Showing posts with label monster manual. Show all posts
Showing posts with label monster manual. Show all posts

Tuesday, April 30, 2024

Black Snakes Gang - an AD&D Bandit group

I really like the Men-type encounters in the AD&D Monster Manual. The listings include all kinds of rolls to flesh out the group of ne’er-do-wells, be that Bandits, Brigands (which are, we learn, chaotic evil Bandits), Buccaneers, Pirates (that is, chaotic evil Buccaneers…) or what have you.

Generating them on the fly is a pain in the ass, but during prep/hex stocking you can create the whole group that has a lair and sends out patrols/raiding parties in their area.

Here’s a Bandit group, rolled up by hand:


THE BLACK SNAKES GANG

Leader: 10th level fighter

Lieutenant: 7th level fighter

Personal guards: 6 x 2nd level fighters

Elite fighters: 3 x 3rd level fighters, 2 x 4th level fighters, 1 x 5th level fighter, 1 x 6th level fighter

No magic-users or clerics.

Regular bandits: 60


Equipment (total no. of combatants: 75):

medium horse, chainmail & shield, sword            10%       7

light horse, leather armor & shield, spear            10%       7

light horse, leather armor, light crossbow            10%       8

leather armor & shield, sword                                   40%       30

leather armor, pole arm                                              10%       7

leather armor, light crossbow                                   10%       7

leather armor, short bow                                            10%       8

 

Lair:

Type: informal camp

Important prisoners: 12

Camp followers/slaves: 15

Treasure: 4,000 sp, 4,000 ep, 300 pp, 40 gems


So this is what you get just from the Monster Manual.

For additional details, I would use my humanoid lair generator. The Black Snakes lair in a ruined manor, they are plagued by inner strife and low morale. Perhaps all those elite fighters are planning a coup.




Friday, November 5, 2021

[Review] A Groats-Worth of Grotesques - a baroque bestiary

Linkhttps://www.drivethrurpg.com/product/357543/A-Groatsworth-of-Grotesques

Full disclosure: I bought this in PDF when it came out, because it’s a historical bestiary and it looked right up my alley! Then at some point the author got in touch with me and offered me a free copy. I told him I already had the PDF, and he was cool enough to send me a complementary physical book! Thank you, G. Edward Patterson III, good sir.

So, here’s an overview/review of this thing!

A Groats-Worth of Grotesques, by G. Edward Patterson III (2021) sets out to bring the fantastic world of baroque bestiaries to the gaming table.

Overall, it contains some 120 grotesques. Each gets an illustration or two (curated from period sources), a description, and a simple stat block (HD, AC as equivalent to armor type, speed “as human” or “as horse” or something similar, brief description of attacks). The descriptions are in a flavorful, baroque style, whimsical, and often give hints on how to use these creatures in-game. There are notes on the margins (in italics, but, luckily, in “printed font”, none of that unreadable “pseudo-handwriting” nonsense).

There are classics as old as ages (Catoblepas! Leviathan! Wildmen!). There are weird creatures, based on partial descriptions or illustrations, supplemented by the author’s whimsical fantasies. Some are “imported” creatures, for example the Haunted Umbrella (at least I think it is an adaptation of the kasa obake). There are “natural” but exotic beasts (Ostriches, Elephants). The “common” beasts like Cats and Dog are given some little twists, as the author retells superstitions of legends connected to them.

There are also a couple of NPCs: Clerics, Fighters, Magi and Rogues. These entries are great, as each class gets a handful of flavorful “subtypes”. The Fighters also stand in as ruffians, for example the Damned Crew are carousing, rapier-wielding bastards. The Chartumim subtype of Magi are “reasoners or disputers upon difficult points in philosophy who have become enchanters and conjurers”, and often serve as advisors to local nobles. There is a baker’s dozen of Rogues. This is VERY GOOD stuff! Instant story seeds & hooks and great for that historical flavor.

The physical book is softcover print-on-demand, pretty easy to use, especially how each monsters gets a separate spread. My only minor complaint is that the digital version is a 600+ megabyte unoptimized PDF – but at least this way you get good quality images and can delight in every cut of the historical engravings.

