Over the years, Call of Cthulhu has amassed a great amount of spells and rituals. The 7th ed. Grand Grimoire lists over 550! Such a horrific source of cosmic grandeur cannot go untapped... So, here are some quick & dirty untested rules for converting CoC spells to OSR spell levels. Of course, case-by-case conversion and fine-tuning is better, but with these rules you can get a rough approximation.
Optional: Sanity+POW
If the spell has both a Sanity and a POW cost, but individually they don't raise the spell level, increase the spell level by 1.
Create Myst of R'lyeh (2 magic points) = level 1.
Knot Flesh (2d6 magic points, 1d8 sanity) = level 4.
Reincarnate (10 magic points, 10 POW, 1d6 sanity) = level 5.
Soul Trap (6 magic points, 5 POW, 1d4 sanity) = level 2 (or level 3).
Wave of Oblivion (30 magic points, 1d8 sanity) = level 7.
Magic point cost
|
Spell level
|
1-5
|
1
|
6-9
|
2
|
10-12
|
3
|
13-15
|
4
|
16-19
|
5
|
20+
|
6
|
For variable costs (e.g. 1d10), assume maximum roll.
Sanity cost
|
Spell level increase
|
Save penalty
|
1-1d5
|
+0
|
-0
|
1d6-1d10
|
+1
|
-2
|
1d12-1d20
|
+2
|
-4
|
Optional: OSR “Sanity check”
When casting a spell that comes with Sanity loss, save
against Magic (with the penalty in the third column). On failure, gain a random “insanity” that lasts 1d8 days. If
the margin of failure is more than 5, the effect is permanent instead.
The 3.5e/d20 SRD has some examples (scroll down to tables 6-9 and 6-10).
Or just treat this as risky casting/miscast.
POW cost
|
Spell level increase
|
0-9
|
+0
|
10-19
|
+1
|
20+
|
+2
|
Optional: OSR stat drain
Map POW onto a stat (Wisdom, Intelligence, Charisma? Maybe let the Magic-User pick each time?), and
divide the cost by 5.
Optional: Sanity+POW
If the spell has both a Sanity and a POW cost, but individually they don't raise the spell level, increase the spell level by 1.
Create Myst of R'lyeh (2 magic points) = level 1.
Knot Flesh (2d6 magic points, 1d8 sanity) = level 4.
Reincarnate (10 magic points, 10 POW, 1d6 sanity) = level 5.
Soul Trap (6 magic points, 5 POW, 1d4 sanity) = level 2 (or level 3).
Wave of Oblivion (30 magic points, 1d8 sanity) = level 7.