Saturday, February 8, 2025
[Secret Santicorn Dungeon] The Dark Keep in the Snow
Wednesday, December 27, 2023
[Secret Santicorn!!] A second, more serious oracle for character simulation: The Methodical Oracle
As promised, a more serious offering for Kirt Dankmeyr, based on his request of a "A small oracle for solo OSR play oriented toward simulating party members and not the GM. Tho bonus points for a GM replacement oracle that dovetails with the first one".
The Methodical Oracle!
The point of this small oracle is to aid the solo GM in "in-character" decision making.
Create a Profile
for each player character in the party by assigning one of the five Methods to
each slot:
Profile
types:
|
Balanced |
Focused |
Hyperfocused |
Method slots |
|
2-3 |
2 |
2 |
Rare |
|
4-5 |
3-5 |
3-4 |
Secondary |
|
6-8 |
6-8 |
5-9 |
Main |
|
9-10 |
9-11 |
10-11 |
Secondary |
|
11-12 |
12 |
12 |
Rare |
The five Methods:
|
Violence |
Direct confrontation,
brute-forcing |
|
Diplomacy |
Smooth-talking,
bartering, calling in other parties (e.g. NPCs) |
|
Knowledge |
Monster lore, survivalism,
arts & crafts, history & politics |
|
Trickery |
Exploitation of the
space, devices, creative use of objects, falsehoods |
|
Magic |
Spell-slinging, prayer
to higher forces, decipherment of arcane clues, activation of weird objects |
The Procedure:
At any
decision point, pick or randomize a lead character. Then roll 2d6 and consult
the character’s Profile to see which Method they offer.
To make
things more interesting, pick or randomize a second character and cross-check
their Method using the same roll result as the lead’s (so if you rolled 6 for
the lead, check what’s a 6 on the second character’s Profile). Describe the
conflict or the synthesis of their Methods. You can use a standard Reaction
roll to see whether the other character likes or dislikes the alternative
proposal.
Example
Profiles:
Bubba the
Wizard
|
Hyperfocused |
Method |
|
2 |
Violence |
|
3-4 |
Knowledge |
|
5-9 |
Magic |
|
10-11 |
Trickery |
|
12 |
Diplomacy |
Morax the Duelist
|
Focused |
Method |
|
2 |
Knowledge |
|
3-5 |
Trickery |
|
6-8 |
Diplomacy |
|
9-11 |
Violence |
|
12 |
Magic |
Example Decisions:
Situation 1.
The party enters
a cave, the lair of a dozen goblins. The goblins are surprised. Bubba the
Wizard takes the lead, and, after some deliberations (2d6: 11 = Trickery),
offers to sneak by them. Morax the Duelist (11 = Violence) might offer to take advantage
of the situation and charge the unaware goblins.
Situation 2.
The party
is looking for their patron’s stolen ring in the big city. Morax the Duelist
takes the lead and comes up with the ingenious plan (2d6: 5 = Trickery) to
create a fake ring. Bubba the Wizard (5 = Magic, Reaction roll: 9 = Positive)
agrees and checks his books for an illusion spell to help with the plan.
Friday, December 15, 2023
[Secret Santicorn!!] Player simulation oracle for solo games
It's Santicorn-time on the OSR discord server!
Kirt Dankmyer requested "A small oracle for solo OSR play oriented toward simulating party members and not the GM. Tho bonus points for a GM replacement oracle that dovetails with the first one."
Okay, my entry here is a bit of a stretch... But to truly replicate the OSR (and RPG...) experience, you need to account for the whims of the players themselves! So, you, as the solo DM, present the situation, then roll to see just how you, the solo player, are interested in this stuff...
