspect its existence; it is like the note of the great pedal pipes of the organ, which is so deep that we cannot hear it. In other cases it may lead to the lunatic asylum, or to still stranger issues. But you must never confuse it with mere social misdoing. Remember how the Apostle, speaking of the ‘other side,’ distinguishes between ‘charitable’ actions and charity. And as one may give all one’s goods to the poor, and yet lack charity; so, remember, one may avoid every crime and yet be a sinner."

Monday, November 20, 2017

Contacting unnameable cosmic forces

"Then, toward midnight, the necromancer arose and went upward by many spiral stairs to a high dome of his house in which there was a single small round window that looked forth on the constellations. The window was set in the top of the dome; but Namirrha had contrived, by means of his magic, that one entering by the last spiral of the stairs would suddenly seem to descend rather than climb, and, reaching the last step, would peer downward through the window while stars passed under him in a giddying gulf. There, kneeling, Namirrha touched a secret spring in the marble, and the circular pane slid back without sound. Then, lying prone on the interior of the dome, with his face over the abyss, and his long beard trailing stiffly into space, he whispered a pre-human rune, and held speech with certain entities who belonged neither to Hell nor the mundane elements, and were more fearsome to invoke than the infernal genii or the devils of earth, air, water, and flame. With them he made his contract, defying Thasaidon's will, while the air curdled about him with their voices, and rime gathered palely on his sable beard from the cold that was wrought by their breathing as they leaned earthward."
 "The Dark Eidolon" by Clark Ashton Smith

Wonderful passage from a wonderful story.