I've put together a short document with my ideas for a weird & nasty & dark fantasy game set in the aftermath of the Thirty Years' War. This is not a scenario or adventure, but rather little atmospheric pieces that help to show the world of 17th century Weird Europe.
I've also included a list of "folk magic" spells. And mushrooms.
Here's the link to the .pdf:
https://drive.google.com/open?id=0B2c4f45yVNuOa3R3X2pkVVg1NVk
"This is not a “historical” game. The Thirty
Years’ War and other events are used as a backdrop, but their importance or
overarching role is only understood in retrospect. People who are in the middle
of it do not know whether the war and wars have ended or not. They do not have
up-to-date information from the frontlines. News travel slowly, deception
and rumors are abundant.
Lorraine is defined as the general area of
events, but it is important for the tone of the game to keep the setting vague,
regarding both chronology and location. Maps and timelines are only known to
strategists and annalists. Player characters and the everyday people they
encounter are utterly, hopelessly lost. Locals know their own village, maybe
the road to the next hamlet. Superstition warns against going to certain areas,
and for a good reason. Bands of marauders and deserters are
menacing the lands. Many villages are completely abandoned; most of them are
only inhabited by women, children, and the elderly.
The player characters are soldiers,
mercenaries heading back to their villages. They served their time, their
battalion was re-organized, or, more likely, destroyed. But they are not in a
hurry… For they know that their “home” is not the cozy place it used to be. The
player characters fear that the same atrocities they committed in foreign lands
were carried out against their own villages by other soldiers."
(c) Simon Marsden |
This was all created with Lamentations of the Flame Princess on mind, but can be used with any system. I hope to run this game soon for a couple of friends.
Thanks very much for this. I love the mushrooms! And the idea of the PCs and NPCs not really having some 'world map' to navigate by. Cheers!
ReplyDeleteYeah, the mushrooms are important for the atmosphere :)
DeleteI'm slowly adding more stuff to this, so there might be an extended version sometime.