THE PLAYER REACTION CHART (2D6)
|
|
|
Sample quip (1d5) |
|
2 |
deal with it begrudgingly |
1. “Mehh, I think riddles are stupid” 2. “Sure, although this is not how
Jeff runs it” 3. “This fight is a slog, I stab
myself” 4. “Ugh, not *another* ‘you start in
a tavern’ session” 5. “This goes against all established
lore though” |
|
3-5 |
scatterbrain |
1. “Sorry, I thought this was still
Elsa’s turn” 2. “Remind me, who is this guy again” 3. “Wait, what do I roll for that?” 4. “Yeah, it’s on my character sheet.
Or this piece of scratch paper. I just can’t read it” 5. “Can I borrow your dice?” |
|
6-8 |
acknowledge & participate |
1. “Yes, this is all part of the game” 2. “Fair enough, I hit it with my
sword” 3. “I ask the wizard if he knows the
location of Castle whatsitsname” 4. “My thief checks the lock for
traps” 5. “We ascend the stairs” |
|
9-11 |
honest interest |
1. “Oh, I have this in my notes!” 2. “Let’s try and befriend these
goblins, we need allies against the Fish Lords” 3. “That blacksmith is quite a
character, I’m sure we can ask about her battlescars AFTER we are done with
what we had planned” 4. “What a quirky trap! We reset it
to lure the next monster into it” 5. “And I have just the spell we
need!” |
|
12 |
HYPERFIXATE |
1. “OMG so adorable let’s adopt this random
gnome fighter” 2. “We could make so much money by
bottling the healing water from this random pool! Leave dungeon crawling
behind” 3. “I check for secret doors and
traps every 5’ instead of 10’. There MUST be something here” 4. “No, these broken chairs cannot
simply be dungeon dressing. The GM mentioned them for a reason” 5. “Okay, I examine the next book.
And the next. The next one too…” |
Sunday, December 11, 2022
[Secret Santicorn!!] Equipment List for Miyazaki-style Science Fantasy Games
It's Secret Santicorn Season again over at the OSR discord server. Vilecultofshapes requested a "basic equipment list for a Miyazaki style science fantasy game"... Great prompt! I love Miyazaki and science fantasy, so I put on the Nausicaรค soundtrack and set to work.
Read it here or download as PDF over at my itch.io page!
BASIC AND ADVANCED INDUSTRIES
Basic variants of equipment are produced
locally, from all kinds of available resources. Such items are cheaper, more
common, easier to maintain and replace.
Advanced variants are either products of
skilled craftsmen, or looted from the ruins of former, technologically superior
civilizations. They are generally more durable. However, once broken, they are
much harder to repair.
The listed trade value is for the basic
variant. This value doesn’t fluctuate significantly. Advanced items are worth 5-10
times as much, or even more (make a ruling or roll 1d6+4).
Garments, basic
Basic garments are usually layered and
loose, patchwork or handspun, with drab colors. This doesn’t mean that basic
garments lack personality. There is
usually a detail or item that makes the character recognizable.
Garments, advanced
Advanced outfits are often of synthetic materials, with vibrant or unusual, yet impeccably coordinated colors. Most of them provide additional protection against the elements or even against damage.
