|
Floating island |
Movement |
Special |
|
1, Inhabited by monsters |
Immobile |
Weird weather magnet. |
|
2, Inhabited by sentient beings, split into
two warring factions |
Controlled by dominant
faction, 1 hex/day or 30 degree turn/day |
Mostly functioning
tech and ecosystem. |
|
3, Inhabited by monsters |
Erratic, roll 1/week |
Corruption field. If
the island stays on the same hex for more than 1 week, the hex becomes
Corrupted. |
|
4, Inhabited by a single sentient being and a
bunch of monsters |
Continuous, roll
1/week |
Transporter beam. Every
midnight, a 30’ diameter column of red light projects from the lower tip of
the island, stays for 1 minute, then teleports everything in its reach to the
island (incl. a hemisphere of ground below). |
|
5, Inhabited by sentient beings |
Continuous, roll
1/week |
Crumbling. There is
a chance of either a rain of small debris or a large chunk falling down from
it. |
|
|
Erratic |
Continuous |
|
1 |
Turn clockwise |
|
|
2 |
Descend 1000’ |
|
|
3-4 |
Move 1 hex |
Move 1 hex |
|
5-6 |
Stop |
|
|
7 |
Ascend 1000’ |
|
|
8 |
Turn counter-clockwise |
|




