Showing posts with label Frankentable. Show all posts
Showing posts with label Frankentable. Show all posts

Tuesday, November 11, 2025

Appendix N for The World of Tomorrow

The World of Tomorrow, our science fantasy campaign, is pretty much built with a kitchen-sink approach. The initial pitch can basically double as the Appendix N: “moebius jodorowsky tangerine nightmare oranssi mutant pazuzu heavy metal barsoom carcosa acid police surf”

The main rules are: If it could be published as a DAW book or an ACE Double… if you can imagine it on a sick space/psych/prog rock album cover… if there is a conspiracy theory about it… then it fits.

Due to its eclectic and expansive nature, I could probably list off every piece 1960s-1970s sci-fi and dystopian fiction and every krautrock album ever. But that would defeat the purpose. So I will try to limit myself to a couple of key entries for each category.

Books: the biggest influence is Fred Saberhagen’s “Empire of the East” series. It’s chock-full of COOL SHIT that you can steal for your post-apoc sci-fant games. “The Elephant”? A must. Radar stations as scrying magic. Nuclear demon lords and their satraps. Good stuff. Read them if you can. The main protagonist is kinda bland… But the world is great. Add Lin Carter, Leigh Brackett, Poul Anderson's early stuff...

Movies: oh boy… Logan’s Run, Planet of the Apes + Beneath the Planet of the Apes, 2001: Space Odyssey… Hard to narrow this down. Phase IV too, for sure.

Comics/art: yeah, Moebius is the big one here. No explanation necessary. Mike Grell's Warlord, another great hollow earth weird fiction title. A lesser known entry would be the stuff from Planet Comics, in particular "The Lost World" which ran in #21-69 (1942-1952).

Other RPG stuff: McKinney’s Carcosa (I use a bunch of tables for robots, weapons…), Gamma World, Mutant Crawl Classics – actually, from these last two, I borrow very little specifics, but definitely lean into the same atmosphere.

Computer games: Fallout 1 & 2, for sure. The most powerful motif for me is the Vault suit, which always marks the wearer as either/or a weirdo, a demigod, a target.

Last, but not least: history/non-fiction… I use my science-fantasy Frankentable extensively, so many characters have names from ancient cultures (Egyptian, Akkadian, Greek…). There are lot of ziggurats, statues, artifacts, stuff that comes from my academic interests. And my non-academic interests in weird shit, conspiracies, cults.


In collage form.



Monday, May 5, 2025

The Science Fantasy Frankentable

The Frankentable is an ever-growing multi-purpose random generator. 11,578 lines as of today. I’ve been maintaining and expanding it since 2020-2021, using Inspiration Pad Pro.

It’s gonzo science fantasy, sort of like Carcosa, but with even more stuff added in. I copied some stuff from my favorite PDFs and blogposts. I added tons of names from ancient civilizations. Lists of random adjectives and nouns... And wrote thousands of lines of custom content.

I love it, because it’s finetuned to how my brain works and always inspires gameable ideas... And it’s just fun adding stuff to it. I used to to run solo hexcrawls (session 1, session 2), then a randomized hexcrawl for my friends, use it all the time when I’m creating dungeons (to come up with fresh ideas), generate settlements. I used it to make pre-gens for a recent pick-up game.

Unfortunately, I cannot share it, sorry! It has copyrighted material in it alongside my own stuff. But I can only recommend creating your own Frankentable! Either as a digital tool, or, who knows, maybe as a bunch of index cards?

 


Just a sampling of raw results:

Seeds:

  • regular sisterhood going to polluted inn
  • android (Mawia, Sovereign of the baggy Pterodactyl-infested standing stone) telling bad news regarding lucky spaceman
  • brigand (Mardonius) and archaeologist (ruby warlock Pro-Consul) searching for runaway lover Pharadates (the vigilante)
  • cart-pusher (Urshanabi, Chief of the fountain) going to helipad
  • motley cult embarking on expedition to mist-covered stone circle

 

Objects:

  • stone flower
  • stone staff, imbued with the power to poison
  • oversized cape
  • fake bottle, rumored to hold the power of invincibility
  • glowing pharmacon, imbued with the power to overcome fear


Buildings:

  • narrow bakery closed
  • ancestral cairn is actually a front for something sinister (connected to hierarchic cult)
  • bustling bank under attack from monarchist herald
  • stucco-covered bakery rumored to hide secret knowledge
  • decrepit carpentry rumored to hold treasure

 

Locations:

  • (10 hexes west from here) windswept volcano is the hide-out of militaristic brotherhood
  • (11 hexes west from here) poisonous Sabertooth-infested castle infested with vermin
  • (14 hexes west from here) otherworldly garrison staked out by chimeric food-seller
  • (5 hexes north-west from here) bowl-shaped sierra staked out by Giant Snake
  • (3 hexes east from here) pleasent barrow hides buried treasure