Showing posts with label summoning. Show all posts
Showing posts with label summoning. Show all posts

Monday, June 28, 2021

Demons & Diabolists: alternative Magic-User class and infernal entities for weird historical settings

I expanded the demonic True Name generator. Now you can roll domains of power, spells, and unique physical manifestations for the entities! And I wrote up a Diabolist class (for LotFP) that calls up and binds such demons (they basically act as the spellbook of the summoner).

The project is loosely based on The Lesser Key of Solomon, but instead of the high-level Dukes and Marquises of the demon kingdom it concentrates on the "footsoldiers" and "officers", the ones that a diabolist has a chance to summon AND control. I tried to strike a balance between evocative historical flavor and playability.

Download the PDF

(Prints as a nice little 8-page booklet)






Wednesday, June 23, 2021

True Name Generator


Here's a random generator of infernal True Names™, for weird/occult historical games!

Also available as an Inspiration Pad Pro file.

Update: now also available as a Perchance online generator, thanks, Redwood!

Structure of the name (d20):

1-6

Two syllables

7-12

Three syllables

13

Four syllables

14

Five syllables

15

One syllable, followed by a syllable repeated twice

16

The same syllable repeated twice, followed by another

17

Two syllables, then the first syllable repeated

18-19

The same syllable repeated twice

20

The same syllable repeated three times

* insert apostrophes, hyphens, sanity-shattering glyphs as needed

Roll for each syllable (d5 for column, d100 for row)

 

1

2

3

4

5

1-4

Abd

Akl

Ab

Ar

Aaa

5-8

Bux

Blu

Bak

Bo

Ba

9-12

Cax

Cri

Cul

Ci

Cx

13-16

Dup

Dro

Dit

De

Dor

17-20

En

Exl

Eg

Ex

Es

21-24

Fer

Fri

For

Fuv

Fxu

25-28

Gik

Gho

Gul

Gi

Gee

29-32

Hab

Hni

Hax

Hed

Hnaa

33-36

Id

Ixl

Ip

Ix

Ibb

37-40

Ju

Jed

Jur

Ja

Jah

41-44

Kep

Kfu

Kax

Ko

Kna

45-48

Luc

Lhg

Lun

La

Ll

49-52

Mef

Mla

Mor

Mid

Maa

53-56

Na

Ndo

Ne

Nux

Nbu

57-60

Ox

Okk

Ob

Oph

Oo

61-64

Pul

Psi

Paq

Pox

Pla

65-68

Rip

Rer

Rum

Ro

Rxo

69-72

Sat

Sla

Seb

Su

Sin

73-76

Ten

Tfo

Tax

Ti

Tu

77-80

Unk

Ukl

Ur

Uq

Uu

81-84

Vox

Vru

Vif

Ved

Vop

85-88

Wih

Wun

Wer

Wa

Wur

89-92

Xal

Xro

Xin

Xa

Xx

93-96

Yoq

Yed

Yuk

Yi

Yad

97-100

Zex

Zox

Zap

Za

Zz


And here's twenty of them:

Abab

Aklpox

Arzox

Babaved

Frinuxmef

Hedhed

Hnihnihni

Kaxnejed

Kepwerhax

Lungul

Oxarzex

Psipsimor

Tisla

Uklox

Uqabab

Uqartidromid

Wurbaakl

Xalculnaculna

Xando

Zoxdepox


Abracadabra, suckers! Let's get goetic!

Friday, April 12, 2019

[Monster] The Bulbous Ones, for the Harry Clarke Project

This is an offering for Emmy Allen / Cavegirl's Harry Clarke Bestiary Project.




THE BULBOUS ONES
Fletcher / Gambi / Radish
No. Appearing: Unique trio of entities
Armor Class: as Leather / as Unarmored / as Leather
HD: 4 / 6 / 4
Move: half human / one quarter of human / human
Attacks: 1 blades of grass (d6) / 1 primal scream (d8) / 1 soft whisper (d4)
Save as: Specialist 4 / Cleric 6 / Elf 4
Morale: 12
Treasure Type: None
Alignment: Lawful

Here they are, the Bulbous Ones: Fletcher, Gambi and Radish. Leeches born from the primordial soup, three minutes after Creation, everyone’s younger siblings and servants. They speak the Ur-Language, consume the darkest secrets, and spew forth even darker ones.

Go out at night to the swamp, inhale the stench, dig a hole, and whisper a dark secret into it. Then the Bulbous Ones appear, and serve their summoner for 3 nights in a row. At the end of each night, the summoner must dismiss one of the three by giving it its coveted object. At the end of the last night, the summoner must appease the last one with the blood of an ox before dismissing it with the final gift.

Fletcher was three, then two, then one. Sinuous bodies coiled together. Can see through walls and into other dimensions. Fletcher’s coveted object is twelve twigs, eleven plums, ten ice shards, nine grains of rice, eight breaths of fresh air, seven kisses; all crushed in a mortar and fed to a pig.

Gambi smiles and bubbles. The smile is the smile of knowledge, as Gambi remembers all the secrets that were ever whispered to summon the Bulbous Ones. Gambi’s coveted object is an ivory chair with five legs.

Radish moves through the air with peculiar grace, in a dance akin to the flow of water. Traces magical resonance. Once traced, the resonance can be manipulated, replicated, consumed. Radish’s coveted object is a crystal that grows under your molars.


Art by Harry Clarke, text by Tamรกs Kisbali


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Saturday, January 19, 2019

[Monster] Summoning the Spawns of the Nether-Realms with the LotFP Summon Spell

More random creatures! This time with Lamentations' notorious Summon spell. Of course, the easiest way is firing up Ramanan's automatic Summon script, but rolling dice on a weekend is a nice thing, so let's roll some dice!

Summoned Entity #1, casting save made
HD: 6
Basic form: Organic Rot (causes disease on a hit)
Appendages, base number (1d8): 1
Appendages: no appendages :(
Special powers, base number (1d8): 4
Special powers: none :(
The Perspiring Mound of Pandemonium is a crawling, oozing abomination, spreading the Ochre Plague.

Summoned Entity #2, casting save failed
HD: 6
Basic form: Insectiod (+2 AC) = 14 AC
Appendages, base number (1d8): 6
Appendages:
5 - Skeletal Stinger; 1 - Adhesive Eggs/Seeds 
Special powers, base number (1d8): 6
Special powers:
2 (41) - Immune to Physical Attacks; 1 (99) - Wall of Fire (at will, one at a time)
The Abyssal Dragonfly-Dragon, straight from the 6th Circle of hell. Translucent wings shimmer like cosmic fire.

Summoned Entity #3, casting save failed
HD: 4
Basic form: Polyhedral
Appendages, base number (1d6): 3
Appendages: none :(
Special powers, base number (1d6): 3
Special powers:
2 (100) - Web (at will, one at a time)
Fragment of a Shattered Fractal Dimension, mad and uncontrollable, paralyzing people with Tron-style meshes.