- A list of twenty animals is a great all-purpose random
generator. I use it to quickly generate random NPC quirks or appearance (fidgety
like a mouse / proud like an eagle / lion-maned / walks like an elephant),
generate random mutations or powers (acquire tiger stripes / wolf fangs /
octopus tentacles), roll twice or thrice for chimeric monsters (antlered snake
/ winged bear thing / lizard-scaled chicken that hides in a snail shell),
create a place name (Fox River / Gerbil Mountain), random visual details
(lion-shaped knocker / snake-shaped dagger), spell ingredients (eyes of bat /
scales of catfish) and so much more.
Edit: here's my list. - An oldie but goodie: have a list of names. I’m bad at coming up with names on the spot. Do not just cross off the ones you use: make a not next to them about who is called this way (“Wank Hilliams – blacksmith the players are super obsessed with for some reason; snake-like in appearance”).
- Ask the spellcaster what their Magic Missile spell looks like. Is it a purple flash of lightning? Is it a tornado of teeth? Does it leave behind the smell of sulfur, ozone, or rosewater?
- Little dream sequences for characters can be fun (“I can say it again: ‘Some ideas arrive in the form of a dream’”). Especially lucid dreams. Recurring lucid dreams, where the character explores something step by step is also cool, but maybe it’s too much spotlight on just one person.
- Create quick maps by taking an existing place, rotate
it by 90°,
stretch in one direction by 150%, done (very good for natural looking coastlines).
- “I owe you one” is one of the best rewards an NPC can give to players.
- Describe food a bit, even if it’s just a simple tavern meal or some campfire cookery. Tubers, roots, mushrooms and wild herbs make for great detail. A meal with an unusual ingredient can be like a rumor or hook (“yeah, we use this herb to flavor our food, but some say it can also cure blindness”).
- Keep a commonplace book, record miscellaneous ideas and shower thoughts, plots from stories, interesting images, anything. If you number the entries, it is also a random table…
- The 2d6 reaction roll/morale check is one of the greatest tools given to humankind. I use it for all “psychological” things: does the guard fall for the player character’s lies * ? Is the captive intimidated by the threats?
- https://relatedwords.org/ and https://describingwords.io/ are pretty useful resources!
Tuesday, September 28, 2021
Ten more cheap tricks for Referees
Sunday, September 12, 2021
Reading the Mazes & Minotaurs Creature Compendium: "B"
The divine quest continues!!
Bapharon
Basilisk
Bears: Brown, Cave, Great Hyperborean
««¶¶¶
Bears are good to have around. I wonder if the OSR's beloved "Just Use Bears" strategy is applicable to M&M --- to a certain extent, maybe, you can take one of the Bears as the baseline "burly monster" statblock, and add in one of the "modular" monster powers the Mazes & Minotaurs Maze Masters Guide has on offer.
But on the topic of proper bears in the context of Mazes: perhaps they take a second (or even third) place to such beasts as lions, wild bulls, boars.
The Compendium offers two "standard" types and a polar bear.
Friday, September 10, 2021
Reading the Mazes & Minotaurs Creature Compendium: "A"
People are reading the D&D monster books like the Monster Manual and the Fiend Folio, rating and commenting on each creature, a format I quite enjoy. So let's read the Mazes & Minotaurs Creature Compendium! Like all M&M books, it's available for free. Like all M&M books, it's equal parts silly and fun and playable.
Mazes & Minotaurs, by the way, has a pretty good way of creating new monsters, a modular system that lets the Maze Master pick special features from a list, sum it all up, and then calculate experience rewards. It's not a quick system, but overall quite interesting. It is detailed in the Maze Masters Guide. So generally if you can't find the monster of your dreams in the Compendium, you can try and create it using the guidelines.
The Maze Masters Guide is also important, because that is where all the monster special powers are explained in detail. This is maybe a bit of an oversight :( Because unless you remember how exactly a power, say, "Crushing Missiles" works, you have to find it in a different book. I made a print-out for myself for quick reference, maybe I'll post it at some point.
But let's get down to business... All the creatures beginning with alpha letter "A"!