Showing posts with label lost world. Show all posts
Showing posts with label lost world. Show all posts

Sunday, October 15, 2023

[Dungeon] Delver's Delight - "lost world" level complete!

Another update to my dungeon, Delver's Delight! This time I added a large "lost world" style level, called Land of Dusk. It has a stronger overarching theme than the previous dungeony dungeon levels. Weird dino jungle & lake in a hollow earth cavity!

This is Level 3A.

Level 3B is also in the works, it's a dungeon/fortress area that connects up with the Land of Dusk.

Grab it here!



Tuesday, October 3, 2023

7 more carousing mishaps/events in the jungle

A follow-up to the first 1d6! Our Isle of Dread campaign is about to end soon, but we cannot end without a big reckless carousing session, so we need MOAR weird stuff. So I put on some tacky exotica music (courtesy of Soma FM), got some inspiration from TVTropes, and came up with seven more entries. Yeah, that's a d13... But we play online, so that doesn't really matter...

  1. A handsome young fellow/lass clad in a leopard-skin loincloth/bikini teaches you how to swing effectively on vines. You get a +2 on rolls of this type from now on. But deep down you are also hopelessly in love with the mysterious jungle boy/girl.
  2. You are bitten by something slithering and nasty. Save against Poison or suffer an effect until the end of the next session. Roll d4 – 1: double vision, -2 on ranged attacks, 2: muscle cramps, -2 on all attacks, 3: fatigue, encumbrance counts as one level worse, 4: you become immune to all poisons for the duration!
  3. A highly intelligent but hapless explorer/scientist falls into quicksand! If you rescue them, they follow you around for a session, providing helpful insight, according to their field of expertise. Which is a 5-in-6 in a random skill, roll d4 – 1: Architecture, 2: Bushcraft, 3: Languages, 4: Explosives.
  4. You step into a clever little snare. Take d6 damage, save against Paralysis for half. If you succeed on your save with a roll of 16 or more, you learn how to craft such snares! It takes 10 minutes, some rope and some sticks to set up one.
  5. Drums! Drums in the night! Check Languages to see if you can decipher and learn the rhythmic code.
  6. That cactus juice really packs a punch! Once during the session, you can question the very nature of reality and, like, walk through a solid wall or something. Afterwards, save against Poison or fall unconscious for an hour.
  7. You find a large gold nugget, reach for it, only to realize that it’s inside a giant Venus flytrap! Save against Paralyze: on success, you retrieve the nugget (worth d6 x 100 sp), on failure, you lose your arm.
To be continued?..



Monday, August 21, 2023

1d6 carousing mishaps/random happenings in the jungle

Wrote these for our Isle of Dread game.
  1. Stumbling through the jungle, you fall into a spike pit. Seriously, who digs all these? Some people are just mean. Take d8 damage, save against Paralysis for half.
  2. You are finally invited to the cool kids’ party. Turns out, the cool kids are necromancer cannibals. They are about to do a sick ritual. Peer pressure is strong. If you agree to cut off one of your fingers and eat somebody else’s, you gain the ability to cast a random spell (of levels 1, 2 or 3) once per day.
  3. You find a cannibal recipe book. Don’t ask what the parchment is made of. A day of studying the book teaches how to extract the double amount of rations from a human body.
  4. You find a valuable golden idol. However, a handsome fellow in a hat holds you at gunpoint and takes away the idol, saying that it “belongs in a museum”. At least you steal his whip from him.
  5. A giant ape takes fancy to you. The next time when an attack would kill you or knock you out, the ape swoops in and takes the damage instead. After this, it loses interest in you.
  6. A giant flying creature picks you up and takes you to its nest. After some struggles, you escape, with (d6): 1-3 a lot of scratches, d3 damage, 4 an unhatched egg, 5 a bunch of shiny colorful feathers, 6 a gem worth 100 sp.