|
|
Garments,
basic (1d20) |
Garments,
advanced (1d20) |
|
1 |
Wide-brimmed hat |
Techno-paladin full-plate |
|
2 |
Tie-dyed poncho |
Military uniform with golden braids and
epaulettes |
|
3 |
Utility belt |
Slick bodysuit |
|
4 |
Brightly colored scarf |
Moonlit glamour |
|
5 |
Spiked leather armbands |
Exoskeleton with servo-arms |
|
6 |
Thigh-high boots with spurs |
Special agent three-piece suit |
|
7 |
Oversized bandolier |
Mirrorshade visor, body armor |
|
8 |
Horned headgear |
Pulsating tubes and glowing lights |
|
9 |
Dysfunctional tubes and wires |
Decadent courtly dress |
|
10 |
Pauldrons |
Adaptive camouflage |
|
11 |
Trinkets and beads |
Haughty noble |
|
12 |
Patterned leggings |
Returning space explorer |
|
13 |
Leather aviator cap |
Deep-sea diving suit |
|
14 |
Flowing robes |
Segmented chitinous nightmare |
|
15 |
Fancy belt buckle |
Luxurious furs |
|
16 |
Dangerously dangling scarf |
Burnished muscle cuirass and greaves |
|
17 |
Miner’s helmet |
Magnificently starched collar, pristinely
ironed outfit |
|
18 |
Animal mask |
Glowing and shimmering aura around naked
body |
|
19 |
Knit winter hat with tassel |
Well-tailored suit, heavenly perfume
scent |
|
20 |
Fur-trimmed |
Holographic disguise layer |
COMMON EQUIPMENT
|
Item |
Value |
Basic |
Advanced |
|
Bedroll |
2 |
Patchwork blanket or sleeping furs |
Insulated sleeping bag |
|
Container, small |
0.5 |
Small woven basket or wooden box, ceramic
or glass vials, pouches |
Same sizes, but of synthetic materials,
with adjustable straps, safety or locking mechanisms, alarms, traps |
|
Container, medium |
1 |
Medium woven basket or wooden box,
flasks, bottles, jars, backpacks, medium-sized sacks |
|
|
Container, large |
3 |
Crates, barrels, large storage vessels |
|
|
Filter-mask |
2 |
Hand-made from textile, provides
protection against smoke and some toxins |
Includes microscopic and chemical
filtering |
|
Food, 1 day |
0.5 |
Roots, tubers, berries, eggs, bugs,
worms, honey, milk, small game (birds, lizards, burrowers) *double value if preserved (dried,
salted) |
Synthetic foods from the uncanny valley
(“chicken”) or completely unlike anything you’ve ever tasted… *double value if preserved (canned,
permafrozen…) |
|
Garments |
1-3 |
*see above |
*see above |
|
Goggles |
3 |
Murky glass or plastic lenses, low
protection against flashes or glare |
Protective lenses, possibly with advanced
features (nightvision, zoom) |
|
Light source, 1 hour |
0.5 |
Wax or tallow candle, pitch torch, oil
lantern, fireflies in a jar |
Torch |
|
Medicine |
10-50 |
Herbs, teas, poultices, simple bandaging |
Pills, syringes, advanced bandaging
materials, anesthetics, antidotes, |
|
Musical instrument |
5-10 |
Flute, horn, whistle, bell, percussion,
non-fretted string instruments; made out of wood, bones, animal parts,
sometimes bits of metal |
Most “advanced musical instruments” are
actually tech. devices of unknown purpose that give off nice beeps and boops
when handled; but see also thermenvoxes, touchpad-controlled oscillators… |
|
Rope, 100’ |
1 |
Natural fibers |
Nylon, fleximetal |
|
Tools, agricultural |
10-30 |
Plough, hayfork, hedge cutters |
Motorized equipment, but also artificial
fertilizers, pesticides |
|
Tools, crafting |
20-50 |
Hammer, chisel, hand drill, etc., also the
pottery wheel and the like |
Fine cutting and drilling tools,
soldering equipment |
|
Tools, mining |
30-50 |
…or digging… shovels, picks, pickaxes… |
Tunneling shield, sounding equipment,
seismic devices |
|
Tools, surgical |
100 |
Blades, forceps |
Nano-blade, medical lasers |
WEAPONRY
|
Item |
Value |
Basic |
Advanced |
|
Bargaining and diplomacy |
N/A |
Gift offerings, looking for common
ground, asking questions, listening |
|
|
Deescalating the conflict |
N/A |