Overall, I think this book strikes the perfect balance between being an atmospheric and authentic in-setting text, while maintaining actual gameability and content you can utilize when running your campaign.

If you run Lamentations of the Flame Princess – pick this up. If you need some classic (as in “going back to antiquity”) beasts and some weird, interesting monsters for your OSR game – pick this up. It is a delight and a good source of inspiration.

Link: https://www.drivethrurpg.com/product/357543/A-Groatsworth-of-Grotesques

It's $4.99 for the PDF, so, I guess, that's the exchange rate of a groat? Anyway, these Grotesques are definitely worth a groat.

Sunday, October 3, 2021

Reading the Mazes & Minotaurs Creature Compendium: "C"

Form a shield wall and approach the third letter of the Compendium: "C"!

Cacodemon

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We open with a couple of chaotic "C" monsters. The Cacodemon (basically a catch-all term for malevolent spirits) is a poltergeist, immaterial and with a bunch of psychic powers. It's an interesting enemy, because it awards relatively few Glory Points (experience points for Warrior types) but a BIG BUNCH of Wisdom Points, so Sorcerous types can benefit greatly from defeating this arcane menace.


Capricorn Horror

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Flesh-devouring chaotic horror... Good for the depths of the underworld, but not very Greek- or mythical flavored.




Carapax

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Ancient psychic turtlefolk. Wise and benevolent. What makes them interesting is their role in the default setting: their once prosperous civilization was destroyed by the Serpent Folk, so they are sworn enemies. Mazes & Minotaurs, as I've mentioned before, places a strong emphasis on such factions.



Carnivorous Cloud

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I'm not too keen on this one, but I like the added detail that it is a fungoid creature! Only usable for aerial adventures. For those, I guess, it's a good choice. Gives me an interesting idea though: maybe a region suffers from dangerous spore rains, so the adventurers have to get airborne and defeat the clouds?..

Sunday, September 12, 2021

Reading the Mazes & Minotaurs Creature Compendium: "B"

The divine quest continues!!

Bapharon

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A swamp creature, vaguely reminiscent of the Creature from the Blue Black Lagoon. The description is short but pretty evocative, I like that: "often hide
under the surface to leap at their surprised victims before tearing them to pieces" - gives a good idea for an encounter.


Basilisk

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A classic! I can't say anything bad about the basilisk, and not just because I'm petrified of being petrified. And I like the fact that it's kept as a middle-sized monster ("wolf-sized", to be precise). There are many bigger serpents, but this cunning fucker is awesome in its own right.



Bears: Brown, Cave, Great Hyperborean

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Bears are good to have around. I wonder if the OSR's beloved "Just Use Bears" strategy is applicable to M&M --- to a certain extent, maybe, you can take one of the Bears as the baseline "burly monster" statblock, and add in one of the "modular" monster powers the Mazes & Minotaurs Maze Masters Guide has on offer.
But on the topic of proper bears in the context of Mazes: perhaps they take a second (or even third) place to such beasts as lions, wild bulls, boars.
The Compendium offers two "standard" types and a polar bear.

Friday, September 10, 2021

Reading the Mazes & Minotaurs Creature Compendium: "A"

People are reading the D&D monster books like the Monster Manual and the Fiend Folio, rating and commenting on each creature, a format I quite enjoy. So let's read the Mazes & Minotaurs Creature Compendium! Like all M&M books, it's available for free. Like all M&M books, it's equal parts silly and fun and playable.

Mazes & Minotaurs, by the way, has a pretty good way of creating new monsters, a modular system that lets the Maze Master pick special features from a list, sum it all up, and then calculate experience rewards. It's not a quick system, but overall quite interesting. It is detailed in the Maze Masters Guide. So generally if you can't find the monster of your dreams in the Compendium, you can try and create it using the guidelines.

The Maze Masters Guide is also important, because that is where all the monster special powers are explained in detail. This is maybe a bit of an oversight :( Because unless you remember how exactly a power, say, "Crushing Missiles" works, you have to find it in a different book. I made a print-out for myself for quick reference, maybe I'll post it at some point.

But let's get down to business... All the creatures beginning with alpha letter "A"!