Thursday, December 29, 2022

d8 entries from my commonplace book

I keep a commonplace book, a notebook where I record any kind of random idea or inspiration tidbit that can be utilized in games. It's a cool low pressure way of keeping ideas. Some of them come from media. Some are random things that come to my mind. I record them. There is no pressure to develop them into anything --- but at least they are not forgotten, and might come in handy. Here's a selection:
  1. Lost-world style tribe who worship a great idol. The idol is in fact a spaceship (rocketship) that landed here, and since then the pilot has been staging divine epiphanies (Wizard of Oz?) – see also “Flash Gordon and the God of the Beastmen”, Flash Gordon #5, 1967, King Comics.
  2. Tribe of reptiloid creatures, who currently live in a surprisingly democratic society. However, there is a great danger looming. Their race can rejuvenate/live forever, as long as they hibernate from time to time for a 100 years. The greatest tyrant of their history is soon returning from hibernation and will surely overpower the newly-formed democracy (aided by his troops that also went with him to “sleep”). Their place of hibernation is well-hidden… Quest to find it and destroy them, before they can enact their hideous plans?... (see Arthur Conan Doyle’s The Lost World TV show, S01E03 “More Than Human”, 1999, for Roman Reptile inspiration).
  3. If the party is imprisoned, the local authority (prince, king…)’s representative approaches one of them, who is the most interesting (e.g. a Magic-User = man of knowledge, or a Fighter = mighty adventurer). The character taken to an audience with the authority and is asked to regale stories about their adventures.
  4. An expedition to the North, to retrieve “antediluvian” bones and tusks. Superstitious local folks. Sub-arctic perils. Greedy merchants looking for ivory. And perhaps an ancient vampyric creature, that wishes to relive its youth by feeding on the beasts of yore…
  5. Giant hermit crab in post-apocalyptic wasteland uses burnt-out vehicle as its shell. As seen in The Barren Earth, “The Long Trek”, incl. in The Warlord, #64, DC.
  6. Swift-moving glacier. In a year’s time the lower terminus will reach a settlement, while up in the mountains a dungeon or cave will be revealed.
  7. Amphibian city; a city of amphibian creatures, their buildings are half-submerged towers. Movement is possible by swimming, boats, and the occasional walkway.
  8. Sea of Primordial Muck. Created by a botched terraforming attempt – the aliens liquefied a large territory as part of the process, but never got around to reshaping it. Perhaps only a small island is shaped in the middle of the sea.
Happy holidays, everybody!



Tuesday, November 10, 2020

1d30 things the lost tribe worships (neural-network generated)

  1. The mummified body of an ancestor, submerged in honey.
  2. The golden statue of a deity, lying on the ocean floor.
  3. The sacrificial knife of a god, dipped in the blood of a person.
  4. The bones of an ancestor that were eaten by a snake.
  5. The head of a person, which was carved from its chest by a king.
  6. The head of a serpent carved into a wood, which then became snake heads.
  7. The intestines of an ancestor that were eaten by a lion.
  8. The egg and skull of a person whose ancestors have been buried in the mud and not yet emerged.
  9. The mummy with two hands holding an infant who is worshiped by the lost tribe.
  10. The sacred fruit of a dead god.
  11. An abstract metal altar with four wooden doors.
  12. A sacred river to drain the polluted water of the world, and prevent the evil spirits from destroying mankind.
  13. The gods who rule over the worlds, all of them wearing white garments of stone, or who have their heads covered with golden rings, and are said to be able to make magic.
  14. The city of the underworld, with the entrance to the citadel of a sacred city, to the surface of which is a labyrinth of halls and shrines.
  15. Five different types of rock, with different shapes, and arranged in a tree-shaped array.
  16. A deity of fire who sacrifices himself, with fireflies and snakes.
  17. An ark-like pillar made of ice.
  18. A gaseous corpse-like object, placed at the base of a temple.
  19. A sea-god with nine arms, symbolizing the nine seas of the world.
  20. A deity with a ten-winged animal on its back, symbolizing the ten cardinal directions of the compass.
  21. The hidden sun that has been created from a fiery star that is now being unleashed on the world.
  22. The water god’s horn.
  23. The burial of a king who died within the city of the gods.
  24. An ancient legend which speaks of a man who was born with blue eyes and a purple coat of hair. The god of the lost tribe was believed to be the one who looked like him, hence he must have been the one who made him.
  25. The black stone of the mountain.
  26. A tree with two branches which was cut down by fire.
  27. A fire-drinker.
  28. The earth god's hand, symbolizing the underworld where earthmen dwell.
  29. The sky god's mouth, symbolizing the sky where the stars reside.
  30. The people who have become possessed by the underworld and who have a dream of being reborn, to come to a great city.
Generated by the GPT-2 network over at https://bellard.org/textsynth/ Only the first entry was written by me, as the main prompt / starting point.