Calm voice, true innocence, sincerity *see also Bargaining and diplomacy |
|
|
Running away |
N/A |
Good timing, fleetness of foot, instinct
of self-preservation |
|
|
Weapon, stun |
3-10 |
Blackjack, club, holding traps, poison
needles, stunning arrows |
Shock batons, nerve toxins, sleeping gas,
sonic wave |
|
Weapon, lethal |
5-50 |
Pointy sticks, blades, bullets, fire |
High-precision rifles, lasers, explosives |
|
Weapon, mass destruction |
1000-10000 |
Conscription, mercenaries, siege engines |
Nuclear warheads, chemical weapons, war machines |
MOUNTS & GROUND VEHICLES
|
Item |
Value |
Basic |
Advanced |
|
Beast, riding |
100 |
Flightless bird, bipedal lizard, giant
cockroach or stag beetle *double value if combat-trained |
N/A, or possibly a genetically engineered
or robotic equivalent |
|
Beast, of burden |
50 |
Large lizard, woolly beast-thing with two
or more pairs of legs, giant centipede |
|
|
Beast, flying |
500 |
Flying lizard, giant dragonfly |
|
|
Cart |
75-200 |
Two- or four-wheeler, dune buggy, covered
wagon; animal-drawn |
Broken-down advanced vehicles are often
repurposed as animal-drawn carts |
|
Ground vehicle, small |
1000 |
N/A |
On wheels, tracks, antigrav pads… Fits up to 4 people. |
|
Ground vehicle, medium |
3000 |
N/A |
Fits up to 10 people. |
|
Ground vehicle, large |
5000 |
N/A |
Fits up to 30 people. |
WATERBOURNE VEHICLES
|
Item |
Value |
Basic |
Advanced |
|
Boat |
300 |
Wooden rowing or sailing boat, fits 4-12
people |
Engine-propelled, with a metal or
metalloplastic shell |
|
Raft |
50 |
Something simple, carries 4-8 people |
N/A |
|
Ship, small |
1500 |
Wooden rowing or sailing ship, fits up to
20 people |
Engine-propelled, with a metal or
metalloplastic shell. Might include submersibles or hovercrafts. Capacity
same as the Basic variants |
|
Ship, medium |
4000 |
Fits up to 50 people |
|
|
Ship, large |
8500 |
Fits up to 100 people |
FLIERS
|
Item |
Value |
Basic |
Advanced |
|
Flier, one-person |
1000 |
Only if created by a mad inventor,
possibly hand-driven or drawn by flying beasts… |
Motorized glider, antigrav skiff |
|
Glider |
150 |
Tarp or skin suspended on a light frame.
Used by one person, maximum two |
Same, but of advanced & durable
materials |
|
Hot air balloon |
750 |
Woven basket suspended under a textile
balloon, roping and nets everywhere, dangerous open fire to heat the air,
ballast to control ascent… |
Same, but of advanced & durable materials;
with finer control of flight direction, ascent and descent |
|
Aircraft, small |
5000 |
N/A |
Engine- or jet-propelled small aircraft
(scouts, hunters) or blimps. Fits up to 6 people |
|
Aircraft, medium |
10000 |
N/A |
Same, fits up to 20 people. |
|
Aircraft, large |
20000 |
N/A |
Giants in the air… Zeppelins and “The
Flying Fortress”… Fit up to 100 people. |
SAMPLE SPECIAL ITEMS
Cleanwater Lichen
Beat-up tin box, once colorfully painted,
now only the rigging of a sailing ship visible. Inside, there are six small
balls of dry lichen. This special lichen absorbs all toxins and appeases
miniscule water spirits. Each ball can purify a gallon of water.
Memory Disk
Palm-sized stone disk with labyrinthine
engravings. Can eternally store and holographically project any kind of message,
up to a minute in length.
Multiprism
A pristinely cut rock crystal prism,
capable of transforming light rays in many ways: breaking down monochromatic
light into its spectral colors, or changing the color of a ray into a different
one. Useful when interacting with arcane technology.
True Compass
The thin, trembling needle always points
towards the owner’s home.
Universal Translator
This silver helmet taps into the wearer’s
brainwaves and translates all languages to pure thought. It is rumored that more
advanced versions can help understand animals, plants, and even stones.


