I was sick this whole week, couldn't concentrate to post anything worthwhile... Hopefully, more Swamp '70 ideas will come soon. I'm also working on an adventure framework for Apes Victorious.
In the meantime, I'm playing Infra Arcana, a roguelike dungeon crawl with occult / Lovecraftian themes. Despite the ASCII-style graphics (although not true-ASCII, but still minimalistic) it is a very immersive and atmospheric game. The music and sound effects help with this a great amount.
You can play as four different classes. The Rogue is good at sneaking around, and you can pick the "Treasure Hunter" trait as starters, which gives you a greater amount of loot. Playing as the War Veteran is probably the easiest, but they go insane much quicker than the rest... The Occultist is a tough choice: they can study spells from scrolls, but have a lower HP and combat ratings. And, finally, the fourth playable class is the Ghoul: a rather interesting addition, it can heal by chewing on fallen enemies, has some unique traits (e.g. "Foul" - there is a chance that maggots spring out of monsters killed and attack other enemies).
As for enemies, you get standard beasts / animals (wolves, various spiders), the undead, cultists, ghastly abominations. There are "mini bosses" appearing from time to time: powerful named characters with special abilities, like Keziah Mason...
You are low on health and encounter a huge group of zombies. You flee back to the closest junction, jam the door shut and try to heal up -- while the zombies are trying to break through the door. You shuffle for ammunition, but only find a scroll of teleportation: will the eldritch incantation take you to a safer segment of the dungeon or throw you straight into the mouth of an unknown abomination?!
As most roguelikes, it's punishing and hard, but not unfair, I highly recommend it.
"Cultist with artifact", by JMD3 |
In the meantime, I'm playing Infra Arcana, a roguelike dungeon crawl with occult / Lovecraftian themes. Despite the ASCII-style graphics (although not true-ASCII, but still minimalistic) it is a very immersive and atmospheric game. The music and sound effects help with this a great amount.
You can play as four different classes. The Rogue is good at sneaking around, and you can pick the "Treasure Hunter" trait as starters, which gives you a greater amount of loot. Playing as the War Veteran is probably the easiest, but they go insane much quicker than the rest... The Occultist is a tough choice: they can study spells from scrolls, but have a lower HP and combat ratings. And, finally, the fourth playable class is the Ghoul: a rather interesting addition, it can heal by chewing on fallen enemies, has some unique traits (e.g. "Foul" - there is a chance that maggots spring out of monsters killed and attack other enemies).
As for enemies, you get standard beasts / animals (wolves, various spiders), the undead, cultists, ghastly abominations. There are "mini bosses" appearing from time to time: powerful named characters with special abilities, like Keziah Mason...
You are low on health and encounter a huge group of zombies. You flee back to the closest junction, jam the door shut and try to heal up -- while the zombies are trying to break through the door. You shuffle for ammunition, but only find a scroll of teleportation: will the eldritch incantation take you to a safer segment of the dungeon or throw you straight into the mouth of an unknown abomination?!
As most roguelikes, it's punishing and hard, but not unfair, I highly recommend it.
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